Reviews from

in the past


This would be my favourite Ace Combat game if Ace Combat 3: Electrosphere didn't go so hard. The story is ok, I like how the game looks and plays, only a couple missions are not very fun, the gameplay is the best in the series and the OST is imo on par with Ace Combat 2 even if completely different. If you didn't get emotional during the climax of mission 19 you are lying

As a long time ace combat fan this game is a great return to form and disappointing as hell at the same time story wise. Gameplay wise it's near perfect but the story could've been so, so much more.

jogao brabo pilotem caças eh mto gostoso tacar missel nos outros

mission 20 kiss my ass

They gotta make a new one already so I can stop replaying this


No me gusto la jugabilidad , lo abandone despues de 1 hora

oyunda uçak olabiliyorsunuz

YOU. SOLITARY. NOW.

i'm probably never going to stop jamming to the music in this game. the other stuff is fun too

A step up from Assault Horizon.

O céu como espaço marcado pela liberdade e tingido pela efemeridade da vida; um espaço que as vezes é tão límpido para contemplar, e por vezes tão nublado para observar.

Ace Combat 7 é um jogo que impõem liberdade, efemeridade, contemplação, e, principalmente, a sensação de se adentrar no desconhecido. Sob todo esse contexto, nós existimos como um personagem naquele universo, alguém que - diferente de seus compatriotas - constantemente se joga em meio ao perigo e ao desconhecido, se imergindo entre as nuvens carregadas de descargas elétricas para alcançar o seu alvo e completar a missão. Não foram poucas vezes em que me vi em situações tão extremas e absurdas como a mencionada a cima. São momentos que mesmo ocorrendo em um universo artificial ainda carrega em si o mérito do feito como algo real. Momentos os quais aos poucos vai moldando um mito em cima de nossa imagem: uma lenda entre os demais que representa a sobrevivência.

Mas o que conquistei não foram medalhas de honras pelas minhas ações inconsequentes que regeram os cursos da guerra, ou até mesmo contos heroicos como nas mitologias gregas; o que conquistei foi a liberdade de planar pelo céu; o prazer de rasgar aquele campo azulado com manobras tão deslumbrantes de serem contempladas na perspectiva da cabine; o êxtase em desviar de dois misseis com apenas um único giro para ao final finalizar o seu adversário com um míssil apenas; o medo sentido enquanto contempla o vazio em meio as nuvens para ser recompensado pelo sentimento de vitória por conquistar o desconhecido.

Ao final não me importo tanto pelo mérito ou pelos olhares admirados de meus companheiros; o que de fato quero ser é um com o céu.

Stick with Trigger and you'll make it.

A quantidade de paixão que esse jogo teve na sua criação é uma das maiores que eu ja vi, Ace Combat era quase uma franquia morta durante o desenvolvimento desse jogo, a Project Aces sabia de que essa seria a última chance de poder salva-la depois dos fracassos do Assault Horizon e do Infinity, mesmo assim eles triunfaram e todo esse triunfo é visto na missão 19 do jogo quando a música Daredevil toca,
Ace Combat 7 foi adiado somente para a criação dessa música, porque o diretor Kazutoki Kono sabia de que como esse jogo iria precisar de um momento explosivo de emoção capaz de fazer o jogador se arrepiar ou até mesmo chorar, tudo isso para garantir o futuro dessa franquia.

This is obviously not on the level of earlier titles in the series (coming from someone who has only played Electrosphere and 4), but it accomplishes too much on an aesthetic and gameplay level for me to truly dislike it. They don't make AAA games like this anymore! We have to savour the few we get! Ace Combat 7 has compelling arcade gameplay that never falls into repetition through a huge variety of mission objectives, an incredible soundtrack that, while weaker than the rest of the series, hasn't declined to nearly the drastic degree of something like modern Fromsoft scores, and it's all tied together with great visuals and real use of colour that goes far beyond the muddy grey palettes of most modern AAA slop. I'm about to go on a bit of a tangent here, so bear in mind I do really enjoy this game. I think it's great, and absolutely worth playing. But still...

You'll notice I didn't mention the story. That's the major aspect that pushes me to reconsider giving this four stars. Again, I think it more than makes up for the messy narrative with all the other aspects (which are, of course, far more important to a videogame), but it's worth mentioning just how confused this game's story is. It almost feels unfair to criticize because it's clearly not all there, and what is feels tied together from multiple unfinished drafts. There are at least three stories here that alone could and probably should carry their own games. If you ask me, the penal unit should have been the entire game. In the final game it only lasts like five missions, but it's the most fun and fleshed out section and the side characters you fly with there are more interesting than any of their later replacements. You could argue about how "realistic" it is, but that would be silly both within the context of the game and frankly art in general. Who cares, The Dirty Dozen with planes is a fun idea. There's so much potential to take that idea further that it kind of astounds me how quick the game drops it. Have Spare Squadron defect to the Eruseans, or have them go rogue coinciding with the satellite stuff (I guess this kind of happens but Trigger should still be with them). Hell, expand Shilage Castle into a full final mission to get that real war adventure movie vibe.

As is, everything past the halfway point is a complete mess. Wiseman is like the only likeable character in the new squadron you join and he goes out way to early for the player to ever get invested in the rest of the new side characters. The IFF failures should have led to more serious examination of the political landscape of the war but the game mostly just tries to distract you from the fact that it really doesn't care to take an even remotely nuanced approach to the war. It's hard to tell where the story went wrong, or even which of the numerous ideas here was the original concept for the game, but the biggest letdown for me is the role of the space elevator. The ending of the game positions it as a sort of ultimate representation of humanity that rises above the ultimately purposeless war (see the Yggdrasil connection with the names of the two final bosses), which is a cool, if melodramatic idea. It even fits with the whole drone thing, which also seems to boil down to "Humans are cool so they should pilot planes instead of AI" ( I don't think the game should be pro-drone or anything, it's just weird that the main theme of the game is barely fleshed out at all. Besides, Top Gun Maverick executes this exact same idea way better lol). But none of that works when the game also implies that the war was intentional and directly instigated by the evil Belkans who I guess are just conspiratorial sleeper agents waiting to start wars across the globe in the name of revenge now? It's such an awful moment made more annoying by the fact that you could fix it so easily, just make it so Schroeder was acting alone, and his drone project combined with existing tensions between Osea and Urusea led to the war. It wouldn't magically fix the game, but it fits with the otherwise entirely pro-humanity ending a lot better than randomly implying that all Belkans are actually evil villains.

Ultimately it feels like the game is constantly in conflict between wanting to do the everyone gets along happy ending and this awful political intrigue Belkan conspiracy angle. There are so many loose ends and unfinished storylines that feel out of place, a moment that comes to mind is when Osean fighters fire on the Space Elevator early on and everyone briefly reacts to how weird it was before never mentioning it again. They mention "Babel", in fact the mission is called Babel, which is like the exact polar opposite of the later comparison between the Elevator and Yggdrasil. Weirder still, the later satellite destruction actually IS a tower of babel moment, and no one comments on it! Was the communications breakdown initially going to be caused by the destruction of the Space Elevator before that plot point was changed? Did the Belkan conspiracy initially expand to include rogue Oseans as well? There are, as far as I can tell, no answers.

I'm not invested enough to do real research on this, but maybe someone smarter than me knows what went wrong with this games story. All the ideas are there, too many ideas, to be honest, and the presentation is really stellar. The cutscenes are effective enough on an audio-visual level that you can almost ignore the fact that they have nothing to do with the player character. I'd even say the story has enough thrilling moments and interesting ideas that it managed to be completely palatable, even pretty compelling at it's best. Mihaly is a great rival character, the first dogfight with him in the valleys with lighting flying around you like something out of a Wuxia film is one of those great gaming moments that's stuck with me since the first time I played it. The radio chatter is always fun, in fact all the character interactions are fun, and there's no shortage of memorable lines. All the big moments they put into the missions like Spare Squadron forming up around you in 9 or taking down the Arsenal Bird in 19 are great. And again, the gameplay is really incredible. It's nothing new, but having Ace Combat with this level of polish and variety in the mission design finally available on PC has got to be worth something. I went through the DLC missions for the first time as well and they're some of the best the game has to offer. Torres is a great villain and maybe one of my favourite characters in the game. (don't like the implication that the two secondary villains in the DLC are working for General Resource from AC3 though... maybe that's a topic for a different review). I'm not sure if it's worth the full 33$ for the season pass, but still.

The story is never great, and maybe I was just more lenient with it this time coming from the abysmal Project Wingman, but that absolutely shouldn't distract you from how fun this game is.


It's a new Ace Combat game that went through hellish development. The DLC is way better to compensate and the controls are the best in the franchise.

I thought this series would be an excuse to destroy some planes while barely having a story, but it's much more than that. Even in a game where you just shoot air or ground targets with your plane, it keeps coming up with new ways to make it interesting, while also making full use of the setpieces that the story presents. There's a lot of emphasis in the story and a lot of work in the way it's presented, and while it kind of falls flat at some points, overall there's more positives than negatives to it.
Really surprised how enjoyable this was.

It'd be easy to dock points for the admittedly half-baked and at times shaky writing, but the fact that it manages to still hit when it wants to hit, and the DLC missions managing to deliver a spectacle all in of itself, gives it some leeway. Also Daredevil makes this at least 4 stars automatically.

Great game but FUCK Tyler Island

What a game! Wish it was even more anime and over the top!

First time you dodge a missile felt like magic

MISSLE MISSLE MISSLE. PULL UP. PULL UP. WARNING. PULL UP. PULL UP. MISSLE MISSLE MISSLE MISSLE

the soundtrack really really pulls you into the game, the story may not be the best but the presentation immerses you so well you really feel like you are participating in a war

Ace Combat sparked a whole new hyperfixation for me, but even besides that this game is just good all around. Very responsive and satisfying arcade gameplay, likeable characters, interesting story and absolutely masterful soundtrack.

Stop posting about ace combat

Buenísimo, ahora quiero ahorrar para comprarme un F17 y tratar de no dármela contra una montaña, me hubiese gustado que dure mas pero ya habrían hecho cualquier cosa seguro

Bom jogo, não muito diferente do que eu joguei da franquia, por vezes sendo meio repetitivo. Adorei a trilha sonora e a direção dos jatos, mas acabei não me conectando tanto com a história. Num geral um jogo bem sólido e especial no sentido de não ser tão convencional hoje em dia um jogo desse tipo!


one of the better drakengard clones, but not quite as good as Snoopy Flying Ace for the Xbox 360

When their country needed a hero, they asked a demon to fly.

Ace Combat 7 is the first game in the series that I have played, and was one of the strongest introductions to a franchise that I've experienced. The entirety of the game is an adrenaline fueled rush that had me on edge the full duration of my playtime, and the coupling of excellent controls and exciting campaign missions brought this full circle to be a near perfect experience to me. I will mention since I barely ever play games online U have only done the campaign mode so my rating does not reflect what the multiplayer experience may be like.

The campaign is genuinely one of the best story modes I've played in a while. I found the narrative to actually be pretty compelling, and also very sensical as compared to a lot of military plots. It does an excellent job of explaining prior world history so you can easily pick it up as your first game and not be confused by the story. I have to commend the hard work put into the various cutscenes of this mode, it really felt like a cinematic experience at times that also ties in extremely well to the actual gameplay. Another highlight of the campaign is the various radio talk that occurs in missions, I really enjoyed listening to the occasional banter that Trigger's fellow pilots would give, while of course gunning down legions at the same time.

The campaign offers some extremely strong moments in its highest points, such as incredible battles accompanied by some of the greatest songs ever composed. I can firmly say that Daredevil will never be leaving my playlist any time soon, it was actually the reason I wanted to play this in the first place. Probably the only thing I didn't like about the campaign is ironically where the game gets its "Unknown Skies" title, the gimmick slowed the gameplay down quite a lot so it was definitely the weakest point of the mode. Luckily that segment is over pretty quickly and the game returns to all guns blazing every which way until the credits roll.

With such an amazing game in existence, I think it is worth giving a shot atleast once even if you don't believe it will interest you. I have never really cared for military-style games but this easily puts them to shame and won me over. Looking forward to trying the rest of the series!