Reviews from

in the past


Being the "least bad" Fallout 3 DLC is a bit like being the "most moral" person in a trial at the Hague, but given how bad everything Fallout 3 related is it needs all the accolades it can get.

Point Lookout isn't really more than a pocket-sized other Wasteland to explore, a brief main quest that doesn't have much to it beyond you killing ~tribals~ in droves, some decentish sidequests aaaand some loot. Yay.

The main quest isn't anything to write home about. A guy named Desmond conscripts you to kill and infiltrate some Tribals which are just... Uncritically placed into FO3's setting with all their uncomfortable tropes and occasionally you-no-take-candle style of speech in all its offensive. You get part of your brain removed (this doesn't mean anything) by a boatman and then you kill more tribals. Then you kill a lot of tribals. Then you kill a brain in a jar.
The only emotion this stirs in me besides apathy is mild annoyance, because on my main Fallout site circa 2009 I knew a guy who made Desmond his entire personality and was really annoying about it.
Desmond is an English pre-war ghoul who swears a lot and is a massive dick despite being good-aligned. I didn't really find him funny back then because the Bit is very one-note and nowadays I mashed through his dialogue after reading the subtitles because hoho wow this is some immature humor even for Fallout.

The main sidequests aren't going to make any Best Sidequests Ever lists but they're servicable compared to 3's.
One sees you taking up a Chinese spy's mission to destroy evidence of their espionage long after their death, and while it's not exactly rife with choice or even combat it's a nice little vignette with a decent tone to it - also it gives the Backwater Rifle, one of the game's better 10mm weapons.
The other is a thinly-veiled Lovecraft reference that's not very deep but it is relatively atmospheric and does utilize the scenery well. Apparently it was meant to be a lot deeper and better, but as is the norm with Bethesda games this was cut super late in development.

But I'll admit PL's setting does kind of irk because it's very superfluous. Like sugar candy. The parts near the pier honestly don't look much different from the Capital Wasteland and while the idea of setting a Fallout story in a swamp is neat, the terrain is incredibly repetitive and not very interesting.
Same goes for the Swampfolk, inbred cannibal killers, who were very obviously inspired by The Hills Have Eyes - such was admitted outright. They even used to be called Hillfolk, c'mon.
They're very much just there, making effigies and killing outsiders because that's what they do I suppose. The Lovecraft-lite quest gives the vague insinuation that they do it because this is supposed to reference Shadow over Innsmouth, I guess. Happy to see people from Cumbernauld show up in a game though!

Outside of the main quest and two big quests, though, Point Lookout just isn't very interesting. It's the first of the DLC maps to be nice and ~open~ but it's also so small that it only took me 3-4 hours to clear it of meaningful content.

Considering Mothership Zeta is next, let's just call this calm before the storm.

This is the best of these, new map is fun the quests are cool and all

And yet it still manages to piss me off a bit
Why is the enemy scaling like that, why do they have an NPC rivalry you can pick a side of without ever, EVER, explaining to you what their deal is
it's so stupid

the dream sequence was cool I guess

One of the eeriest locales in Fallout. This DLC kept me hooked and wanting more.


Encore un DLC très mauvais. C'est pas intéressant et les quêtes sont d'un ennui bordel. La nouvelle zone de map donne vraiment pas envie de jouer. Je l'ai fini en seulement 3 quêtes max. Pour l'instant tout les dlc sont mauvais et donnent l'impression que c'est fait très rapidement histoire de dire qu'il y'a du nouveau contenu.

Fallout 3's best DLC! Still doesn't hold a candle to any New Vegas DLC though I'm afraid. I love the new area, and most of the quests are pretty decent. Remember this being way scarier than it actually was, but it's still a neat little horror themed adventure. Punga power

very short but with really good vibes and environment, useful weapons and unique enemies. The worst part of the DLC it's the bad writing.

Good atmosphere, interesting characters and good quests.

For sure, the best DLC for Fallout 3.

It definitely has more stuff to do than most of the other DLCs despite being really short but the biggest selling point of the DLC for me is the vibes and the environment.

If the gamebryo engine wasn't so dogshit, I feel like this is what a lot of the rural areas in The Capital Wasteland should've looked like. Even in the dlc which is a pretty small landscape, the framerate tanks a lot because of the engine, regardless of what hardware you're playing on. Too much foliage and trees.

But this DLC's environment is much closer to what it could've been and its really cool to see. Instead in the base game we just get a desert devoid of any life to make the game run better and to try and capitalize on the aesthetic of the first two fallout games.

Anyways, this DLC also has a lot more weapons that are actually useful like the lever action and the double barrel. The enemies are very unique too and the fact there's a side quest that connects to a location in The Capital Wasteland is pretty awesome.

This DLC still suffers from the issues that every other Fallout 3 DLC has with shit writing and being way too short but I feel this one is definitely more enjoyable than the rest.

The best expansion set for Fallout 3! 

The difficulty spike is almost as odd as the main story

what the fuck is that main story

enjoyed this one quite alot, probably a highlight of my experience with fallout alongside The Pitt. Really liked the designs of swampfolk, that's how most people exposed to wastelands should look like to be honest. hopefully the desings get reused someday.

Fallout, please stop removing my characters' brains, it's hard enough living with an Inteligence of 4

That dream sequence really banked on the main quest being better then it was.

This was alright. The new location was very different from DC.

Builds on fallout 3's best aspects of exploration in a wholly new setting.

Fallout 3 being consistently fun? Impossible.

Quintessential 6/10 DLC, very proto-Far Harbor - its map is generally more remarkable than the latter but its writing really isn't. Gives you tons of great possible story threads to yank on but does virtually nothing with them - a centuries-long feud between two unkillable assholes strewn strictly out of spite and a cult who seeks to reconcile with their own collective trauma by literally lobotomizing themself into what they perceive as blessed ignorance chief amongst them... both totally shrugged off! For shame!! Still offers up a fun challenge but if you thought Mothership Zeta ran like shit.. hoo boy, you ain't seen nothin' yet.

Y a rien qui différencie les dlc de ce jeu du travail à l'usine

Me lo he pasado en el mod que lo trae a Fallout 4

its like watching a straight D student turn in some solid C minus work, you take the little victory.

Great expansion with some amazing quests.

Yeah, this is the best DLC for Fallout Three. New area, fun quests, and very creative.

Point Lookout foi uma boa adição pra Fallout 3, um mapa totalmente novo com uma ambientação bem daora e tensa, uma vibe horror movie, a main questline é mediana, bem whatever e bem difícil, os novos inimigos são medonhos, essa dlc trouxe várias armas novas, e também outros itens novos, as sidequests são daoras, eu gostei muito, principalmente umas com uma vibe de mistério e Point Lookout tem vários segredos que você acha explorando


To be honest i didn't bother playing Point Lookout again in my second playthrough, so i don't remember much... not that there was much in the way of memorable things in it except for the enemies in this location, who thanks to Bethesda trying to add a bit of extra difficulty to the game, managed to make them deadly in a very nonsensical way.

This review contains spoilers

The main quest for Point Lookout was really bad. When I say that, I don't just mean boring, but don't get me wrong, it was really boring. While many times in a actually good open-ended story, I have found myself outweighing the pros and cons of siding with each person. However, with this DLC, I found myself trying to decide what to do, only to realize I hated both characters, Desmond and Calvert, and just ended up killing them both. Technically, I sided with Desmond, but killed him one second after Calvert. Where I think Point Lookout really shines, however, is in its side quests. The map itself was incredibly boring, I did go to every location simply in search of more things to do, in terms of quests. In fact, there were two side quests that I would have much preferred to be the main quest, the Blackhall one and Velvet Curtain, just with a little extra length. Point Lookout suffered from being a little generic, with one of the most boring stories I have experienced, and terrible design of its main questline, while still having some of my favorite side quests in FO3.

You arrive at an island uninvited and start genociding the locals thats kinda fucked up