Reviews from

in the past


> Collect rod
What?
> Grab rod
What?
> Get Rod
ok
> Use Cage On Bird
What?
> Use Cage
What?
> Cage Bird
What?
> Bird
What do you want to do with bird?
> Get
Get what?
> Bird
What do you want to do with bird?
> Get bird
ok
> What?
What?

This was my gameplay for the next hour, it was not fun.

This text game taught me how to spell (well, this and Leisure Suit Larry for some reason).

Probably a good game in its time but it has not aged well. The gameplay is tedious and I'm endlessly struggling against the command interpreter. Given the UI limitations, I would prefer a more streamlined "choose your own adventure" type game.


A pioneer in the adventure gaming genre. Inspired by William Crowther's trips exploring Mammoth Cave National Park in Kentucky (which is the largest cave system in the world), the game uses a text parser to control actions. It was ported to DOS by Microsoft and was the first game commercially available for the IBM PC at launch. As a result, it's one of the most important games in history.

It's also pretty decent to play. The puzzles are decent, and the text is well written enough. The problem is the key parse is very picky on what words it accepts. I died countless times trying to kill the Dwarfs before they killed me simply because I couldn't figure out how to use the axe in my inventory. Infocom would release Zork in 1980 and improve the parser, making these kinds of games far more playable. Its a little archaic, but the fundamentals are there and would go on to inspire many other games.

> review game
With what? Your bare hands?

This game is almost impossible to review fairly on account of how much it comes from an entirely different era and mentality of what constitutes game design. Text parser-based adventure games like this come with so many caveats and limitations compared to modern games that it's hard to know what to say about them. I do think the tone of the narration gives the game some lasting charm, at least.

Está bien, me ha sorprendido lo el como funcionan algunos de sus sistemas, bastantes más complejos de lo que esperaba. También me gusta mucho la sensación que consigue transmitir de ser una partida de rol.

Its influence can't be understated, but for today's audience, it's not worth playing.

Undeniably pioneering, but ridculously obtuse and in no way user friendly to modern gaming sensibilities. Very much a case of a work that will only appeal to those able to tune into the idiosyncracies of its developer.

While the PLATO RPGs of its time seek to replicate thr systems of Dungeons and Dragons, Colossal Cave Adventure seeks to preserve its humanity. It is a proto-Choose-Your-Own-Adventure book. It is a DnD one-shot wherein the DM is infinitely patient, but barely speaks your language. It is one of the most important video games ever made. Beside the adventure sits a parallel game... one of communication. Accept that relaying your intentions to this robot can be a fun challenge in itself, and find yourself enjoying two games at once.

Colossal Cave Adventure is, at least in my opinion, the first game that is actually about exploring a place. Not just mapping out a level, but searching its crannies and understanding its inner workings. As you can imagine, some of the puzzles in Colossal Cave Adventure are stupid. There are a great number of passageways that only SOMETIMES randomly work, and the "solution" is literally just to try them over and over. In this original text adventure, that means typing a command over and over, not just holding down a button to walk in a direction.

Despite the clunk, this is an admirable first outing with many interesting little twists and turns, and if a slow-paced, dry-witty, more-exploratory, historically-essential version of Kirby Superstar's Great Cave Offensive sounds interesting to you, I'd say you'll probably have a good time!

But I'd also say that you should definitely play the 2023 graphical remake Colossal Cave over the original though, because we live in a society.