Reviews from

in the past


really like this game except for the part where you have to use the mechs.

As good as the original but with enhanced textures and optimized for Windows 10 (since the original version was too fast and we had to do stuff to fix it and shit). The water reflections have some visual bugs tho, but nothing that important.

Please, Rayne, step on me but in 4K.

Just not very fun.
Boring enemies, gun-play and melee combat are amateur and lacking in feedback and water is annoying.
disappointing since the premise of "devil may cry but its vampire lady killing nazis" was interesting.

Also, characters tits jiggle even when they are not moving, which is kinda funny.

I did not enjoy playing this video game but I wish Rayne would slice my head off, so pros and cons.

Pretty cool vampire action game. Though it is rough in some places.

Let's get some obvious stuff out of the way, Rayne is a baddie, first video game girl to appear topless in Playboy even, there is an official topless render of Rayne, that is AWESOME, developers are truly based. The FMV where she finished off the last nazi in act 2 was fucking badass. And I dig that trenchcoat jumping around vibe of the era they clearly took inspiration from...mostly from The Matrix if the developer messages are to be believed lol.

So let's start with gameplay and general idea...cool vampire chick first hunts monsters...then nazis! Entire game is basically a nazi hunt, which is a nice sport. Story isn't anything crazy or something you never heard of...but that's just fine! Cuz it's really fun with some great lines, honestly I didn't expect Laura Bailey of all people in the role, especially when she speaks so low and natural, compared to the more overreacted animesque roles I heard in comparison (Saints Row Boss, Rise Kujikawa).

Further on Rayne herself, I like how agile she is, even if the game doesn't always execute it great with how it's coded, team's experience, unfamiliarity with tech etc. I get what they're going for and it's pretty cool and I'd be lying if I said they didn't truly capture that Matrix/Underworld/Blade/Riddick vibe. GOD I love that vibe.

Feeding system is pretty damn cool and how it doubles as a human shield. They definitely knew what they were doing when they made the sucking sound like THAT. Although, I never consiously thought it before but there is always a certain amount of unavoidable eroticism that comes with vampires, huh? Not even Hotel Transylvania is devoid of it...
I like the GET OVER HERE chain too.

Mynce was alright, just mentioning here.
Hendrox is really cool, both idea and design, I really like his multplying shtick and how his boss battle wanted you to use your brain....quite a change of pace lol

Though in general it really felt like the game was falling apart in some places near the end, how RPGs screw you up and ESPECIALLY the minefield part, ugh...but the game is still mostly pretty good to make up for it.

Cheats are really damn fun, their names are so damn funny and are some of the highlights here...(NAKEDNASTYDISHWASHERDANCE, JUGGYDANCESQUAD, ANGRYXXXINSANEHOOKER, LAMEYANKEEDONTFEED) I absolutely love them and this energy. They even made so many that simply do nothing but give quirky developer messages...like say you try to enter this game's version of Nude Raider or expressed your opinion on the developers or The Matrix...the game will have something funny to say!

What do the cheats do? Usually stuff...God Mode, Full Health, Let you fuck with the time factor of the game, A mode that gives all female models bigger breasts on top of the already existing jiggle physics...did I mention the developers of this game were based? I also dig that there is a cheat that makes the weapons display on Rayne's body...wouldn't surprise me if that was a cut feature due to it looking cluttered or clashing with aesthetic and then just keeping that as a cheat...I also tried the secret level after beating the game....there's really nothing special about it, not even a dedicated cutscene or dialog...did they also wanted to cut this and simply kept it this way? Wouldn't be the first time a game from this era kept a cut level as an extra...(Looking at you, Time 2 Die in Manhunt)

I like all her versitale moves even if their animations are usually cooler than their actual use. I like all the different view modes...except the sniping, it's goddamn useless, I barely used it and quickly dismissed it. I like the way you can walk on cables and such.

Bosses are...so so, honestly most of them feel like they expect you to abuse what you got, I beat the Queen by abusing Blood Rage and the special weapon. Oh yeah she can use weapons! They get the job done, also her whole blades on arm shtick is really original and I dig it.
That priest guy definitely felt like an abusing of the slow mo too...but yknow the thing with bosses is, once you figure em out, they become easy, atleast the game is like that.
Also why did they make the nazi nurse...yknow...hot? You trying to confuse gamers, Terminal?! Thanks to Castlevania, I understood that Barthory reference tho!
Beliar is easily the worst offender, goddamn his hitbox...
I want to thank this video by Julien67 for help getting me through it, DON'T WATCH IF YOU WANNA AVOID SPOILERS:
https://www.youtube.com/watch?v=h_o-0MLptII

Mech level sucked ass, it's slow, clunky and just not that fun, easy to get fucked over too when it expects you kill 1 mech, then 3 mechs at once and then a boss...but the strategy of keep moving and keep shooting definitely worked big time...aand putting more effort into avoiding the fire.

I personally consider this an almost gold example of what a remaster should be, make fix all the technical hiccups, make it work smooth as shit with support for all that modern jazz and truly remaster whatever needs to be (in this case, textures). No half assedly "smoothing" models in blender, no censorship (in this case, it launched with censorship from Japanese and original PC releases but it wouldn't surprise me if it was a mistake as they patched it out a long time ago), no making the game quadruple times it's size for no good reason, no laying around copies of FMVs that is unreadable by the game that is just taking up extra space....yeah these are all specific examples referencing specific remasters, can you find them all?!

But yeah, as a remaster, it runs and looks beautiful and leaves the original game intact. You probably noticed I said ALMOST gold standard because there were still some problems and strange jank, such as Rayne easily getting locked in place by the enemies sometimes...some of the stronger enemies easily able to wipe you out, the braindead AI of the already shitty RPG soldiers often firing the stupid gun near you, there being no checkpoints and having to start the entire level all over whenever you die (albeit levels themselves aren't that long), it crashed on me when I game overed one time and only the audio of the post-credits scene played for some reason....

Now, the more clear cut thing here is that, I think we can all agree truly bad technical stuff can be left behind with a remaster...a new remaster port shouldn't crash on the same spots the original did nor introduce any new spots for it, y'know? Cuz that would be a stupid misunderstanding of "faithfulness"

What's not more clear cut is...the game jank itself, yknow the things that stem from simply how the game is programmed. I'm personally in favor of leaving it behind...but there's also an argument on leaving the original experience intact here. A good example would be Dead Rising 1 Remaster leaving the survivor AI as it is, so we truly expeirenced it how it was back in 2006. I didn't mind this as it truly made a fun type of miserable gameplay sometimes lol, In this case making the AI smarter could honestly take away from the intentional tense atmosphere of the game...but at the same time I have no problem with the PSP and now patch versions of Mega Man Legends 2 fixing the underwater FPS thing and giving the game a better economy, yknow?
I suppose it's ultimately a bit subjective, when should you truly change coding jank under the hood for a game when you remaster it? I'm all for games being their definitive selves and truly terrible aspects being left as long as it doesn't distrupt the genuine challenge or genuinely good design philosophies...but I also understand the argument of keeping the original experience intact...it's definitely a discussion for sure. For BloodRayne specifically, I wouldn't mind if they atleast didn't make Rayne get so easily stuck on enemies when moving, especially on the larger ones.

Hmmm what else can I say...drink good blood, don't be a nazi...uhh, vampire boobs yeah!

A ideia de BloodRayne é até legal, mais ou menos parecida com a estética da franquia de filmes chamada "Anjos da Noite" e também do anti-herói Blade da Marvel Comics, em que é um protagonista vampiro atrás de outras criaturas que vagam pela terra e vieram do próprio Inferno, só que na pegada de uma personagem feminina sexy e gótica do estilo de uma "e-girl" hoje em dia (que adivinha só tem as mesmas características de não gostar de tomar banho, e se tocar em qualquer água começa a se queimar e no caso do game perder HP, foi uma piada tá, perdão se ofendeu alguém) que em vez de procurar e aniquilar outros vampiros, tal qual é em Blade, aqui a protagonista está atrás mesmo de matar n@zistas, principalmente os comandantes que estão liberando mais criaturas do Inferno e obtendo relíquias/artefatos de lá que dão poderes sobrenaturais para o indivíduo que o usa, que nas mãos da Alemanha n@zista dessa época, você já viu o problemão. Enfim, a temática e o universo funcionam bem, a ideia dos vilões também são legais, podendo render um bom filme próprio ou até um remake desse game, que só de falar sobre a base da trama chama realmente a atenção, mas se tratando do jogo original, essa gameplay hoje em dia é entediante demais, que demora para você sentir qualquer sensação de querer ficar jogando o jogo, com uma trilha sonora quase inexistente, além do mapa do game ser (na maioria deles) todos vazios e artificiais, com uma falta de sensação de progresso nos primeiros mapas, que só fui sentir progresso quando cheguei no mapa dos n@zistas de fato, porque o primeiro mapa é um terror de tão chato e parado com um boss também entediante.

     Uma questão peculiar que pode agradar algumas pessoas, e outras não é o fato do jogo ser visivelmente sexualizado demais, que a qualquer momento que você for usar a habilidade de sugar o sangue dos seus inimigos, que é uma das mecânicas essenciais para você progredir no game pelo fato dela encher o HP da personagem, a Rayne irá gemer de forma suspeita na maioria das vezes que você usar ela, que para quem for ou foi jogar isso no alto-falante perto de familiares, os meus sinceros pêsames, então vai o aviso de jogar no fone de ouvido. Outra que tem até aquela física meio exagerada dos peitos sempre "balangarem" na tela com qualquer mínima gravidade aplicada na personagem, seja dela até da "Mynce" (outra personagem vampira do game), que é engraçado pelo menos e não é tãão exagerado, mas não deixa de ser cômico sempre que isso acontecia, seja na própria gameplay até nas cutscenes do jogo, que devido à época, isso era bem comum nos jogos para claro gerar esse burburinho e boca-a-boca para atrair mais atenção dos jogadores masculinos adolescentes que eram o público-alvo dessa época.

Enfim, uma certeza é que jogar o jogo não foi tão divertido quanto escrever essa análise, mas só tenho a dizer, que se você já tenha jogado uma vez esse jogo na época, pelo seu nível de gore que é legal até hoje isso, e tem esse apego, não é tão ruim assim, sempre é legal matar n@zista, ainda mais sendo uma vampira e-girl, mas é inevitavelmente um jogo "fraco" sem tanta força para prender e chamar atenção hoje em dia, que me faz ter achado ele chato, e cansativo de progredir que só lá para metade que meio que se movimenta de verdade, e nem é lá essas coisas, tendo um final bem abrupto e ainda um certo "plot twist" genérico na metade que foi entregue nas partes das conquistas que não ocultaram essa conquista no jogo por algum motivo desconhecido entregando de bandeja caso alguém seja azarado como eu que foi ver sem querer, mas sinceramente não faz muita diferença, a história não tem nada de mais então tanto faz ter levado esse spoiler.

there's nothing particularly good about this game but the story was entertaining enough and i appreciate how un-serious it was. controls are very simple with little to no combo elements. full cut scenes were sparse yet delightful.

overall, it's a satisfying enough experience if you just want edgy 2000's vampire action. (like me.) i also really loved the main protagonist Rayne. will be playing the sequel!

I respect it because despite the tank controls in a damn h/s title, they worked day and night for that crazy boob jiggle physics.
Weird game with a disconnected story but I enjoyed it. You're a hot redheaded dhampir killing Nazis. What else do you want?