Reviews from

in the past


An upgrade from PaRappa's mechanics, and a banger soundtrack, only to be topped by PaRappa 2.

The hardest Parappa game by far. Get ready to have to replay songs a few times, it can be pretty unforgiving. The story and jokes in this one are great though, it's a considerable stepup from Parappa 1.

Since I didn’t like the controls or gameplay of PaRappa the Rapper, I should’ve known I wouldn’t like this either. Both PaRappa and Lammy may have defined the early rhythm game genre, but neither of them aged well and they don’t hold up to the rhythm games that would come after them.

This review contains spoilers

This game was a fun Parappa spinoff, and most of the songs were catchy. Very trippy yet very simple. You wind up strumming a baby bunny as a guitar, and then somehow wind up in Hell after tripping on a banana peel.

MY GUITAR IS IN MY MIND


"Man... wouldn't it be really funny if we did LSD?"

- Gary, the NanaOn-Sha employee

Can now confirm this game is just as good on the 19th playthrough, maybe even better actually

Harder than parappa 1, but much more fair. I love lammy so much and the songs were so good. I very strongly reccomend playing this.

Creo que deberíamos dejar de dickridear al um jammer lammy por su estética y música y centrarnos en que el gameplay es tan desastroso que ni el co creador se lo podía pasar. Aunque bueno el man tenia un skill issue de la re puta madre, yo me lo habré pasado como 6 veces por lo que fuera de que algunas canciones sean agradables al oído y que la protagonista sea disque "relatable" (aunque como soy un mamon de mierda nunca me cayó bien) como juego es apenas funcional; tocas lo que te piden y te sancionan, no tocas lo que te piden y te sancionan, spameas todos los botones como pelotudo te sancionan, tocas algo que ni suena bien pero es ligeramente complejo ahí si te dan puntos.
Es raro, muy raro, pero el primer juego es incluso peor en ese aspecto asi que puedo ver que almenos lo intentaron arreglar como pudieron.
Yo concluyo que si a algunas personas les mostras una linda estética y una protagonista tímida y identificable te pueden obviar un juego que jugablemente no pasa del mid
(no me pueden decir que lo juego como el culo porque no irónicamente me lo pase varias veces)

booted up my ps3 to play mgs4, came out with this

this game was my personality in 6th grade

Rocking out is always possible even without any instruments at hand. You just gotta believe! or: Makeshift guitars through & through stir thee imagination. It's all in thee mind!

There is no denying thee simplicity of its charm. It's almost intoxicating how immediately easy it is to become 2D, grossly colorful popping reds & yellows, cool cool cool! You fly & spin, you jam & lam. Granted, to songs that aren't quite as infectious as its brotherly series, but with an equally endearing cast. Designs that strike as alien yet can somehow be drawn from memory after a single playthrough. Progression of character is stunted immediately after a familiar tutorial, which is soured with lateral learning. "It's all in the mind!" repeats in thee mind of Lammy to overcome fears, but flying, maternity, & putting out a ferocious building fire hardly feels in tune with what is deemed necessary in becoming a rockstar, opposite to what PaRappa aimed to achieve by thee end of his life-in-a-day journey.

Possibly oversimplifying each missions intent here, or maybe it's all in my mind.

PaRappa defined the rhythm genre. Lammy perfected it.

I've played PaRappa 1 and 2 before and now I've finally got around to playing this game. I can proudly say that not only is this the best rhythm game I've played, but also one of the best games I've played.

The gameplay is simple, you get a sequence of buttons to press and you have to press them in time with the stage's song. Simplistic, but really fun.

An improvement this game has over PaRappa 1 is that the timing in UJL is much better than in PaRappa 1. But it still has a welcome amount of difficulty, unlike PaRappa 2, which I felt was too easy.

I deducted half a star because the difficulty for stages 6 and 7 can feel frustrating sometimes, but otherwise a really great game that, along with PaRappa 1, became a pioneer for the rhythm game genre.

It also gave us the best cutscene of all time

Best Rhythm Game.
The Freestyling Mechanic puts the PaRappa Franchise above other rhythm games. And this is the best of the series.

Freestyling is also expanded as you now have more options like Pitch Bending and putting Effectors on your Guitar, some of which can be further manipulated like "Harm" and "Wah2" with the up and down keys. If you put the time in you will find that freestyling has an incredibly high skill ceiling and it truly feels like a game where YOU play the music instead of just pressing buttons at the right time. People figured out a way to play camel by camel in Stage 1's cool mode and that is so neat.

The Cutscenes are also really Trippy and have more of a Cinematic feeling compared to the PaRappa Games. Almost remind me out of something like Xavier Renegade Angel at times in terms of weirdness.

el roc vive como tus sueños lml

For some reason, I kinda always preferred Jammer Lammy to PaRappa, even though I adore both games and worship them by my bedside every other night (used to be every night, but my roommate complained about the candle smell); but Lammy herself has always came across as a bit more of a relatable character. Pretty shy, and just goes with the flow of whatever weird situation she's in. She also plays guitar, so that's pretty cool.

I also just prefer the input slider thing more, I feel like it really helps you time your buttons better. So yeah, great game.

Rejoguei esse jogo e agora ss ele clicou comigo. Eu sou literalmente a Lammy

This review contains spoilers

guitarist dies and goes to hell, the video game

i have a vivid memory of playing this on my phone and staying up all night, it's like 2 hours long why was i up for so long.

it feels like you earn points or lose them at total random in this game but is one of the most charming games the original playstation has to offer
great late 90s vibes all around

Um Jammer Lammy builds on a lot the first game did, fixes a few problems like the weird stiff animations that feel delayed, but it misses the mark by continuing issues from the first game, like having really delayed inputs and a judge that makes no fucking sense.

Like, the only way you're going to even dream of getting a positive result from your notes is if you do them before they end up flashing, it's really weird and I don't understand how this survived all the way up until the second game where the judge and controls are all perfectly fine.

Past that the tracks are pretty neat, minus the sixth stage where it's brutally hard (YOU SHOULD BE BANNED FROM EVERY GAME) and that's all fine and dandy, and the extra Parappa mode is cool, but the versus mode is really crap, if you want to play versus just play the second game.

The cutscenes range from just confusing and weird to confusing and hilarious though, I don't know what they were thinking but they clearly toned it back down for the second game.

I do recommend it a play, with most of the series being very fun rhythm games even putting aside their frustrating difficulty in the first 2, fun times.


Joguei sem esperanças que eu iria terminar, mas não é tão difícil como eu imaginava. Tirando que eu sentia um certo imput lag nas notas, o jogo é muito bom.
As músicas são muitos boas, ouviria algumas vezes aleatoriamente pelo dia a dia.
A história não é algo muito importante mas ela é bem legalzinha nada pra criticar sobre ela. É bem engraçado algumas situações que o jogo bota a Lammy pra resolver as coisas.
O jogo é bem curtinho, terminei em menos de 2 horas tendo que repetir várias vezes as mesmas músicas por noobagem minha.

Fun, silly, a banger soundtrack
you can do anything as long as you put your mind to it, that's what this game says to me

OBVIOUSLY the best idea for a parappa follow-up would be to recreate the experience of taking LSD, right?