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I have opinions of games, some of them are quite spicy though.
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God of War Ragnarök
God of War Ragnarök
Dark Souls III: The Fire Fades Edition
Dark Souls III: The Fire Fades Edition
God of War
God of War

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Is this review extremely biased and clouded by a strong sense of nostalgia? Yes, and I don't care.

Fantasy Life is a game that I am consistently able to go back to and sink in hundreds of hours into, to me this is what I think animal crossing is for many people. While not really being a life simulator, it has many elements of a life sim game while combing some action adventure rpg elements which I really enjoy as I am not whole heartedly a big fan of full life sim games. Combined with its much more laid back tone and fun art style it really makes this game extremely easy to enjoy and fall in love with.

The life system is one that I adore, and while it doesn't fully alter the game, it allows your character to unlock new skills that can help advance your other lives alongside being able to meet new characters and experience some unique stories. Not only that but as a completionist who tries to do as much content in games, the lives added so much content for me to get done and it felt extremely satisfying to get each life to max rank.

Yes its gameplay elements are quite simple, but despite that I still found it enjoyable and still allows some basic forms of skill expression that can allow you to punch above your weight class at the time. The combat is pretty basic of your normal attack, a charge attack, and dodging but felt active enough to require me to focus on it rather than button mashing through it. On top of that as you rank up in your combat classes you unlock different combos that can be done with different button combos and timings which allowed for some different move sets.

The crafting lives were mostly different minigames of combinations of mashing a button, timing a button properly, and moving the circle pad in a certain motion. The gathering classes felt the most secondary as their actual activity wasn't the most interesting and skills while being extremely convenient to have were not really required as many of the crafting materials needed you could just buy, unlike crafting which had craftable exclusive items. However despite that the classes were very efficient to have to progress all other lives, and it still felt nice to find some new ore when exploring or doing another quest and being able to mine it all.

While the story may not be anything special or ground breaking, and the game might have a mountain of dialogue, I found all the characters, both major and minor to all be very charming and enjoyable . Fantasy Life is a game that isn't made to be taken seriously, and made to be played while sitting back and just enjoying your time within the world, and succeeds in delivering a very enjoyable, charming, and one of my favorite gaming experiences.

Fallen Order was a very enjoyable experience especially as a long time Star Wars fan but largely lacks in finding a proper direction for what the game wants to be.

The visuals for the game are extremely enjoyable especially in combat, which also feels very fluid and satisfying. The combat lends itself to very clearly being a fast paced Souls-like game which feels correct for the game. The game however seems like it wants to also be an action adventure game and those aspects dont really mesh well together. The game tries to incorporate some Souls game design of a connected world with different paths that encourage exploration but exploration in this game doesn't feel satisfying or rewarding. Even ignoring that, while most areas do look good, I do feel given the Star Wars setting more interesting and unique things can be done.

But if you do treat this game more as a typical action adventure game with souls-like combat, where you focus on the story and not much else, the whole experience was very enjoyable and I could see myself playing through this game again every now and then just for some sick lightsaber action.

This review contains spoilers

Witcher 3 really is an amazing game so close to perfection but has a few flaws that prevent it from reaching its potential (this review isn't taking into account dlc).

The immersions of this game is really impressive and arguably the best of any game I have played. Playing this game with a headset on and really getting immersed drastically increased my enjoyment of the game. The environments all felt very real, ranging from bustling cities, lowly villages, to the middle of the forest, it really felt like I was Geralt traveling around and seeing the different parts of the world and events unfolding within them.

The game also treated your decisions seriously and your choices had a very clear impact on the world around you. The choices you are forced to make are usually morally grey and tackle adult subjects, which further enhances immersion and forces the player to truly think about the choices they make throughout their journey, and put into question both Geralts and the players morals. And this persists not only for major main plot moments, but even on smaller side quests that may not even impact any bigger aspect of the game.

These more realistic and adult choices and ideas extend to almost all the characters in the game. They don't really follow a typical stereotypical role and all characters have their own wants, goals, and desires that feel real and authentic.

The first fault of the game is a very weak main villain. I do love the visual design of all of the Wild Hunt, however they really were not fleshed out at all, especially Eredin who feels like a generic big bad evil guy. People who have read the books are aware they are just elves, but in the books Eredin is fleshed out and has personal goals and motives for his decisions and hunt for Ciri, but for some reason the game doesnt really touch on them despite them being not only the big bad of this game but all the games really. The last act of the game felt quite rushed, I dont know if there was some push from production to finisht he game quickly but a longer third act that fleshed out the big members of the Wild Hunt more would have gone a very long way. As it stands I often forget Eredin is the main villain and primarily remember more minor villains from the game such as the Barron and the Witches of the Bog.

Another weaker aspect of the game is some of its gameplay mechanics. It is all still passable but for a game where you play as a monster slayer for hire, I wish the game had some more in depth combat mechanics and gone deeper with learning about what monster you are hunting and how to combat it. I do appriciate the different build routes you can take Geralt, but overall the combat is very simple and one dimensional. As for the monster hunting part, there really isnt a need to learn what monster you are hunting and prepare as your specialized potions get refilled for free as long as you have alcohol in your inventory which is extremely easy to get. Even if there was a set of side quest missions for bigger more dangerous foes would have gone a long way. Where the monster you are hunting is more dangerous or a mystery and so you can go out and do some research and some bigger prep if you want to have an easier time to take on the foe, alongside help build immersion of being a Witcher which use different tools depending on what foe they are hunting.

Despite those flaws, The Witcher 3 is an extremely well made game that is very easy to get lost in due to the more real and adult themes and sheer size and quality of the game.