Reviews from

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Played this VERY on and off in hard mode, just so I could get the platinum for this game (not the DLC. Yet, at least). I've already given my opinion on this game on the base PS4 Remake, I just wanted to come here and say MOTHERFUUUUUUUCK Top Secrets.

Nunca tinha jogado a versão original porque não sou chegado em jogos de turno. Jogo incrível.

Not good as the original but good nonetheless

I originally played this game back when it released, got most of the way to the end, got stuck on a boss and promptly put it down. I recently decided to start over from the beginning and see it through to the end, and I'm glad I did - this game was fantastic.

I think I appreciated this play-through more this time around since I've played the original since my first attempt. The references to the original game and where they deviated/expanded on the story was really cool to see, and I really loved how more fleshed out characters like Aerith, Tifa and Jessie were. The fact that this remake only covers the first few hours of the original and is this good is a testament to the care and attention Tetsuya Nomura and the team put into it. There were a few sections that felt fairly padded out to extend the run time, but overall I'm impressed with the story that was told here and how it sets up the next game.

I was a little weary of the hybrid real-time and menu-based combat, but once I got used to it I grew to really enjoy it. I started by just mashing the attack button with Cloud and not doing much else, but after I started switching characters and utilizing abilities/spells better the combat really opened up. Most of the bosses felt challenging yet fair, and I finished the final battle with a good sense of satisfaction as it was the most difficult battle in the game for me.

This game is gorgeous, and the PS5 version that I played this time around looked even better. The facial animations were a particular standout, and I often felt my gaze drawn to the character's faces during cutscenes which is a testament to how well animated this game is.

I had been kicking myself for the last few years that I had gotten so close to the end of this game and gave up on it, and I'm really glad I managed to come back and finish it this time around. I have a deeper appreciation for the remake after playing the original, and I think both are great experiences in their own right - they stand side by side as truly exceptional games.


So I own and beat the version on PS4 when that came out a few years back but decided I'd give the updated PS5 version a spin since they made a few changes and I wanted to play the Yuffie DLC. The 2nd time around was still a good time. It wasn't short but it felt like I was burning through the game on Normal. I wish there were more free-roaming open areas with side quests and stuff to do like that but its mostly a linear experience with a few chapters allowing for a little more leeway. The DLC was harder than the main game and took maybe 4 or 5 hours to see it all. Yuffie plays pretty different than the characters in the main game so that kept it feeling fresh. I'm pretty excited for what comes next in the series though. I'd say this is a good starting point if someone wanted to check out the series without having touched any previous games.

Final Fantasy VII Remake is a brilliant reimagining of a beloved classic. The game features captivating, charismatic, and emotionally charged characters that steal the players' hearts. The interactions between the characters are well-written, and the voice acting brings them to life. The gameplay is dynamic and strategic, and the visuals and soundtrack add to the immersive experience. Overall, Final Fantasy VII Remake is an epic journey that reignites the magic of the original game with its compelling characters at its core. It is a must-play for RPG fans and those seeking an emotionally engaging narrative.

This review contains spoilers

That damn air vent bug kinda ruin the fun for awhile
Yuffie DLC 10/10 literally one of my fav fr

Final Fantasy VII Remake é fantástico em diversos sentidos, mas infelizmente existem alguns problemas que impedem desse primeiro episódio dessa possível trilogia ser perfeito.

EU NÃO JOGUEI seu original, mas devo dizer que sua história é muito envolvente e emocionante; as cinemáticas são incrivelmente bem feitas com diversas movimentações de câmera, destaque nas expressões faciais, com ótimas entradas da trilha sonora durante as cenas e por ai vai; a dublagem é maravilhosa e os personagens são megamente carismáticos.

O gráfico acerta muito na modelagem de cada indivíduo, sério, tem cada beldade nesse jogo que tu chega a passar mal, no entanto, quando falamos de cenários é outra história, tudo é bem medíocre sem muito capricho, texturas mal trabalhadas e falta de lugares memoráveis.

O sistema de batalha é maravilhoso, uma mescla perfeita entre combate em tempo real com acesso a menús que param o tempo, possibilitando estratégias e planejamentos prévios; felizmente cada personagem é único com mecânicas e estilo de combate individual, apesar de serem poucos, o jogo consegue explorar devidamente cada um conforme vamos progredindo. E falando em progressão devo dizer que o sistema de matérias é bem legal de se mexer, sendo bastante flexível pra se criar builds gerais junto com armas com árvore de habilidades.

Mas eai? podemos falar da linearidade de FFVII? Algo que muita gente crucificou o XIII e apesar de ser tão linear quanto, não vi ninguém reclamando nesse em específico; tirando os setores onde podemos fazer side-quests desinteressantes, praticamente TUDO é corredor, não existem área abertas ou locais pra farm livres, apenas caminhos que avançam ou voltam, então sim, o jogo é linear pra caralho, mas ninguém leva isso em consideração.

Vale a menção da DLC Intermission da Yuffie, experiência bem positiva no geral, adicionaram uma carga considerável pra personagem além de melhoramento nas mecânicas de combate.

Por fim senhores é isso, apesar dos defeitos do game ainda considero um jogo excelente e estou megamente ansioso pela sequência, recomendo pra todo mundo.

I'm primarily an RPG player, yet I've never played FF7. I haven't played many Final Fantasy's, either. Though fascinated with the series' history, with its characters and its worlds, I missed playing the beloved classics as a child and then never had the gusto to start or complete the later 3d titles. I know so much about Final Fantasy, but only truly have one fully completed game under my belt.

I jumped into Remake knowing it diverts quite drastically from the original. I even parallel-played Remake a couple years ago, so my experience isn't exactly fresh or new. Regardless, I couldn't put the game down.

Remake was very fun for me. Midgar is beautiful. The characters are beautiful. The sectors are dark and grimy but all things are rendered so nicely. I never could get the hang of combat but found easy mode to be too easy so I struggled through. While the game felt a bit imbalanced and the last chapters too long compared to a well-paced whole, the characters and story of resistance and fate kept me fascinated.

I can see why people love the original. The mysteries of this world and the characters who act in it had me invested way more than I expected. I think the changes incorporated in Remake present a chance for returning fans to relive that wonder, and for new fans like myself to fall in love with Midgar and these iconic characters for the first time.

All to say, I'm very excited for Rebirth and the unnamed part 3.

Everything good but the battle system that get only fun when you can play Yuffie the GOAT

Uau
Nunca tinha jogado FF VI antes, mas creio que depois desse remake não precise.
História envolvente, personagens interessantíssimos (e todo mundo é bonito/a), combate ok
não tenho nada de ruim para falar sobre o jogo, exceto o fato de que é apenas a primeira parte de 3

The actual integrade DLC was very disappointing honestly. The best part was Fort Condor, and you don't even get to play it that much.

An amazing remake, and the Yuffie DLC is also 10/10

After years of me bitching that Final Fantasy as a series was suffering from an identity crisis since Sakaguchi left, playing this game was a fascinating experience because it gave me a bunch of epiphanies that made me realize: this isn't an identity crisis, modern FF very much has a pretty clear identity.

Unfortunately, such identity simply doesn't appeal to my personal tastes at best, and is completely misguided or even creatively bankrupt at worst.

Ever since XIII, this series has had an action game structure: a bunch of hallways and corridors, level design consisting of nothing but a series of point of no returns. FFXV had an open world, it's true, but to compensate that, the 2nd half of that game is modern FF's level design in its rawest form possible, even abandoning any pretenses of being an RPG.

VII Remake is no exception, this game is extremely linear, and also features the same "start talking automatically when you approach them" NPCs from FF13. This is very clearly a Motomu Toriyama game, and it's fascinating/puzzling to me that this aspect hasn't had the same backlash that XIII had, so many years ago.

But I feel like FFVIIR wants to have its cake and eat it too, because it has these Uncharted-esque maps but then remembers "oh, we need sidequests!", and expects you to """"explore"""". But backtracking through these hallways is simply a chore, feeling almost claustrophobic and boxed, and it doesn't help that most sidequests are a bore, some consisting of "find the little girl's cats".

Which brings me to my next point: I can't shake this feeling that modern FF's design philosophy feels very... checkbox-y. It's like they go through a list of Things People Want, and just start checking the boxes.

As for the much praised combat, I agree it is pretty fun, but I don't think it's as good as everyone says it is. First off, you need Assess. I am a big fan of getting an enemy's stats to form your strategy, but the thing here is, you absolutely have to waste a Materia slot at all times - and you cannot change your materia setup mid-battle. Both feel like an oversight considering how essential Assess is to the combat.

And secondly, we come to my next epiphany: modern FF sure loves to put spectacle in detriment of something else. In XIII and XV's case, it was storytelling and/or characters that suffered, in VIIR, it's the gameplay.

Every boss battle is crazy exciting (thanks to some S-tier sound direction. I may not think this soundtrack is as good as the original, but the way they use the songs throughout the game is damn impressive), but they can also drag. You don't have the proper Materia to deal with the boss more effectively? Well fuck off then, this fight just got a whole lot longer.

Every fight is also interrupted by cutscenes, which cancel your damage, and this was always infuriating. Again: spectacle over everything else.

And this wants to be an action game, but still features unavoidable damage, like a turn-based game would. Never in my life have I used so many Phoenix Downs, simply because so many enemies seem to have attacks that just bounce you around, with very little you can do. Dodging has no i-frames, and only serves against slow-moving attacks, and the Rufus fight is the perfect example of how much of a miserable time you have if you don't use Assess.

And should I mention the two bosses you face in a motorcycle? The second one in particular felt like such a waste of time, yuck. But again, all for the spectacle baby.

That being said, it is an exciting combat system, and messing around with my Materia to create some cool builds was really fun and satisfying.

The production values in general really do a lot of heavy lifting to be honest, this game looks and sounds pretty damn great. I still cannot believe how good the character models in particular look, it's ridiculous.

Speaking of characters, to my utter shock they actually got this aspect (mostly) right. After years of Advent Children and Kingdom Hearts poisoning the well and giving us edgy, emo Cloud thanks to Nomura... it is Nomura himself that manages to bring back dorky, tryhard, big-hearted Cloud? A true miracle.

Barret and Tifa are also A+, though it bothers me immensely that Tifa's VA direction is pretty normal, but they gave her anime girl body language for some reason. Aerith is decent, but a little too bubbly for my tastes, though Jessie is a big oof, yikes.

Now the elephant in the room: this ain't a remake. I already knew this going in, and the Nomuraisms were being teased throughout the game: like Roche, this completely random, useless story moment that serves literally no purpose other than have some cool shit happening in the screen.

But still, as I was playing the game, I kept thinking "wow, the cutscenes and writing aren't bad like KH... maybe this won't be that bad?". But then it happened: the endgame. And that was when I met again the Nomura-Nojima storytelling I was oh so familiar with.

This game's endgame makes no damn sense, it's like they turn on a switch. Characters (especially Aerith) suddenly begin to talk in cryptic pseudo-deep riddle bullshit, just so they can avoid telling the audience more information. Aerith clearly knows more than she is telling us, but nah, let her talk in rambling nonsense instead. Sephiroth spends the whole damn game talking like that, he's like a constant reminder that Nomura-Nojima are behind the wheel here.

Then the characters do some vague cool-looking nonsense, and fight some vague (but cool-looking!) monstrosities, and the game ends with some vague twists and cliffhanger. It's a whole bunch of nothing, just piling unanswered questions in scenes that look cool to get people excited.

I already knew something like that was coming, and even then I was shocked to see the difference, the game literally turned into Kingdom Hearts in a second. Had I played this game completely blind, I would have most likely hated it. Despised it. I heavily dislike this "mystery box" storytelling, and heavily dislike Nomura-Nojima's writing. It's a recipe for disaster.

This game's VA direction also loves characters doing random grunts, which is always off-putting. Also off-putting are the constant attempts to be "cinematic" - this game has so much arbitrarily forced slow walking. Usually those happen so that the game can load, here it's a very "hello fellow cinematic games" energy.

A fun game, but someone please take Final Fantasy out of the hands of Nomura and Nojima.

Screw you Kaguya this game is goated

Story ist typisch für Square Enix genial. Charaktere, deren Zusammenspiel und diese lebendige Welt sind genial. Noch kein Spiel hat jemals eine so glaubwürdige Welt mit vermitteln können und das heißt was. Grafik ist top und der Soundtrack ist geisteskrass. Mir fehlt nur etwas mehr Dualsense integration aber ist nur eine kleinigkeit. Das ist mein erstes Final Fantasy Spiel und ich muss sagen ich hab mich in diese Spielereihe verliebt, jedoch hab ich ein paar Kritikpunkte. Das Gameplay wird sehr sehr runtergezogen weil das Spiel immernoch versucht ein RPG zu sein und genau das hält das Spiel in einigen Movement und Combat situationen zurück. Einige Sachen fühlen sich in einem normalen AAA-Spiel natürlich an aber fehlen in FF7 weil es ein RPG sein soll. Dem Combat selbst habe ich aber nichts entgegenzusetzen. Bin riesenfan von diesem Mix aus Hack n Slash und klassischen RPG Aktionen. Ich mag dass es interaktiver ist. Story und Präsentation überwiegt aber das Gameplay. Ich liebe auch die deutsche Synchro. Ich glaube das Spiel ist mein Lieblings Action-RPG und ich kann FF7 Rebirth kaum erwarten

music baller, art baller, gameplay a the mix of roaming and focused segments with tons to do, and wedge is the best

Alright so, everyone has more or less said everything there is to say about this game so I'll simply just go ahead and toss my flame onto the already burning bonfire. It's good, like really good. Pretty much every change here is one that I feel improves on the original without replacing it. FF7R is a VERY different game than the original FF7 in so many ways while also keeping its core themes and character relationships close to its chest.

It adds an entirely new level of depth to the combat with possibly my absolute favorite combat system in any RPG I have ever played, rapidly allowing you to switch between your party and at the hit of a button go into a turn based tactical mode between combos and chains of your own attacks. It feels so incredibly fleshed out and rock solid. On top of that pretty much every major area of midgar is expanded on and just feels like a more livable, walkable environment. So much of the time I just spent walking to places and through these amazingly rendered cramped towns and just being in absolute awe of it all.

Truly a rare home run of a video game that it's going to be hard to follow up on, but at this point I have complete and utter faith that it will be done correctly.

A espera por esse jogo foi longa, lembro do desespero dos fãs esperando ele sair, mas aconteceu, o tão sonhado Remake de FFVII saiu, eu estava esperando ansioso pra jogar, tinha deixado de jogar o original pra chegar sem saber o que esperar, só sabia as primeiras horas, tive que esperar um tempo pela demora da versão de PC, mas ela chegou e logo depois deu zerar FFXV, um jogo que também esperei muito e se tornou bem especial pra mim, mas bora falar de FFVII.
Pra mim FFVII Remake é fantástico, eu já estava bem feliz com a franquia pelo XV, reconheci seus erros mas não deixava de gostar dele, mas FFVII aprendeu muito com o XV no gameplay action e trouxe seus destaques do jogo original, Midgar é incrível, adorei as cidades, com várias bem legais e diferentes, os reatores, prédios, lixões e outros, o gameplay se tornou bem mais desafiador que o XV, você deve pensar em casa ação que faz se não game over, tem às evoluções de armas, acessórios, armaduras, matérias com várias ações e até summons de vários seres. Os personagens são muito bons, cada um com seu charme e característica com evolução do início pro final.
Bora pra parte gráfica, o jogo é lindo, bonito de bonito, o mais problemático que vi foi o cenário que muitos são bonitos e outros dá pra ver uma falta de polimento, renderização e no fundo alguns cenários com JPEG, algo comum em jogos antigos, joguei boa parte dele no alto em 30 fps, mais pra frente quando a gente vai no esgoto na 2° vez pra conseguir chegar na Shinra e salvar a Aerith comecei a jogar no baixo a 60 fps e diminui um pouco a quantidade de NPCs na tela e fui assim até o final do game e a DLC, não sei qual é o melhor, claramente se perde qualidade no baixo, mas os 60 fps fizeram uma boa diferença, varia de preferência. Os personagens são lindos, é insana a diferença pro original, parece magia, os NPCs variam, outros são bem bonitos e outros esquisitos, mas não vi nada absurdo.
A trilha sonora é boa pra caramba, composta por remixes do jogo original, não sei reconhecer se teve músicas novas já que não joguei o original todo, mas a seleção delas é boa demais com várias ótimas e épicas.
A história é bem boa, pra proposta de ser um jogo em partes acho que funcionou bem, tem uma história fechadinha com pontas soltas pra se resolver e claro as cinemáticas mais uma vez são insanas.
Joguei ouvindo a dublagem japonesa e é muito boa, combina muito bem com cada personagem e como no XV o jogo veio em português do Brasil, o que é maravilhoso, veio bem traduzido e torço que mais jogos da Square venham em PT-BR.
A dificuldade, joguei ele no Normal sem ser o clássico e achei desafiador, no começo é bem sussa mas chega uns momentos que fica bem mais difícil e morri e precisei voltar e voltar, mas teve poucas vezes que achei injusto, te e algumas que achei exageradas e me estressaram mas sofri menos que no final do FF XV.
O tamanho do jogo achei ótimo, levei quase 34 horas de campanha, umas 5 horas a mais que eu levei no XV, também porque joguei uma quantidade razoável de missões secundárias, tem 3 capítulos da campanha que libera várias missões secundárias, são 24 delas, joguei 16, só o último capítulo que não cheguei a jogar às secundárias pra focar na campanha que tem 18 capítulos, além das missões extras e pelo que vi você libera mais 2 missões secundárias depois de zerar o jogo ou algo do tipo, então imagino que realmente seja maior que o XV.
Bom o veredito, eu amei, fiquei extremamente viciado desde que comecei, jogando o dia todo durando dias sem parar, pra mim é um game fantástico, ri, fiquei tenso, fiquei puto com inimigos fortes, me diverti, se tornou um dos meus jogos favoritos da vida, o maior problema dele é que a versão de PC ficou com poucas configurações, travamentos nas cutscenes, um crash no início, outros bugs/glitches, um mapeamento de botões no teclado meio estranho pra algumas ações e algo que vi depois que zerei e fui ver em vídeos foi a falta de legenda dos personagens de fundo na versão do PC, algo que tem no PS4 e PS5, tem que ir nas configurações pra ativar mas realmente não sei porque não tá incluso na configuração normal do jogo como nas outras versões, não é nada absurdo, são na maioria diálogos básicos mas é algo legal pra você entender do que seus companheiros ou moradores estão falando, mas pra mim o mais complicado foi como fizeram o marketing, o jogo deveria ter sido chamado de FFVII Remake Parte 1, entendo que expandiram bastante Midgar, adicionaram bastante coisa, acho a proposta de vários jogos interessante, é um game completo mas não vejo como desculpa, muita gente que não acompanha notícias de games esperou pra jogar até o final e descobriu que era em partes e nem sabemos quando vai acabar, talvez só acabem no PS6 ou além, vai saber até onde a Square vai.
De extra bora falar da DLC Intermission, ela é ótima, bons personagens, a Yuffie é uma graça, gameplay bem bom com cooperação com o parceiro, tem uma duração razoável, terminei com quase 4 horas sendo que não fiz às missões extras, tem um jogo de tabuleiro bacana, a história é simples mas tem revelações legais, um final que dói e um pós-crédito que dá um hype pro futuro, fez bem o seu papel.

A voiced JRPG wouldn’t be a voiced JRPG without the characters of “oh”, “ah” and “ugh” for no reason every two seconds. Either this just happens at the start of the game or I stopped noticing it.

Final Fantasy VII, like many gamers, is my favourite game of all time and it was safe to say I was part of the crowd that have been begging for a remake for years. We were teased all the way back in 2005 with a PS3 tech demo of the opening scene of FF7. It wouldn't be until another 15 years later we would get the actual game. Compared to the Remake, the tech demo just looks like a remaster of the original game.

I first played the remake on the PS4 when it first came out just at the start of lockdown and loved every minute of it, got all emotional at the end as well. I thought the game was near perfect. The only complaint I had with it was the contrast in quality between the main characters and NPCs/environment textures. The scenery especially in Sector 5 is littered with all kinds of things that could all have a backstory, much like in the Star Wars universe where everyone wanted to know the backstory of every piece of spaceship that was littered around Mos Eisley.

Fast-forward to 2022 and I got my hands on a PS5 so naturally I wanted to experience FF7R all over again with the PS5 upgrade. I chose performance mode as nowadays it’s either 60fps or not at all. Start to finish I was in absolute awe at the graphics of this game and how beautiful it looked. Sadly however, the texture difference between the main characters and other textures was still there. Compared to the insanely high detailed main characters the NPCs look like mannequins. I love the cutscenes and how they show you with your current equipped weapon and sometimes also let you pan the camera around to get the ideal angle on two people having a conversation.

They also breathed new life into the already amazing soundtrack of FF7. Some of the rearranged versions of the original songs were fantastic but ones like the dance remixes original tracks felt annoying and out of place. I really enjoyed the song “Hollow” that plays during the end credits, it feels like such a beautiful send-off for such a perfect game…. Well one third of a perfect game.

I do enjoy most of what they added into the main game to make Midgar feel as big as it should be, not just a series of small areas. They also gave more depth to the side-characters such as Jessie, Biggs and Wedge. Jessie’s fascination with Cloud is completely new and if you ask me, he’s mad for not taking her up on her offer. I think they should have skipped out on introducing Zack so early as it could just confuse newcomers to the franchise and it adds nothing to the story for the first third of the game anyway. On the subject of additions, I could have totally done without the Honey Bee Inn dance sequence.

The game makes use of you traversing areas to gain more knowledge about the world and the characters. Rather than the player being brought to a grinding halt just to be told unimportant things, the small talk happens as you’re running around which means you can happily take it all in without getting bored and tuning out. This also keeps the story flowing as well, often in JRPG games there can be hours or several play sessions between cutscenes which can cause the player to forget what’s going on. Being able to control the different characters in different areas was fun such as being able to fire Barret’s gun at will while running through the test facility.

I am absolutely buzzing the the Crisis Core Remaster as well as part 2 of the FF7R trilogy.

Honestly this game surprised me with how quickly I got sucked into the gameplay, had lots of fun with materia + weapon combos. Haven't played the original yet but I'm excited to after experiencing this one.

The music, set pieces is great. The battle system is okay, just overly reliant on the ATB System. The biggest problem with the game are the bosses that feel like a puzzle despite having a Scan system telling you how to defeat the enemy but its not very straight forward. The only time the game actually felt good playing was actually on the Final Boss. I wanted to finish the game so that I can say that I did and give actual statements on why I don't like it as much as other people.

Look how they massacred my boy.

This review contains spoilers

I'ma be real with yall. This game kinda weird. Trying to do a review on this game is such a headache because quite frankly this game exists as setup for parts 2 and 3 of this remake trilogy square is doing.

I have a strange history with final fantasy 7. As a kid I thought all the FF games were connected so to the best of my ability I tried to play them in sequential order. By the time I got to 7 and completed it. I didn't really see what made the game so great personally. But I'ma keep it real with you. FF7R retroactively made me appreciate OG FF7 a lot more.

I find the combat enjoyable enough. In fact this cross between ATB and real time honestly feels like what square wanted to do for the longest they just couldn't get around to it for a multitude of reasons. The sound is fantastic, the graphics are great. It's very cinematic(derogatory) for lack of a better term. But I can't help feel that there was something lost in transition here.

Going back to the gameplay really quick. Fighting aerial enemies must be some sick joke Nomura is pulling on me because no way he looked at this one part and was like "yeah this aerial combat ass. DROP IT!" Which is a shame because it feels like a massive oversight. Idk what it is about action type games that want your characters glued to the floor but when you mix those types of enemies with the more grounded enemies I don't go "ah man let me experiment with my other party members to tackle this situation." All I think about is drive forms and KH2 and how there was a great synergy for aerial and ground combat. Is it fair to compare FF7R to KH2? Well I did argue with God.

I know I'm coming off as largely negative but I do enjoy this game there's just so much little things that add up that take away from the overall experience. Next up we have side quests. And honestly calling them quests should get you sued for false advertising. These are some of the worst quests I've ever done for a video game. Final fantasy 7 remake is a 20 hour experience bloated to a 40+ hour one. When they said the game was going to take place only in Midgar every red flag in my head was going off.

You see AAA games. No media in general has this WEIRD obsession of overexplaining everything and taking out all fun and mystery a series has. Midgar was so effective in the original ff7 because of how little there was. We saw just enough to know that Shinra is evil. We also saw the conditions people lived in with the slums of Midgar. There was an eerie subtlety to it all that is kinda lost here.

This leads me back to the side quests. I want to ask you a question. How many side quests are in the original ff7? Can't think of many can you? Because quite simply there are none. Or rather the barebones on display here. The kill 20 swamp rats for me type of quests aren't in the original.

The side quests here exists simply to pad out gametime cause square could never get away with selling you a 20 hour 60 dollar FF7R of Midgar. But aside from hurting the pacing they just aren't good. Like even on a base story level these quests don't offer much of anything.

And that's my major problem with the (remake?) of this game. For the 40 or so hours it doesn't really do anything with itself. At the time of writing this. I would say only 2 interesting things have come out of this remake. Jessie's expanded backstory and the intergrade part with yuffie. Everything else has been largely superfluous. Who knows Square could come along with rebirth and I could finally say I see the vision. But as it stands 7 remake just feels kinda there I suppose. The whole time ghosts things is so corny. I like them more as an in universe explanation of how sephiroth is messing with the timeline as opposed to the meta explanation of fans expectations.

But who knows maybe I'm the fool for only judging 1 part of a remake trilogy and pushing the cart before the wagon with this review.

Savaş mekanikleri güzel olsa da sürekli koridor olması baydı. Animasyona girmek için niye sürekli bir alana yürümem gerek lan?


Never played the original, but I really liked this game, looking forward to part 2, might even try the original.

It's not a bad game, but it's not great either. Story is unfinished, side-quests are forgettable and it really gets you fatigued with so many wall to wall points between small areas. Combat is fun, though. We will have to wait until all three parts get out to really asess the remake value, but I do still prefer the original game over this one. Specially since the new story they're cooking seems like a whole bunch of nothing.

I was worried that I was only loving the game due to the nostalgia hit - it certainly sparked some joy in me to see Don Corneo's mansion rendered in detailed 3D - but I think the game holds up on its own merits.

Combat switches from turn based to real time action, but uses an ability meter to emulate the ATB bars from the original in a system that mostly works, although I felt discouraged from using items that often as a full ATB charge for them felt too expensive.

The story holds up, with the weakest parts generally being the new content, especially the side-quests which feel too much like padding. Some of the new stuff fits in well though, other than the ending which seems to come up out of nowhere and doesn't feel remotely natural.

This is the first Final Fantasy game I've ever played. I don't really think it's a good barometer for how I'll feel about the franchise as a whole, but I had some good fun with it. I think the criticisms it gets are extremely valid. This game is just a bunch of hallways and arenas with cutscenes in between. Very standard as far as modern games go, but interesting enough that I didn't get sick of it. The combat was really fun and probably the biggest motivator. I think the bosses are really cool and the music rules. None of the sidequests had anything interesting to offer and they felt like doing chores. Luckily they're really quick.