Personally, I did not find much enjoyment here. Its a well put together experience, with a seemingly good amount of content; its just a poor Animal Crossing experience, even for a mobile game. Even when Pocket Camp first released I would barely open that app because I just could not vibe with its structure.
Alas, this is actually an ok game at its core. Despite being scaled back, I think they did a good job squeezing Animal Crossing's look and feel into a mobile game. There's much less to do, but I think that's fine in something you might check for a few minutes a day. On paper, it's a match made in heaven, as Animal Crossing and mobile games both want you to fall into a routine and play it for a long time. The critical difference, to me, is in Pocket Camp's timed events. Some events are seasonal/annual, which the console games do as well, but other events are limited, and may or may not return. Animal Crossing is a relaxing routine, yes, but if you feel like you can't leave it without "missing out", it's not so relaxing anymore.
Of course, this comes down to the FOMO tolerance of the individual player. If you have no issue with temporary game elements passing you by, you may enjoy the routine. At the time of me playing it, Pocket Camp was surprisingly lax in its monetization efforts, and nothing was behind a paywall that you couldn't get otherwise. In lieu of games with a price tag, I'd cautiously say you could do much worse for a free-to-play.
Of course, this comes down to the FOMO tolerance of the individual player. If you have no issue with temporary game elements passing you by, you may enjoy the routine. At the time of me playing it, Pocket Camp was surprisingly lax in its monetization efforts, and nothing was behind a paywall that you couldn't get otherwise. In lieu of games with a price tag, I'd cautiously say you could do much worse for a free-to-play.
Makes me wish to play the real thing (so literal any other main Animal Crossing). It's decent to farm some Nintendo silver coins and can give some satisfaction and dopamine doing requests and the classic activities you would expect from a game of this series.
Presentation is nice, but it feels so limited...I wonder why.
Presentation is nice, but it feels so limited...I wonder why.
My "Main Goal" for this game was to reach Level 100.
Which took me 3 months to do so. Overall I enjoyed it at the beginning, helping out the cute animals and gathering things. However the longer I played the more 'tedious' the gameplay loop began.
You do have access to a lot of buildable items but given the nature of the mobile game market most of the "interesting" items are locked behind an ingame currency you have to pay real money for. Due to this I couldn't really be bothered with decorating my campsite and just made do with the seasonal items the game gave me.
I feel like if I didn't have that initial goal to reach level 100, I would have stopped playing a while ago... Still this game is fine for animal crossing fans, if you need a little pick me up. Just don't expect much in the long run.
Which took me 3 months to do so. Overall I enjoyed it at the beginning, helping out the cute animals and gathering things. However the longer I played the more 'tedious' the gameplay loop began.
You do have access to a lot of buildable items but given the nature of the mobile game market most of the "interesting" items are locked behind an ingame currency you have to pay real money for. Due to this I couldn't really be bothered with decorating my campsite and just made do with the seasonal items the game gave me.
I feel like if I didn't have that initial goal to reach level 100, I would have stopped playing a while ago... Still this game is fine for animal crossing fans, if you need a little pick me up. Just don't expect much in the long run.