64th Street can be nearly entirely defined by its constant digitized foley of a window breaking: it's a fun game, and it will draw out the excitement it wants from you, but you'll quickly realize that's all it's got in the tank.
The combat is simple with a few rare flares that don't actually come off as particularly useful when in the heat of it, enemies look either like unused Street Fighter 1 designs or Shel Silverstein from that one author photo, with no room between, and the music is flatter than a sprite that's sat in your fridge for a year. You'll have fun, I promise you will, but you won't be replaying this cabinet like you may its genre counterparts.
The combat is simple with a few rare flares that don't actually come off as particularly useful when in the heat of it, enemies look either like unused Street Fighter 1 designs or Shel Silverstein from that one author photo, with no room between, and the music is flatter than a sprite that's sat in your fridge for a year. You'll have fun, I promise you will, but you won't be replaying this cabinet like you may its genre counterparts.
This is definitely one of the worst Final Fight knockoffs I've ever played.
It's incredible how Jaleco released the first Rushing Beat just a couple of months after 64th Street and that game, while far from perfect, is much better than this one. At least the gameplay isn't boring, the sprites look decent and the music isn't infuriatingly bad.
It's incredible how Jaleco released the first Rushing Beat just a couple of months after 64th Street and that game, while far from perfect, is much better than this one. At least the gameplay isn't boring, the sprites look decent and the music isn't infuriatingly bad.