Reviews from

in the past


These bitches gay.....Good for them, Good for them.

Todo lo que tenía que mejorar, lo hizo. El juego logra ser más entendible, el combate es mejor, las peleas son más dinámicas, los jefes más espectaculares y bayonetta brilla en la historia. Me encantó

To preface this, I picked this up a few years ago since I found it at my local game store for a good price and since I was gifted the first game on Steam I figured I would get around to that at some point, but since it took me a while to get around to playing the first game, by extension it also took me a while to get around to this lol.

Overall though, I think the bulk of what I can say about Bayonetta 2 is that it does what any sequel oughta do - take everything good from the first game, and further expand upon it while fixing any of the issues of the first game.

In terms of story, while I don't think Bayonetta 2 is quite as "quotable" as the first game, the overall narrative feels better structured and more straight-forward while building upon the lore and worldbuilding set forth by it's predecessor. While I still think Bayonetta 1's story was really good on it's own merits, I feel like Bayonetta 2 does a better job of raising the stakes and establishing your "goal" so to speak. In addition to the cast from the first game, there's also the character of Loki and his doppelganger representing "Good" and "Evil", and on that note, there's even more fun banter between Bayonetta and Loki throughout the game which is always good to see and listen to.

In terms of gameplay, the satisfying, fast-paced and in-depth combat from the first game remains here, but this game does build upon that with new enemies and boss fights (presenting new challenges) and also a few new gameplay mechanics/features. The 'Infernal Demons' basically add a new category of enemies that you fight with their own attack patterns and whatnot to spice up the game and challenge, on top of angel enemies returning from the first game. There's also the "Umbran Climax" mechanic added in this game which can be activated when your magic gauge is full, once again adding more to the gameplay as you can try to achieve a greater attack by building up the magic gauge through well-timed dodges and Witch Time. In addition to the already satisfying gameplay of the first game, it's even more satisfying when you manage to build up your gauge and can just go haywire on the enemies with the greater Umbran attacks lol.

Going back to my review of the first game, I mentioned that the only two "major" problems I had with it of any sort were that the other gameplay styles (like the motorcycle and Space Harrier sections) kinda overstayed their welcome and weren't really that fun to play, and that the ranking system did feel a bit 'harsh' for lack of a better word. I bring this up because... well, Bayonetta 2 definitely improves upon both these issues. There's still a few sections that deviate from the regular gameplay - mech sections, flight sections, and the horse(?) sections - and while I still wouldn't consider them to be particularly in-depth or anything, these sections are shorter than what it's predecessor had and even then have a bit more going on to where I didn't really feel like they dragged on or overstayed their welcome like the sections in the first game.

The ranking system too is more lenient compared to the first game while still being balanced in a way that rewards good gameplay and combos. In general I feel like the learning curve isn't quite as 'steep' as the first game was while still having a high skill ceiling that encourages the player to experiment with different techniques and combos. I still did get a few Stone Enzo statues as I played through this the first time, but as I further utilized the combos and techniques to a greater degree I actually got a few silver and bronze statues (even a gold one) on my first try at least. It does help that using items (particularly healing ones) don't give you a direct penalty that take away from your score and the only real thing close to that is having a lower damage award if you take too much of it regardless of whether you use an item or not which I think is a bit more fair.

The only real issue I can think of with Bayonetta 2 compared to the first game isn't even really so much an issue with the game itself but rather the Nintendo exclusivity. Whereas the first game has versions on PC, Xbox and PS3 in addition to the Wii U and Switch, this game's exclusive to the latter two platforms due to the development being funded by Nintendo. And while it is a good thing that Nintendo helped fund the game to prevent it from being cancelled, it does mean it's stuck to Nintendo platforms and as a result you're kinda stuck with the visual settings and whatnot of what's on the Nintendo platforms. I do think this game generally does look better and cleaner than the first game despite that, but the framerate is a bit more inconsistent at least on the Wii U version (which is what I played and can't really speak for the Switch, though I imagine it being better over there) while on PC the first game did manage to run at a consistent 60 in my experience (plus you had control over the resolution and whatnot). That is of course partially a result of the first game being made for less powerful hardware before being ported over but... still, when the framerate clearly dropped I couldn't help but kinda wish there was an official PC port of the game lol. Also it did kinda throw me off at first going from the Steam controller ABXY layout (which is the same as the Xbox's in case you're wondering) to Nintendo's.

But that's really about it as far as issues that particularly stood out to me go. Otherwise, Bayonetta 2 is really damn good, and if you liked the first game, you'll almost certainly like it's sequel.


this game is really incredibly lame. Weapons are either overpowered and defeat enemy encounters in seconds, or the battles are so overdrawn but lack any sort of real substance. Its combat feels so linearised to the point of feeling tedious and numb in Infinite Climax mode

Que mulher, meus amigos....

Me lembra uma review do roger ebert sobre tomb raider: É tão monumentalmente bobo, que só um idiota poderia achar defeitos

The gameplay was a gigantic step up from Bayonetta 1, but I feel like the first game had way more personality than this one, especially Bayonetta herself, who I feel like lost a lot of her charm in this game. Don't get me wrong, the cinematic aspects, the soundtrack, and again the gameplay were all absolutely incredible, it is objectively a better game than the first, but I rarely found myself laughing or really enjoying the story & characters like I did while I was playing Bayonetta 1, and I miss that a lot.

Even more fun than the original.

To this day, it is impossible to describe to someone why Bayonetta 1 and 2 are as good as they are without sounding like an absolute madman.

Shoutouts to the friend who let me borrow his Wii U

All these years later, Bayonetta is still my wife

If you enjoyed Bayonetta 1, then you should try this game as i thought it improved the second game in every single aspect.

The biggest thing I like about the game is the combat system, it felt good, and I liked using most weapons and combinations.
The second biggest thing I like is the design from monsters, and environment, to music that fits the different scenarios.

o jogo onde eu conheci Bayonetta, ate agora é o meu favorito e o hype pra Bayonetta 3 só cresce, melhora muito tanto em grafico quando em variedade de armas e inimigos do anterior, historia boa e com muitos misterios assim como o primeiro, seu climax é épico revelando peças importantes na historia de Cereza, a trilha sonora junto a suas cenas de ação continuam sendo um destaque assim como o primeiro jogo

I don't think I have much to say about this game aside from while the gameplay is fairly serviceable. I found it too easy in some parts and it gets repetitive when you can just dodge most attacks.

The story was very disengaging to me because I didn't know what the hell was going on half the time and some of the characters while Rodin, Bayo, Jeanne and Luca were great. I didn't give a single shit about Loki or whoever the hell the main bad guy was.

The Muspelheim challenges were an ok addition but some of them got stale when they're the same challenge over and over again. Dodge this, don't get hit and kill many enemies. It mostly rewards with a shard to increase your health or witch time. Nice addition but doesn't really add replay value.

I didn't got all the weapons, magic equipments or did its multiplayer as I forgot those were a thing too. I was too focused on fighting enemies and on occasions explore. Fighting demons and angels were fun but I did felt overpowered most of the time. The swords and the whip were my favorites but not enough combos to encourage more aggression.

Not much to go in depth about aside from its a decent game.

A very fun, very good action game. For some reason it fails to capture the magic of the first game.
Still, "Tomorrow is Mine" is one of my favorite songs ever.

Tour de force and upgrade the combat in the best ways from the original and links the convoluted story together in a way that seems complete, even if it doesn't always make sense. Also the Sapphic undertones were great.

Podemos notar un desarrollo del personaje de Bayonetta al darnos cuenta de que no hay tanto fanservice por lo mismo de su desarrollo, la historia es un tanto confusa pero va más allá así como el original.

more colorful than the first one which is good

This game, despite all of its absurd flaws, is still my favorite on the franchise.

A visually solid game, very colorful, with great new designs for the main cast, and the new cast of enemies on the part of the Demons, and everything else stands at the same level of the previous game, a visually nice sequel.

The story is simple and has a nice main goal while expands some points presented in the first game, while the villain is quite forgettable, everything else makes up for it.

Unfortunately, the gameplay wasn't a simple direct upgrade. The movesets are expanded, giving more access to Wicked Weaves, which is great. The weapons behave in more unique ways, namely, Salamandra and Takemikazuchi.

But the magic meter's design got absolutely screwed, it is not a reward for performing well anymore, while it retains the previous games options for its usage, it also gives the horrendous Umbran Climax, that just gives you temporary access to a overpowered state mimicking the game's Climax Brace, it's just a worse carbon copy of DMC's Devil Trigger.

And the game's overuse of Witch Time for humanoid boss fights is annoying on Hard difficulty and absolutely frustrating on Infinite Climax, Balder somehow being the absolute exception in all cases, all Aesir/Loptr fights and Alraune's first phase are way beyond the tolerable level of frustration that comes from fighting them on Infinite Climax without the usage of items, since these bosses will just dodge and parry most of your attacks outside of Witch Time, Alraune even constantly dodging Wicked Weaves, making these fights extremely repetitive. And there are times the game can be just evil with its difficulty, Chapter 9 holding this crown.

Despite that, it is a game that made me want to get much better since I wasn't getting frustrated with silly QTEs that the first game heavily leaned upon, and this makes the main stages of Bayonetta 2 much more replayable for me, and, by consequence, my favorite game even with its questionable decisions.

It is a great game to be played once or twice on the difficulties below Infinite Climax, and the only game on the franchise that I replayed six times over the course of almost a decade.

Great gameplay, improved from the first with a variety of additional options for you to use. The story I like just a bit less than the first, but was still fairly interesting with some wild moments.

Overview:
Bayonetta 2 is a better game than Bayonetta 1. While the enemies are slightly more annoying, the gameplay has some changes that make up for it, and every character gets slightly more to do. The story more stakes than last time, though it's supposed focus character doesn't do much, with the true focus stealing the show whenever they're on screen.

Gameplay:
As said before, the enemies feel SLIGHTLY more annoying then they did last time. They have some extra option, or don't flinch as much as their equivalent from last time did. However, this is mitigated with the introduction of Umbran Climax. Every attack gets to be a Wicked Weave, insanely powerful and massively swinging. Too bad I never really used it that much in base game. The Witch Trials are what really taught me it's glory. Every weapon feels more unique in this game due to not being constricted to the same general combo structure. Though, of course, this also makes them more clearly separated into which is good and which is bad.
1. Rakshasa
2. Alruna/Takemikazuchi
3. Chernobog
4. Salamandra
5. Love is Blue
6. Undine
7. Kafka

Characters:
Bayo is as great as usual. However, she's more serious than she was in Bayo 1, probably due to the circumstances of the plot requiring her to. She has some actual stakes in this plot unlike last time. Also her hair is hotter in this game, it makes her look like a MILF.

Anyways, Enzo is great as usual and Rodin gets more to do, so that's nice. The little things he gets to do like schlorpin up Alraune into her weapon, or just casually reminding Bayo that he gets first dibs on her soul when she actually dies immediately shoot him up to favorite character.

Jeanne is not a character in this game, she is a plot device used to push her girlfriend forward. When she does get to be a character, she's excellently serious and snarky to compliment Bayo's carefree attitude as usual.

Luka is a little more clownshoes in this game compared to how he is in Bayo 1, but he's not awful. But that brings me onto the supposed 'spotlight stealing' character in this game, Loki.

Loki does not get nearly enough screen time. Like, he's barely in the game. He's supposed to be the most important character in the plot, but he doesn't really do anything that often. Sure, he shows up, but he doesn't really do anything. But that leads us into the stars of the show.

Balder and Rosa are the real stars of Bayonetta 2. It might be a retcon that 'Actually, Balder was possessed by Aesir this whole time,' but it's a fine enough retcon to give some depth to a lackluster villain in the first game. And Rosa may not get a lot, but what she does get is just cool. Tag teaming angels with her is badass and she's responsible for some of the coolest missions in the franchise.

Story:
Far better because it feels like Bayo has much more of a reason to go on her adventure. She has some legitimate stakes. The soul of the person she's closest to was dragged to hell because of her demon and now she has to go set it right. Establishing that it was Balder using Aesir's power helps explain exactly how Cereza got to the present, and as I said before, the missions with Rosa and the trip down memory lane with her and the locale from the first game was just cool. Bayonetta was already a franchise that had to deal with time travel, it makes sense that they'd expand on it. At least it isn't a multiverse, imagine if they made a Bayonetta multiverse game, wouldn't that be ridiculous? And Aesir actually has some build up in the plot outside of lore notes, so that's nice.


o bob da cereza nesse jogo é incrível

curtinho, bem gostoso de jogar, nada muito inovador dentro da franquia mas bem bom, recomendo. also, luka consegue roubar a cena como nenhum personagem, eu te amo luka eu te amo

This game is THE perfect sequel to an already really good game, improved on every single aspect of the game before and fixed every problem i had with it.

Bayonetta's design in this game is much better than the game before and her character is expanded on even more without her losing the touch of what makes her character so special and unique and is now one of my favorite video game characters of all time.

The weapons are so much more fun to play around with and customizing them makes for very diverse playstyles. Bosses were genuinely amazing, only issue is how during a certain part of the game they kept repeating the structure of fighting the bosses in the air but most of the other ones compensate for that.

I really liked the story here even though it started off not the best but the second half of it was really well done especially the last 2 chapters that made me appreciate a character I didn't like prior to this game.