Child of Light is a total hidden gem. It looks like a watercolor painting brought to life, the music is gorgeous, and the story is surprisingly bittersweet. The turn-based combat feels unique and fun, and exploring the world of Lemuria is a joy. It might be a little short for some, and the rhyming dialogue can get a bit much at times, but honestly? This game is a beautiful and unique experience, and I recommend it to anyone who wants something a little different.
Loved the storybook art direction , gameplay had so much potential that I don't think the game managed to reach but was great nonetheless
Always love when all your party members level up regardless If you use em in battle or not and this game did that beautifully and without a doubt the highlight of the game was my party and how I cycled between them in battles
on the other hand hated the rhyming dialogues between characters was more complicated than it needed to be
Always love when all your party members level up regardless If you use em in battle or not and this game did that beautifully and without a doubt the highlight of the game was my party and how I cycled between them in battles
on the other hand hated the rhyming dialogues between characters was more complicated than it needed to be
One of the few Ubisoft games that I actually enjoyed.
Artstyle is incredibly distinctive and fun (if a bit uh, too "indie", if you know what I mean).
The battle system is, SUPER unique and fun to play with! Being able to delay enemy turns so you can stagger them and have them lose their turn is super satisfying, I'm genuinely amazed with how much it kept me captivated throughout the game.
And the story... while a tad generic, is carried by some really fun party members and character writing!
This is a must-play for all RPG fans in my opinion and just, any fan of video games as a whole, it's such a comfy and joyous experience!
Artstyle is incredibly distinctive and fun (if a bit uh, too "indie", if you know what I mean).
The battle system is, SUPER unique and fun to play with! Being able to delay enemy turns so you can stagger them and have them lose their turn is super satisfying, I'm genuinely amazed with how much it kept me captivated throughout the game.
And the story... while a tad generic, is carried by some really fun party members and character writing!
This is a must-play for all RPG fans in my opinion and just, any fan of video games as a whole, it's such a comfy and joyous experience!
Enjoyment - 7/10
Difficulty - 3/10
Gorgeous art and music. Playing in the moment was a joy. However, after a couple of days I forgot most of what happened in the game. Blame my old man brain if you want, but that's just what happened. Nonetheless, nice game that did some cool different things that I appreciated.
🏆
Difficulty - 3/10
Gorgeous art and music. Playing in the moment was a joy. However, after a couple of days I forgot most of what happened in the game. Blame my old man brain if you want, but that's just what happened. Nonetheless, nice game that did some cool different things that I appreciated.
🏆
ok I know people hated the rhyming but honestly I didn't mind it
maybe it got old pretty quick but the storybook aesthetic was charming enough that I stuck with it until the end
I also really enjoyed the combat mechanics and found it to be weirdly engaging. Some of those boss battles felt like crazy difficulty spikes but it just made beating it that much more satisfying.
maybe it got old pretty quick but the storybook aesthetic was charming enough that I stuck with it until the end
I also really enjoyed the combat mechanics and found it to be weirdly engaging. Some of those boss battles felt like crazy difficulty spikes but it just made beating it that much more satisfying.
Ein interessanter Einblick, wie ein Spiel von kleinerem Umfang aussieht, wenn es von einem großen Entwickler stammt. Ich würde mich freuen mehr von der Sorte zu sehen, allerdings haben solche Entwickler heutzutage keine Interesse daran. Das Spiel sieht sehr schön aus und die Musik auch sehr gut. Ich finde auch die Dialoge in Gedichtformat sehr charmant.
Die Handlung ist jetzt nicht allzu besonders, aber ausreichend.
Das Kampfsystem ist ganz interessant und das Wechseln der Kämpfer im Kampf bietet viele Möglichkeiten. Da man am Ende recht viele Begleiter hat hätte ich es begrüßt, wenn man ab einen gewissen Punkt mit drei Kämpfern spielt. Manche Angriffe und Gegner sind einem Element zugewiesen, generell ist dieser Aspekt ziemlich ungenutzt. Das Ausrüstungssystem ist ganz nett, hat allerdings nicht viel Tiefe.
Insgesamt ein recht schönes Spiel.
Die Handlung ist jetzt nicht allzu besonders, aber ausreichend.
Das Kampfsystem ist ganz interessant und das Wechseln der Kämpfer im Kampf bietet viele Möglichkeiten. Da man am Ende recht viele Begleiter hat hätte ich es begrüßt, wenn man ab einen gewissen Punkt mit drei Kämpfern spielt. Manche Angriffe und Gegner sind einem Element zugewiesen, generell ist dieser Aspekt ziemlich ungenutzt. Das Ausrüstungssystem ist ganz nett, hat allerdings nicht viel Tiefe.
Insgesamt ein recht schönes Spiel.
I've heard of this one years ago and it has been on my list for a long time. Finally hit start and I'm not disappointed.
I liked the combination of 2D platformer with RPG battle system. There's a ton of recruitable characters with their own skill trees to level. Some are more useful than others and a couple are extremely similar.
The art style and fairy tale theme is fun. I don't think I was avoiding fights but the final handful of bosses were suddenly difficult. I would be okay in small battles, then destroyed in bigger fights. It took a few tries but thankfully I did not have to level up at the end.
The time length felt good at 5 hours. Any longer and the battles would be too repetitive. I'm glad most of the "platforming" was flying too. More my speed to fly to places than make timed jumps.
I liked the combination of 2D platformer with RPG battle system. There's a ton of recruitable characters with their own skill trees to level. Some are more useful than others and a couple are extremely similar.
The art style and fairy tale theme is fun. I don't think I was avoiding fights but the final handful of bosses were suddenly difficult. I would be okay in small battles, then destroyed in bigger fights. It took a few tries but thankfully I did not have to level up at the end.
The time length felt good at 5 hours. Any longer and the battles would be too repetitive. I'm glad most of the "platforming" was flying too. More my speed to fly to places than make timed jumps.