Reviews from

in the past


More like the BORING saga. At least the game parts are okay, even if they are still really short.

Un juego muy curioso, con una historia en la que te ponen decisiones jodidas y un arte muy bonito

Beau jeu malgré un gameplay un peu répétitif.
L’histoire est passionnante et la plupart des choix sont difficiles et font mal au cœur. J’ai eu un peu de mal à rentrer dedans mais je me suis laissé emporté.

This game has beautiful, artsy graphics and tells an interesting story where the choices you make matter. The mechanics in the game, when it comes to combat and resources, didn't feel super fun to me, and there's very little variation in the enemy encounters. The end fight had a huge spike in difficulty, but I wasn't motivated enough to keep trying, so I ended up lowering the difficulty for that last fight. Overall, I give this game a moderate recommendation; it has its merits, but also some aspects that might not appeal to everyone.


Awesome art. Simple strategy rpg combined with caravan travel game.

More games should look at how this series handles player choice. It never shows its hand and you’re never really sure if you could have prevented things going wrong.

No knocks on the quality of the Banner Saga itself, but it was depressing and anxiety-inducing nonetheless. Opted to read an LP for this one.

Very nice turn base game, gives you impactful options which carries through 2 more games forward which for me is unique.
Visuals are like painting and when animations move on the screen is like the paiting breething.

This game is so emotionally exhausting for some reasons

Tactical game set in Norse mythology in the style of Oregon Trail, in which you have to look after a clan, ensure their safety and food and make momentous decisions. It looked fantastic, sounded even better and had cool characters. Unfortunately, I found many decisions very arbitrary or the consequences completely unpredictable, which frustrated me a lot.

At some point I couldn't live with the harsh consequences of my choices, so I waned off playing. It's interesting though, I really want to force myself through it 'cause I kind of love the idea that I can screw up so bad and still progress, somehow...

Jogo maravilhoso. Uma jornada impressionante, esteticamente me levou às animações da Disney dos anos 70 que eu cresci vendo em vídeo cassete em casa. Ótimo.

A bleak but beautiful RPG. Must be due a replay of this one at some point.

Good Story, Great to continue, Medium gameplay - restricted in some options of combat and choices, but the choices will intervene in main history aswell

Turn-based strategy game with great art designs and OST. Every decision you make will change the fate of the game. If you are interested in norse myth, you will love the game.

This game is ass. Boring story and even more boring gameplay. I gave it 3 hours of my life just to give it the benefit of the doubt and I regret even wasting my time on it.

A great experience that I enjoyed from start to finish. Combining the turn-based combat of XCOM, the worldbuilding and narrative decisions of Dragon Age with a gorgeous hand-drawn art-style (which I've never seen in a game before, but I haven't played that many) results in a really addictive experience that can be completed in around 10 hours.

10 hours might seem short for a narrative RPG, but considering that this is the first part of a trilogy that isn't an issue. In fact, after playing so many 50-hour RPGs that often contain a lot of padding, it is refreshing to play a game that is so lean and well-paced.

Due to its shorter length, there are probably less than 20 combat encounters in the entire game (I'm just guessing at this number) but it's because of this that I never felt like the combat got repetitive. Granted, I am definitely a casual turn-based strategy game player (the only other game of this type that I've played is XCOM: Enemy Unknown) so I found the combat to always be delightful and satisfying to play. However, I've read that veterans of the genre may find it too simple, so that's important to bear in mind.

It's hard to really say anything about the story, because in terms of plot it's mostly just setting up the later installments. By the end of the game, we're not even sure what the real threat is. Overall, the story really just consists of you and your caravan travelling to different places, trying to escape the enemies pursuing you. The strength of the writing really shines in the smaller stories that occur during your travels. While your caravan is travelling through the world (which you watch happen on the screen in real-time, which may be boring for some players but the beautiful landscape art was always a joy to watch for me), sometimes text will pop-up informing you of some conflict that has happened in the caravan or some discovery you've made on the journey (I'm not sure if this is randomly picked from a list or scripted). You then have to make choices, as the leader of the caravan, of how to deal with the problem. There never seems to be a right choice, but there are always multiple ways to approach the problem that can fit the type of leader you are role-playing as. The choices never have an immediate effect on the story, and the game purposefully delays the effect so that you can't save-scum and have to live with your choices. Without spoiling anything, I made a choice towards the end of the game that led to an awful consequence which I had not expected at all and almost made me want to restart the chapter just to get a different outcome. I ended up stopping myself because that would take away the impact of that ending, and I think that the game wants players to accept the consequences of their action, not just game the system to get the most optimal outcome.

The characters are all strong enough to get you to care about them, but due to the short length of the game and the small number of interactions you have with them, the relationships are not as deep as some longer RPGs like Mass Effect or Dragon Age. I'm sure this won't be a problem after the roughly 20 hours of gameplay that the next 2 games promise.

One of my favorite indie games and probably my go to in the genre. Very cool world that you should play in game order cuz it's one giant epic/saga. Management convoy meets choices matter meets a unique tactics gameplay that factors in the size of units cuz they take up multiple spaces.

I tried to play The Banner Saga when it initially released. The art and story really intrigued me, but I wasn't into tactics or strategy back then, so it sat in my pile of shame for the longest time. This year I decided to dive back in, and while it maybe hasn't aged the best when it comes to features and variance of encounters, it still captures the dread and sense of being hunted better than almost any other game I have played.

Taking your caravan across the lands, being stopped by an endless list of challenges, surprised, and genuinely shocking moments was great. I am really looking forward to continuing the saga with the sequel next year.

Also if you stick to the main line, you are looking at around 7 hours for completion. That's a pretty decent run time for a tactics game to get a quick taste on what is on offer. I played the entire thing on Steam Deck too, and that was a really nice way to experience it.

This was so genuinely refreshing. The art was beautiful. The soundtrack was haunting. And the stories that you push through were so good. Managing your caravans and troops at the same time got so stressful sometimes but was so rewarding.

It's rare that a game so simultaneously artful and fun to play comes along and ticks every conceivable box for me, but The Banner Saga has done it. While I had heard for years about this series, I wasn't certain if it would be up my alley, primarily because tactical RPGs are not my bread and butter. I often feel awkward and lost at sea when I jump into such a game, but The Banner Saga has helped me make the jump into its world quite easily.

The two main draws of the game are its gorgeous art style (inspired greatly by the stylized impressionism of Eyvind Earle) and its brilliant writing. The story is stock enough in its general set-up, but the snappy dialogue of the main characters, as well as the how the story changes based on player choices, elevate the writing overall to something impeccably replayable and entertaining.

The game is also not too relentless in its combat sections. Yes, it's typical strategy, grid-based RPG goodness, but it doesn't feel terribly punishing to the less-initiated. While there is perma-death in the game, it never occurs from mistakes made in battle. Instead, if a fighter falls during combat, that counts as merely an "injury" that one can quickly recover from by resting at camp. The perma-death mechanic actually stems solely from choices made through dialogue and actions outside of combat. And in those scenarios, it feels much more fair when a player is punished in this way for making a dumb choice rather than losing a fight despite doing one's best.

One of my favorite RPGs of all time, now. Gorgeous. Memorable. Fun as hell. Unique enough to have its own distinct identity. Required playing.

No está mal, pero no aspira a mucho más.

Bom jogo, é um estilo parecido com Xadrez, junto de uma historia bem interessante e uma particularidade que eu curti muito, que foi o fato de se um personagem morrer em luta, ele realmente não volta.


Mildly fun tactics game. story choices are fun if nothing special.

The decisions feel impactful, the combat was just not it though. Will try 2 in the future.

An enjoyable TBS with a beautiful graphical style. It hit me in the feels.