A minor victory in that it's the first FINAL FIGHT clone with its own personality. The art and the music are primitive, but it's got a fun spark and it's not taking itself seriously at all. It's also not completely busted, which in 1991 is still a plus.
Listen, any game where friendly cats can be picked up for points and you can just throw people overboard at the docks or off the train level at will is gonna get a passing grade from me, just how it works.
Listen, any game where friendly cats can be picked up for points and you can just throw people overboard at the docks or off the train level at will is gonna get a passing grade from me, just how it works.
64th Street can be nearly entirely defined by its constant digitized foley of a window breaking: it's a fun game, and it will draw out the excitement it wants from you, but you'll quickly realize that's all it's got in the tank.
The combat is simple with a few rare flares that don't actually come off as particularly useful when in the heat of it, enemies look either like unused Street Fighter 1 designs or Shel Silverstein from that one author photo, with no room between, and the music is flatter than a sprite that's sat in your fridge for a year. You'll have fun, I promise you will, but you won't be replaying this cabinet like you may its genre counterparts.
The combat is simple with a few rare flares that don't actually come off as particularly useful when in the heat of it, enemies look either like unused Street Fighter 1 designs or Shel Silverstein from that one author photo, with no room between, and the music is flatter than a sprite that's sat in your fridge for a year. You'll have fun, I promise you will, but you won't be replaying this cabinet like you may its genre counterparts.