It's really cool to see the Wario platformers get a 3d entry. On the same console that launched with Luigi's mansion even. Big fan of the more fleshed out extended Mario universe Nintendo went for in this era. Wario games have always been a more unhinged version of Mario, and that really shines in this game especially in the boss fights.
It's very short but I think that's in its favor. Does not get the opportunity to overstay its welcome, and it maintains its pretty clean pacing for a majority of the game. I wish money did more than act as a revival in the rare case you die. But otherwise the collectation elements are a lot of fun, ranging from mandatory progression items, optional stuff that just unlocks Wario ware crossover levels for the gba link cable, optional stuff that effects the ending, health upgrades, etc. Love the challenge rooms and their light puzzle solving and especially the platforming rooms. You never quite know what to expect and almost all of them are good. Except that one where you just slowly pick up and throw like 20 Wario head statues. They break up the gameplay really nicely and just like the game itself, are generally pretty fast and feel good to play.
Great music, graphics hold up very well, most of the bosses are really fun and bare minimum just absolutely wild. Good personality, sound effects, level themes, etc. Very solid aside from a few small moments that feel like padding and the final boss being a bit of a dud. Also I really like the hub world, something about it feels so alive.
Nothing to blow your mind or anything but a very cool little oddity that I wish Nintendo would do more of these days. Don't really have anything bad to say about it.
It's very short but I think that's in its favor. Does not get the opportunity to overstay its welcome, and it maintains its pretty clean pacing for a majority of the game. I wish money did more than act as a revival in the rare case you die. But otherwise the collectation elements are a lot of fun, ranging from mandatory progression items, optional stuff that just unlocks Wario ware crossover levels for the gba link cable, optional stuff that effects the ending, health upgrades, etc. Love the challenge rooms and their light puzzle solving and especially the platforming rooms. You never quite know what to expect and almost all of them are good. Except that one where you just slowly pick up and throw like 20 Wario head statues. They break up the gameplay really nicely and just like the game itself, are generally pretty fast and feel good to play.
Great music, graphics hold up very well, most of the bosses are really fun and bare minimum just absolutely wild. Good personality, sound effects, level themes, etc. Very solid aside from a few small moments that feel like padding and the final boss being a bit of a dud. Also I really like the hub world, something about it feels so alive.
Nothing to blow your mind or anything but a very cool little oddity that I wish Nintendo would do more of these days. Don't really have anything bad to say about it.
This review contains spoilers
This games really weird, but that doesnt stop it from being really good, I sorta played the game in bursts for a while, considering I have lots of other games I would wanna play, I actually dont remember the day I started it so I just picked a random day with the faint memory of where i was when i started it, anyways this game goes hard and im glad i played it, the ideas and mechanics are all really good, theres only a couple spots where I ad no idea what i was doing which would be the mirror mini bosses and I faintly remember issues with a snow miniboss as well, some of the platforming challenges kinda sucked later on but i blame that on my controller, anyways this games underated and really good, play it
I was so mad when this came out. I waited months; my favorite big idiot Wario was finally getting his own game on the big boy Gamecube. Warioland 3 and 4 were so damn good, this was bound to be right up there!
I was so wrong. The perspective on this game is constantly fighting with you, and it's one of the most unreliable platformers of all time. It just doesn't have the quick and accurate movement options that any good platformer has.
I was so wrong. The perspective on this game is constantly fighting with you, and it's one of the most unreliable platformers of all time. It just doesn't have the quick and accurate movement options that any good platformer has.
It's mostly constructed like a collectathon. You're going from stage to stage collecting things, but unlike Banjo the game makes you work for it. You'll have to look around for buttons to get the chests to spawn, and they become better hidden and out of reach as the game progresses.
The platforming gets fairly devious by the end as well.
If the first half of the game was more like the second, I'd be really positive about the game as a whole. Unfortunately, the game is mainly just a repetitive series of basic beat-'em-up encounters that basically introduces every enemy-type in the first area. The side areas are where the meat's at, and some of them are legitimately good from a platforming and puzzle standpoint. They just don't make up a large chunk of a game that's already pretty short.
If you can hang in there, the game will eventually be a 3/5.
The platforming gets fairly devious by the end as well.
If the first half of the game was more like the second, I'd be really positive about the game as a whole. Unfortunately, the game is mainly just a repetitive series of basic beat-'em-up encounters that basically introduces every enemy-type in the first area. The side areas are where the meat's at, and some of them are legitimately good from a platforming and puzzle standpoint. They just don't make up a large chunk of a game that's already pretty short.
If you can hang in there, the game will eventually be a 3/5.
I've reviewed this game on the site before, but I learned that the Japanese version of this game has a little more content in it, so I spent the 8 bucks and picked up this game I like to play through again through the course of the afternoon-evening a week ago~. The Japanese version of Wario World is nearly exactly the same (save being in Japanese instead of English :b), but the final boss has a second form! It's nothing super special to write home about and certainly not a big reason to import the game to replay through it if you've already played it and aren't a big fan, but it's cool that it's there~.
I still really like this game. As far as Treasure's entire catalog goes, it's pretty far from a Gunstar Heroes or a Dynamite Headdy, but then not much is in my book. I think it's a good game and a fun 3D action/platformer, even if it is a little short.
I still really like this game. As far as Treasure's entire catalog goes, it's pretty far from a Gunstar Heroes or a Dynamite Headdy, but then not much is in my book. I think it's a good game and a fun 3D action/platformer, even if it is a little short.
Starts with a lot of potential and has a fair share of creative ideas but begins to get repetitive faster than a game should. There's hardly any incentive to fight enemies, and while the idea of buying your life back is interesting, it made me feel like I didn't have to try very hard on the bosses. Movement is pretty fun but the level design (and especially the red gem levels) didn't lend themselves to Wario's more slippery and quick movement.
Made by Treasure of all people, Wario World is a game about an evil black jewel that eats all your money and valuables and turns them into monsters. Wario being Wario, doesn't take this shit and platforms through 4 diverse levels throwing enemies around and smacking shit up. What it lacks in length it makes up for in fantastic models, a rich and diverse art style, and great music. Think of it like Wario Land 4 but in 3D and with more collectables.