Reviews from

in the past


Bueno, nunca he jugado al ff 7 original, pero este juego me parece bastante bueno aunque hay algunas cosas que me chirrian, por ejemplo su duracion y el estilo de combate que hay durante todo el juego. Puede que haciendo algunas cosas lo puedas hacer mas ameno pero a mi se me hizo muy pesado.

En cuanto al dlc me parece que el personaje tiene un estilo de combate que me gusta mas que otros personajes de la historia principal.

Bueno señores, es un buen juego a ver si le doy al rebirth

I’ll start this review by saying this is my third playthrough of Final Fantasy 7 Remake. It has gotten better each time I’ve played it; I’ve noticed more, had more context going into it this time having played Crisis Core Reunion, and it made me love it that much more. It differs from the original FF7, but more often than not, it’s a faithful rendition of Midgar and all its sectors we get to visit.

We start with Cloud, the merc, and his struggles within himself. Sephiroth feels like a horror villain in each cutscene he appears in. Barret, the loud, outspoken, huge man who loves his daughter and the planet. Tifa, who is simply a badass, and Aerith, the local flower girl forever running from the big bad, Shinra. These characters have evolved much from what they were in 1997. Hell, they even made me care about Biggs, Wedge, and Jessie.

The villains are great. The Turks, if we truly want to call them that, are agents who are simply following orders. President Shinra and his lieutenants, with Hojo being the worst of those, and the best-dressed man in the game, Rufus Shinra. Each time we see these characters in the game, they shock us with their lies, deceit, and propaganda. Square did a fantastic job of making the player despise them.

The combat is as satisfying as ever. The ATB, along with one of the best systems in gaming, the materia system. The combinations are endless, and seamlessly switching between characters has never felt so good. If I had a minor complaint about this game, it would be the unplayable Red XIII, albeit I understand the reasons why, and the motorcycle missions. They were too long, in my opinion.

Nobuo Uematsu outdid himself with this OST. Hollow Skies, Aerith’s Theme, and the Airbuster Theme. I could go on and on. Uematsu, along with Shimomura, are the best 1-2 punch in video game music.

The Intermission DLC is a nice bridge between Remake and its sequel. Yuffie is very anime, but she’s cute. It’s a good taste of different characters to come.

With all that said, Final Fantasy 7 Remake is easily one of my top 5 games of all time. I didn’t think they could pull it off; not only did they, it exceeded my expectations.

This review contains spoilers

Hinweis: Zu diesen Zeitpunkt habe ich den Intergrade-DLC noch nicht gespielt, sondern nur das Hauptspiel abgeschlossen.

Verfickte Scheiße, was ist das für ein Dreck? Das war so ziemlich die unspaßigste Spielerfahrung, die ich seit Jahren hatte.
Das Kämpfen macht wenig Spaß, da alles gefühlt zu viel HP hat.
Einige Bosskämpfe sind unspaßige Puzzle (erster Kampf mit Reno, Rufus, Sephiroth).
Es gibt Passagen, wo man gezwungen wird langsam zu laufen, um entweder Dialogen oder Zwischensequenzen zu folgen.
Das, was die aus den Original übernommen haben, wurde auf das Übelste gestreckt.
Das, was neu dazu gedichtet wurde, ist einfach nur Filler und Spielzeitstreckung.
Es gibt zweifelhafte Retcoons (Shinra hat eigentlich den ersten Reaktor zerstört, Biggs und Wedge haben die Zerstörung von Sektor 7 überlebt, Zack scheint doch noch am leben zu sein(?)).
Die Nebelgeister wirken so, als hätten 2 verschiedene Autoren gegeneinander gekämpft: Der eine will eine völlig neue Geschichte einführen, während der andere die Alte erhalten will. Ersterer scheint am Ende gewonnen zu haben.

Ich bin schon richtig gespannt darauf, was für ein Scheiß mich im DLC und in Rebirth erwarten wird.

Cloud runs around the first town fixing people's water filters and looking for lost cats. Makes a mockery of an all time classic game. Avoid at all costs.

Es un juego que no apostaba por terminarlo, simplemente porque me gusta el género, pero se puede hacer pesado.

Se me hizo muy ameno, los combates una mezcla entre por turnos y a tiempo real le ha sentado muy bien al juego.

También se ha dado más protagonismo a los personajes que en el juego original.


I adore this grand tour of Midgar even more on a second playthrough. The opening hours of Final Fantasy VII are some of its best - and I really feel that dedicating an entire game to it, giving the player time to experience the city that blemishes Gaia, expanding upon all the many, many plot points OG tries to introduce at breakneck pace - was an excellent decision.

The characters in this game feel so alive, and every interaction endlessly charming. There's also a surprising amount of content for a very linear game set in one city.

Episode Intermission was phenomenal, and immediately made me fall in love with Yuffie, who to me, is very forgettable in OG. Now, she is a lifelong comfort character. And for a story entirely original to the Remake project, it's shockingly well executed, feeling like a natural inclusion within this world.

This review contains spoilers

I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.

The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.

For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.

Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.

Edit: I could’ve also done without the moral ambiguity. Please just let me feel like I’m doing the right thing, I can’t take the emotional turmoil. Also wanted to expand a bit more on what I liked about the writing. The characters feel closer to each other than they did in the original and cloud becomes like able a lot earlier.

First Final Fantasy I've ever played, guess I went with the right one, loved every second of it. On my way to get all achievements and play the DLC

A masterpiece of a game. The combat alone is reason enough for me to adore it, but the character writing and music are absolutely some of the best in the business. I don't know if I've ever loved a game's cast as much as I do 7 Remake's. The bones of them all were already there in the original, but each character is fleshed out so well, and the performances elevate the characters to even greater heights. I'll probably be replaying this one for the rest of my life.

Tentei jogar antes do rebirth e a sequência me fez desistir. Triste fim...

Has its issues such as fighting flying enemies being a hassle and some of midgars design is weird. Plus some side quests feel like they are pointless. But overall I had a good time with it. With being a diehard FF7 fan I loved to see midgar sprawled out into its own game.

Tetsuya Nomura is like Midas of the gaming industry, except everything he touches turns into shit instead of gold

NOMURA WTF?
This is truly a "remake", at the beggining it seems the same as the original game but later the plot changes...
But looks good, we'll see the next episodes...

With a combat system that feels more like a chore than a joy, dialogue that is disjointed at its best and groan-inducing at its worst, this retelling of a game I admittedly never finished was still somehow enjoyable to move through, owing a lot to strong performances and beautiful models and animation. I admit I'm only modestly invested in the characters, as so much of what happens in the game is intentionally a mystery, including some motivations simply being entirely unspoken. I hope that SQENIX take note of the criticisms of this game to improve upon their continuation of this trilogy.

This is a good game, but there are just a couple of things holding it back from being better. Starting with the good: the action is extremely fun. The way action and turn-based strategy are melded into one fluent experience is so fun. I just wish there were a couple less encounters with filler enemies. Now for the bad. There are two things which hold this game back from reaching that upper echelon for me. The first is the complaint everybody has on this game: the pacing. I understand why the story has to be slow at the start, but when that slowness drags on chapter after chapter, it gets grating. It's not that there aren't fun moments within, it's just that there is nothing motivating me to keep going. At some point, the stakes feel low and everything feels aimless. The story undoubtedly has very good and impactful moments, but these are all contained within the final few chapters or surrounded by drivel. The second thing is more of a personal complaint, but this game is so linear. I understand that it's meant to be a story that flows continuously, but everything down to the corridors makes this game feel like I have no choice to do anything. By itself, this probably wouldn't be such a problem if it wasn't mixed with the pacing issues before. Then, you're left with a low-stakes story that you have to continue following. Every now and then you'll get an area where you're given the freedom to explore the new sector and complete some side quests, but even that feels linear by the time you've done it for the third time. The structure just feels odd. My favorite part of the game was when all the areas finally fully opened up right near the end and you're given fast travel. It makes the world stop feeling like linear corridors and more like an interwoven community. This game is still good. The combat feels amazing, the characters are likable, the story beats hit sometimes, especially at the end, etc. There are just a few glaring issues that make this game hard to get through at times.

Intermission Side Review:
There is no reason for this to be better paced and arguably more hard-hitting than the main game. That ending hits different. It's a lot simpler, but that doesn't stop it from having a lot of good moments. The combat does feel worse than the main game, but maybe that's due to having less time to play with it (also the targeting can be horrendous; that boxes minigame is nightmare fuel). Overall, it's a very concise side story that's really fun.

Combate de jogo é simplesmente sensacional, o sistema de armas de jogo é muito bom, a diferença de gameplay de cada personagem da party é muito boa.

Cloud é literalmente eu.

Yuffie casa comigo por favor

had to inform myself about the entire story to make sense of this game other then that not bad characters are cool think the classic is a better first experience

General Thoughts (Vague Spoilers):
I had so many feelings playing through this (positive, negative, and uncertain). There were even a few moments that got me legitimately misty-eyed. I really feel like I should give this a higher score for what it means to the medium, but something about the ending especially just makes me feel like I can't properly review this story until I understand what it's actually doing, if that makes sense.

I don't feel like I have been a fan long enough to be any sort of authority on how this fares as a re-imagining, I'm sure many of my gripes with how the story is handled will either be answered in later parts or just don't mean as much as my initial reactions might say. And the ending of Intermission definitely felt more "whole" compared to that of the base game, even with the questions it introduces. I'm still just amazed that a project of this scale exists.

All that being said, I definitely don't think this version of the story would be a good way to introduce a new player to FF7, as elements of it are difficult to parse for even OG players (which is on purpose, but I kept wondering throughout my playthrough if the final hours of the game wouldn't just come off as a bunch of vague nonsense to the uninitiated).

The entire ending is not gonna mean anything to you if you haven't at least played the original and Crisis Core, and ideally you'll have seen Advent Children too given... implications of a certain important character. The game's story uses it's place in the series and the cultural zeitgeist to incredible effect at certain moments, and also ones that I feel more conflicted on because I don't yet know where it's all pointing to.

Even with all of that, this absolutely feels like the definitive rendition of all these characters; nowhere else in the series have they shined better for me. The core story elements that are carried over from the original are recreated in so much loving detail, and most of the new content was a blast to play through, as I greatly appreciated fleshing out the characters who didn't get much love in the first chunk of the original. The clarity that the newer medium offers a lot of important scenes is also greatly appreciated; as much as I find the little Popeye action figure models charming, scenes just hit different when you don't have to use you imagination to make them feel more real. Every major character has a gorgeous model, a well-directed voice, and a script that miraculously barely ever has any translation head-scratchers that I usually dread, and all of this serves to make the Midgar chapters much more impactful for me compared to the original.

Random Stuff I Liked a.k.a. me gushing about a few characters (FULL SPOILERS):
- double whammy of meeting Aerith for the first time followed quickly by Remake's first real rendition of Those Who Fight making me realize this was real.
- Cloud's immediete change in attitude whenever he's with Tifa... I'm sorry but knowing what's coming after this game they are so important to me.
- the game forcing you to give Tifa the flower (they did it for meeee) along with giving me like eight versions of Tifa's theme.
- Tifa acting like a proud kindergarten teacher when she gets Barret and Cloud to pull a lever at the same time.
- the whole sequence of traversing the rooftops with Aerith; so well acted and perfectly captures both of their characters.
- Cloud almost smiling cuz not even he's dickish enough to be unphased by Aerith being Aerith.
- when Aerith find's Cloud outside the sector 5 slums at night after leaving her house. It was the first time the nature of this game's story finally started to become clearer to me. Cloud crying at just seeing her happy and not understanding why (BUT I KNOW WHYY) hit me so hard man... one of my favorite little moments in the whole game.
- the walk to the freeway immediately after that. The music is divine and (tinfoil hat time) coupled with the previous scene, it feels almost like Cloud's heart knows why being here with her means so much, even though he can't know who she is to him.
- that ridiculously polished dance sequence + Aerith just having the time of her life.
- THANK GOD they didn't fuck with the shipping wars AT ALL with this game, and none of the dumb catfighting from the orignal. They said "nah Tifa and Aerith love each other and we're gonna give them 10 cute scenes together"
- CHAIRITH!
- Kunsel mentioned!
- changing Nanaki's introduction was definitely a good move. Hojo is a sick freak but I did not need to see that situation again in this game.
- that time I tried facetanking a M.O.T.H. unit in Punisher Mode just to see what would happen (I am very smart).
- Cloud and Barret whacking that gigantic steel door... morons (I love them).
- "Local Florist!😡👊"
- Tifa grabbing the stupidest dinkiest car she possibly could for a getaway vehicle.
- Yuffie you were too silly for this world in the original and happily that carried over to here (I love her moogle poncho way more compared to her normal outfit though).
- I spent half the DLC playing FF Clash Royale so they must've been doing something right.
- They said "FUCK YOU DIRGE OF CERBERUS IS SUPER IMPORTANT NOW"

fixed the graphical issues of the ps4 version so i'll give it a 1/2 star more

I like Yuffie she is fun. I was 100% expecting to find Yuffie annoying and hate her but, her game play is really fun and she is so cute.

I think there are some slight pacing issues due to stretching a 3-hour chunk of the original game into a 20-hour romp, but overall this game is about as good as it could be. Yuffie DLC was exceptionally good too, and I enjoyed the lighter more goofy tone.

cara, esse jogo escalou tão rápido que depois do capítulo 15 eu não entendia mais nada, mas achei divertido num geral tho

não curti mt o sistema de combate por ser muito frenético, digamos assim. pausar o jogo pra vc usar skills não era algo mt legal de se fazer.

os puzzles são MUITO chatos e longos. quando eu chegava numa área com puzzle já batia a vontade de fechar o jogo e só continuar no dia seguinte.

a história, além de ser muito viajada, ela aparentemente se desvia bastante em relação ao original, principalmente em relação ao sephiroth. no original ele é muito mais bem trabalhado, já que eles tem simplesmente um jogo de quase 100 horas pra trabalhar ele, mas aqui me parece que só colocarem ele pra chamar atenção.

provavelmente vou jogar o rebirth quando sair.

I haven't played the original but I have absolutely no fucking clue what is going on in this one ngl. Seems cool tho.

Despite a lot of blow-back from fans, I really liked Remake. I feel it was able to expand on a very short segment of the original game in a meaningful and fun way. Just coming off a 90-hour playthrough of Rebirth, I retrospectively appreciate the brevity and linearity of this game. I felt the ending was a little ham-fisted but appreciated a new take on an old favorite. Weirdly, I learned to love this game and it's mechanics during my hard mode playthrough and definitely recommended giving it a shot!

Presentation wise, genuinely fantastic. Wish I played the original + Crisis Core first so the whole game + ending would impact me so much more.


Un parto fare il platino e il 100% ma combat system che mi è piaciuto molto. Scarlett la super milf definitiva.

They really could have done a better job handling this game...

the high points are incredible, but the pacing is bad at points, a lot of the sidequests are a slog to get through, and it can feel "on rails" a lot of the time.

I finally played this game and it was good, but had noticeable flaws. I had issues with the story and pacing which caused me to drop it for a while around chapter 7. The story was full of filler and I think some traditional silly JRPG dialogue is made more awkward with the more 'realistic' graphics and voice acting. I still enjoyed the story overall and it had some stand-out moments which were impactful. The action-focused cutscenes were very well done and were a great spectacle. I liked most of the English voices, but some of it was iffy at times. I tried the Japanese voices for a while, which I liked but I changed to back to English because I couldn't understand the chatter of NPCs in town. The combat was a surprisingly effective fusion of the original's systems with action combat. I do usually prefer turn-based games, but the original's turn-based combat wasn't exceptional even for the time, and I enjoyed the action combat of this game more than I thought I would. The game was carried by the music, which brings back familiar melodies in beautiful orchestral arrangements. Some of the best scenes would have been infinitely less impactful without the amazing music. I'm indifferent to the new stuff involving whispers and the final boss. It makes the extent to which the events of the sequel might differ from the original more intriguing to me. The intermission was of similar quality to the base game but I did enjoy the strategy minigame.