Reviews from

in the past


Sega was all like HMM, HAVE WE EVER TRIED NOT MARKETING A GAME

A multiplayer-focused game that was released 5 years too early and could've been a masterpiece with some polish. The online is still up, and is only active through small communities.

This game would be in the bin if it weren't for it's absolutely fucking killer soundtrack. The game is basically style without substance. Don't bother playing it really, it's just mediocre. Just whack the soundtrack on.

wow great music i love it mmmwa
games boring though i dont wanna play it i donttt

Beautiful sequel to a beautiful game...well sort of a sequel, the loss of multiplayer is unfortunate and you can tell the game was meant for it but outside of that the single player is really damn good even if it feels a bit simple at times without the multiplayer, this is a really fun Third Person Action with awesome style, excellent characters (who Overwatch may or may not have lifted) and a kickass OST, I love this game


Servers were dead by the time I got to this but Id much rather Platinum go back their roots here than whatever the hell theyre doing with Bayonetta and their new Origins spinoff.

I really wanted to like this since it was Platinum... but it's very weak. The characters are very unbalanced in multiplayer which leads to a lot of frustrating matches.

One of the most unique arena-based fighting game things I think I've ever experienced. By no means perfect, in fact its incredibly flawed in some areas but I can't deny when that soundtrack kicks up and I start fighting someone in this game something activates in my brain that makes me get hype. I'm not sure if I'd recommend hunting it down to play unless you've got some friends to fight and have some fun with. The story is admittedly sort of forgettable so if you're just getting in for that I'm not sure I'd recommend it.

Platinum games always strive to make interesting and stylish games. Bayonetta is their best known game on the system which managed to combine style and substance with its excellent combat. Vanquish came next with is substance but not much style, which makes it still a fun game to play. Anarchy Reigns is the third offering on the console and while it ticks the stylish box, it doesn't hold up in terms of substance. Gameplay wise AR is a 3D brawler set in a post apocalyptic future. A spiritual successor to the better Madworld, the game features 2 different but very short campaigns with different characters Jack and Leo. The story for each character is intertwined and works quite well, with some suitably cheesy dialogue between fights. It's a shame then that it's enjoyable on a very superficial level. The combat, while fun at first, quickly becomes repetitive and the lack of enemy variety later on in the game becomes a big issue. I found myself repeating similar combos all the way throughout the game and you are really given one set option to handle each enemy type which leaves you little space for creativity. Each level is set in a different area which seems interesting at first, there are different sections to each area and some special areas too, yet it all feels very superficial as when you spend a bit of time in a level you realise how small and dull they are. A lot of these problems are probably due to the fact the game wants to be a multiplayer brawler and maybe it did succeed in that, but i doubt you will be able to find any matches nowadays. A game which, while fun for a short while, looks more interesting than it actually is. Bonus points for the excellent music though.

Está "secuela" de madworld estuvo decente
Se puede notar lo mucho que se beneficiaba madworld con los motions controls del Wii ya que realmente no hay mucho tech más que ciertos comandos, pero este juego no es un hack n slash si no un beat em up y es bueno para lo que es
De la historia no puedo decir lo mismo, es algo corny a ratos pero los personajes y sus dinámicas la salvan
En conclusion es bueno pero tiene sus fallas, se nota que fue un intento de platinum games de entrar al mundo online pero nose, yo tengo mi ps3 hackeada y desactualizada lmao

fun game, gotta replay the single player campaign

This is the perfect multiplayer brawler. Too bad the meta resulted in doing kara-cancel TOD juggle loops.
I think a modern release with updated balance and some new content could make this game a world-wide smash hit. Too bad it will NEVER HAPPEN.

Let me set the scene and explain what this game is.
A third person action game ala Bayonetta but you're in these HUGE open city arenas. When I say huge, I mean wide and tall. The verticality on some of these maps is kinda ridiculous. The maps are so large you'll see portals or conveyor belt launchers littered throughout the map to cross major distances. The game looks very "PS3/X360" textures wise but the art team did a great job adding splashes of colors on characters. The game has style. The audio- oh my lord. The soundtrack will go down in history. The characters all sound amazing. The game is also very quotable with the characters saying some crazy corny stuff during battle. (it's hype.)

In regards to how playing the game works, you have a special meter (required to use your character's heavy weapon buttons), a comeback meter, a lock-on, an item slot, and a perk slot. Abilities included a guard, throw, an AOE I-frame attack that costed health to use, jump, sprint, etc.
Getting attacked by multiple players boosted your comeback meter.

The story mode has a "hero vs dark" setup where you can either follow the story of Jack from MadWorld or the story of Leo. Finishing both paths unlocks the final chapter. Story mode is alright, being the best way to unlock the roster of characters and the story is serviceable. You go about the open zones doing side quests and boss fights to progress the story.

Online though, up to 16 players can run around, pick up buffs/items, trying to score the most KOs before time runs out. 1 on 1 fights felt like a traditional fighting game. Throws beat blocking, you can get stunned from being shield broken, whiff punishing is very strong. Combos looked like "Light, Delayed Light, Light, Heavy (launcher) > Jump RT+Light,Light,Light" (spending meter on using your weapon to cash out at the end.)

To keep things from getting stale, random events called "Action Trigger Events" would happen like the map being carpet bombed by fighter jets or an out of control semi truck with flame throwers would start barreling down the city streets. It felt like playing street hockey when suddenly a car was driving down, everyone had to move the nets and stuff out of the way before continuing the game. Silly, but it works. It can separate you from an attacker giving you a chance to run and hide!

If two players pop the comeback mode and try to hit each other, it results in a button mashing QTE contest. It would show the button on screen to mash, before switching to another button. So not only did you have to mash, you had to switch which button you were mashing on the fly. VERY FUN.

Some modes were kinda flat, like Dog Fight where everyone fights using hijacked helicopters (This was DLC too, so good luck finding people to play this with you.) Or football/deathball. (A lot of reviews think some characters are slower than other characters making the gamemode unbalanced, this is untrue. locking on will make you speed up to catch up to your target. This is a basic game mechanic. Idk why I keep seeing complaints about this.)
Tag Battle is a cool idea, you and a friend team up against the other players. If both teammates grab someone at the same time, you'd do a cool team attack!
Co-op Survival was surprisingly challenging! A lot of fun with friends who know how to play well.

I love this game. This is Platinum and Sega premium.

Jogava online e morria toda hora, muito divertido mas o meu skill issue me impossibilitava de matar mais de 4 players por partida. Os eventos no mapa sempre eram fodas, o do Kraken é o meu favorito