Reviews from

in the past


i want to start off by saying that this is a better Assassin's Creed than most Ac games. really has everything you would want from a samurai game + a great story and a beautiful world, it gotta be the most beautiful world in gaming even tops RDR2 imo. all that mixed with amazing combat and leveling system, the game also gives you new tools and abilities as you progress through the story which makes it refreshing.

the open world does get boring sometimes due to the repetitive side missions' structure but some side missions do get interesting and give you various rewards and moves that you can't unlock anywhere else. the different mini-games and activities scattered around the map can be fun ( especially bamboo slice) but they can be too much sometimes but all of that is expected since this is a big open world game.

Overall a very fun game that has its cool and badass moments. my only real issues are with the PC port but other than that i can't think of any major issues with this title. another great PS hit.

Eu tentei... game é promissor, tem uma história que parece ser interessante, mas seu combate é incrivelmente massante. Quem sabe no futuro eu de outra chance, mas acho difícil.

Ghost of Tsushima is a game that in my opinion (a lover of Japanese samurai cinema) is quite cliché, but a good cliché.

As I spend the rest of my month dedicated to platinum GoT, I feel like I should do a very thorough analysis.

Main Story/ Side Quests: The main story is based on the events of
1274 to 1281, the first invasion of the Mongol empire in Japan, starting with the island of Tsushima, given the facts, we move forward and see the journey of Jin Sakai, the last Samurai of Tsushima due to the massacre by the Mongols, the game masterfully shows us the story of Feudal Japan from the medieval era dominated by samurai, and manages to simulate the difficulty of containing the advance of the Mongols in Japan, the impotence we feel in this game we cannot fail to detail.

The game's narrative explores Jin Sakai's dilemma and his samurai honor coming from his ancestors, the game does very well in showing Jin Sakai's mental conflict about the lack of honor when slaughtering enemies behind their backs (something that his ancestors were disgusted with). samurai do)
The game gives the player several flashbacks to bring more depth to the origins of Jin Sakai and his ancestors, but when playing I feel that little use has been made of the lore.

One thing I liked about this game is that as we play and advance on the island of Tsushima, we end up learning about Japanese culture, such as Ronins, Straw Hats, and the island's great iconic scenes.

Regarding the secondary missions, I found it really lacking in terms of story, it's always something like, "save the monks and slash the Mongols with your katana"
The only missions that I really enjoyed were the mythical tales, which told a legend about the island of Tsushima and gave us a good reward for completing the mission.


Gameplay: GoT's gameplay is a strong point of the work, which is displayed with mastery, different possibilities for approaching missions keep the game dynamic and good, in addition to the incessant search for new armor and improvements that makes you increasingly stronger, and the Difficulty level increases, which doesn't make the game monotonous
Ps: ("I recommend doing the Iki Island DLC after beating the game, it's really very challenging compared to Tsushima Island")

Exploration: The exploration of GoT I believe is quite monotonous, despite having some challenges when exploring and collectibles, but what made me want to explore the map was because of the great setting of Feudal Japan represented on the island of Tsushima and some collectibles that we can collect to improve our character.

Conclusion: Ghost of Tsushima is a good game, but it leaves something to be desired in terms of in-depth history, it is not a game that will blow your mind, quite the opposite, a cliché game that is not necessarily bad.

A truly gorgeous game let down by the a very drab and tired open world formula and a story that, from my 8 hours with it, was just okay. I can't overstate how pretty this game is, it's one of the few games I've played that has made me want a massive 4k OLED display, the talent on display here is unparalled. I just wish that extended to playing the game. Maybe if you've not played many open world games and were willing to get into them, it'd be fine.

Pray at x amount of fox shrines, cut x amount of bamboo, soak in x amount of hot springs, pray at x amount of temples - all for minor and iterative gains to things like health and item slots. This isn't mentioning the Far Cry 3 like crafting that requires you to loot branches and random stuff strewn about the world. It's just really formulaic, you'll be doing the same chore like things over and over across the map, squandering the gorgeous world they made. I wish they made the experience tighter, or varied the things you'd be doing. I got a prompt to pray at 2 more fox shrines to unlock a minor charm slot and decided that was enough for me.

The combat is pretty punchy but also a little too easy even on the hardest mode - maybe it gets more challenging later on. It's an okay game that's gorgeous to look at, maybe I'll revisit it some day.

Desde seu lançamento, eu sempre criei altas expectativas neste jogo, e ao jogar e fazer 100% no jogo base e também na DLC da Ilha Iki, não deu outra, o jogo é bom demais!!

O que me impressionou, é que ele consegue atender muitas pessoas, curte aquele jogo repleto de conteúdo e exploração? tem... Gosta de um combate bom e preciso, e ainda de tabela cinematográfico? tem... Gosta de uma ótima narrativa e side quests boas? tem!

É simplesmente um prato cheio, a ambientação e trilha sonora são algo espetacular, a ambientação é maravilhosa e sua direção de arte é impecável!

Então, basicamente eu não só recomendo você mergulhar na ilha de Tsushima e ver a história de Jin Sakai, como também recomendo dar uma chance pra DLC da Ilha Iki, geralmente existem dlcs que não dão aquele gosto extra no jogo, mas aqui é diferente, mais personagens, mais história, mais inimigos, ambientação por mais parecida que seja com a ilha de tsushima, você realmente sente que está em um lugar diferente, animais não vistos antes, novos coletáveis e desafios, novas sides, ambientação diferente!

Pode ir tranquilo que é jogão!


É bem mais do mesmo, a tipica formula de jogo mundo aberto triple A "ubisoftiano".
O aspecto mais forte desse jogo é o visual, gráficamente bonito mas também com uma boa direção de arte. O fato de voce ser guiado pelo vento pra não ter nada poluindo a sua tela e conseguir apreciar o cenario foi uma otima decisão.
Mas também não passa disso, a historia é bem chata e a gameplay é extremamente repetitiva. O combate é interessante por ser simples mas, dado o tamanho do jogo, fica repetitivo e desinteressante BEM rápido.
Talvez se ele fosse um walking simulator seria melhor

I can't for the life of me write this games name correctly every time

Ahem.... A haiku:

History changes
The future is now old man
Should have brought a glock

So good. The combat, the story, the characters, the writing, everything about this was incredible. The only issue was the side quests being insanely repetitive. Other than that, fantastic. Cannot wait for the sequel.

I initially dropped this game for a couple months after completing Act 1. Completing each and every item in the first part of the map just left me absolutely drained. It was so so so so so so so repetitive.

But, the PC release came around so I decided to give it another shot. Watching Shogun helped too.

It was still very repetitive, but the changes of scenery and story beats helped make it a lot more tolerable.

Story itself is not all that interesting and neither are ANY of the side characters. I hated several of them and dreaded seeing them every time I had a mission with them.

Ending was nice.

Iki DLC was cool too.

La DA est magnifique, les combats super cool, musiques très belles qui collent à l'ambiance, histoire vraiment sympa, quêtes secondaires qui sont pour certaines cool et d'autres juste ok c'est la
Open World grand et super joli mais surtout openworld trop grand avec des activités super naze a faire... Super répétitif sur ça, trop d'inspiration Ubisoft malheureusement. Après peut-être que c'est de ma faute? Après tout j'ai fait le 100%

Ghost of Tsushima takes the cake as the review I've thought the most about recently regarding score. Some parts of me wanted to drop this score to a 9 since there are a couple minor things like technical issues that did annoy me. However, the fact this game has completely changed my thoughts on open-world games in general solidifies it as a modern masterpiece for me. One that shows that, despite all that's been said about some of the minor annoyances with open-world games, remedying those issues ultimately makes for a much better and tighter experience.

The biggest changes by far are in exploration and resource collection. You can fast travel to any point of interest you've been to, and your only guide to these points of interest are through question marks on the map and the wind leading you in a particular direction. It creates this satisfying gameplay loop where you never know what you're going to discover next, even if these POIs are taken from a small pool of possibilities. It could be a Hot Spring to increase your max health, a Pillar of Honor to acquire a new sword skin, or even a major Mongal encampment that uncovers more question marks for you to discover. It's a constant set of feedback that rewards going out and following wherever the wind takes you, which helped me go for so much of the game's side content.

The resource collection is also tightly packed, making specific resources for one specific crafting avenue and allowing you to pick them up while on your horse. There is still the game's "money" that is used for all crafting, but having something like Iron exclusively for swords and Bamboo for bows means you never feel like you're wasting resources. It even lets you target farm some resources, provided you know where to look. You can even buy some if you're tired of farming, or sell excess once you've maxed some upgrades out. It sounds a lot simpler on paper, but I promise its not.

Even excluding some of the major innovations, it's still a great game underneath. The strongest of all is its emergent gameplay particularly surrounding the outposts. I've played every Far Cry between 3 and 6 and the formula was starting to weigh on me after Far Cry 4, so to see a game that evolves its core concepts so well is a great breath of fresh air. You still have your stealth and loud approaches like classic Far Cry, but the tools at your disposal feel much more distinct. You could use an explosive arrow and wait for an opportune moment, or go for chain assassinations on multiple targets. There's stuff for loud as well, but I don't want to spoil too many of the game's surprises. The sandbox almost makes you feel like you're in one of those Far Cry stealth montages that were popular on YouTube back in the mid-2010s. While I understand the game is a tad easy outside of the DLC and know that's a problem for some, it was never an issue for me.

The narrative was equally impressive, hinging on samurai honor and its impact both to a samurai and those around them. A handful of moments stick out in my mind (The Ghost of Yarikawa mission especially), combining emotional heft with some great action setpieces. Even some of the side content was better than expected, almost arguing they could've been the protagonist under the right lens and with some additional depth. A lot of the side content was a bit short-lived, but even then offered some intriguing and thought-provoking stories.

All of this, wrapped in a game that four years on is stunningly beautiful, especially on PC. I'll take maybe one or two screenshots when playing a game to send to friends, but this game had me taking screenshot after screenshot with glorious vistas and a rather robust photo mode. This got even better for the Iki Island expansion, though I'll leave that spoiler-free.

While the technical issues were a tad annoying, Ghost of Tsushima currently stands as my favorite open-world game period. The fact that I got every achievement outside of the multiplayer mode and NG+ is a testament to that, especially with how rarely I 100% games.

I wish that I liked the game more but man it is rough
this is an open-world game without any fun exploration with a lot of side content that at best it is repetitive or boring with an interesting story but a huge part of it is predictable and the structure of the main mission is also a bit repetitive the game put itself in a lot of aspects of it in comparison with other open world games like botw and rdr2 and every time it loses I couldn't even complete iki island I felt like it is more of the same nice game but damn it is the most forgettable sony game I played in my life beside horizon

I tried playing the game, but the story was incredibly boring to me at the start and I cannot see does it get better because on my PC I keep getting driver issue errors and nothing I do can fix it
The gameplay wasn't bad, but I found the world exploration in the first few hours to be very boring and it didn't really interest me

Ghost of Tsushima foi lançado originalmente para PlayStation 4 em 2020 e certamente é um dos melhores games já feitos. O jogo é uma obra-prima que claramente foi o resultado do árduo trabalho de uma equipe extremamente talentosa e, depois de muita espera, finalmente temos uma versão para PC que não só faz jus ao original como também entrega aqui sua versão definitiva.

O jogo se passa na ilha japonesa de Tsushima durante a invasão mongol no final do século XIII. Você joga com Jin Sakai, um samurai e o único sobrevivente do Clã Sakai. Após testemunhar a morte de seu pai, Jin se torna protegido de seu tio, Lorde Shimura, que lidera as forças samurais contra a ameaça mongol. Uma batalha desastrosa deixa Jin à beira da morte e seu tio capturado pelo general mongol Khotun Khan. Resgatado por Yuna, uma mulher que precisa de sua ajuda para salvar seu irmão, Jin percebe que deve usar táticas de guerrilha e furtividade para combater os mongóis, desafiando os ideais de honra que seu tio lhe ensinou.

A narrativa do jogo foca no conflito interno de Jin entre a honra samurai e a necessidade de usar táticas furtivas. No entanto, o jogo permite que você escolha como quer enfrentar os inimigos, seja desafiando-os abertamente ou usando furtividade. Essa liberdade é muito satisfatória, permitindo que você ajuste sua abordagem conforme o momento. Obviamente, no sentido da história, faz muito mais sentido você optar por uma abordagem mais furtiva, considerando que os mongóis são aparentemente mais fortes em força bruta e não seguem o código samurai de ter uma luta honrada.

Inclusive, por adotar esse estilo furtivo, ele se espelha muito nos Assassin's Creed mais recentes em muitos sentidos, seja pela sua maneira de matar furtivamente até mesmo ao seu modo de navegação a cavalo, com eventos aleatórios pelo mapa, sidequests e etc.

Além disso, cada cena é artisticamente projetada, e a atenção aos detalhes faz do jogo uma das experiências visuais mais impressionantes atualmente. As lutas, especialmente os duelos, são incrivelmente bem feitas. É impressionante que estamos em 2024 e um game de 2020, sendo relançado, ainda consegue ser mais bonito que muitos lançamentos atuais.

A versão para PC permite que o jogo seja executado em taxas de quadros mais altas, além de trabalhar com resoluções mais altas, como o próprio ultrawide, incluindo até mesmo suporte para três monitores. Você pode usar DLSS 3, FSR 3 e XeSS para aumentar os frames. Este tipo de jogo que vem direto de uma versão de console, geralmente prefiro mil vezes jogar com controle mesmo. No entanto, jogar com teclado e mouse funciona muito bem, e optei por ter toda a minha jogatina no teclado e mouse. Inclusive, falando um pouco sobre o controle, tive alguns problemas em relação à jogatina com o controle de Xbox. Experimentei um bug muito chato onde meu controle não estava sendo reconhecido, e além disso, a disposição de alguns comandos no controle de Xbox também ficou estranha. Usando um controle de PS4/PS5, temos algumas funções atribuídas ao touchpad, que, como o controle de Xbox não tem essa função, fica meio improvisado na hora da jogatina.

O jogo é dividido em três atos, cada um desbloqueando uma nova parte da ilha. O mundo está repleto de atividades como eliminar acampamentos inimigos e completar missões principais e secundárias. Existem também atividades menores, como seguir raposas para desbloquear novos slots de amuletos, realizar desafios de bambu para aumentar sua determinação e por aí vai, como disse anteriormente, uma coisa bem "Ubi-like".

O combate é estiloso e divertido, embora, apesar de parecer muito profundo quando você começa a jogar, ao longo do jogo você percebe que não é bem assim. Você vai aprender a cronometrar bloqueios e ataques, alternando entre diferentes posturas de luta para enfrentar variados tipos de inimigos. E uma vez que você pega essa dinâmica, tudo fica mil vezes mais fácil. A furtividade é simples, mas eficaz, permitindo assassinatos silenciosos e outras táticas furtivas. No entanto, essas mecânicas se esgotam um pouco antes do final do jogo, o que pode tornar o game repetitivo.

A versão para PC de Ghost of Tsushima é a definitiva de um jogo já excelente no PlayStation 4. Com gráficos incríveis e jogabilidade igualmente muito legal, se tornou certamente um dos meus games favoritos da Sony. Falando de maneira bem direta, seja lá onde você for jogar, no PC ou no console, Ghost of Tsushima oferece uma experiência memorável e incrível.

Nota: 9/10

Versão utilizada para análise: PC

It looks beautiful. The gameplay is fun. But not enough to carry the very drab and fairly boring story. I feel like people are so entranced by the beauty of the visuals that they forget how repetitive this game is. I like it fine enough, but I couldn't even bring myself to finish a fairly easy platinum because it involved the same exact side missions over and over and over. Even completing the map is ridiculously repetitive.

It is very fun but could seriously be shorter as to not get so old and drag on with the same style of stuff.

Got é aquele jogo no maior estilo Ubi-like, dominar acampamentos, coletar recursos para fazer upgrade etc... Porém com um combate excelente! o que falta nos Assassin's Creed atuais.

Apesar de estar cansado de jogos de mundo aberto, esse foi um dos únicos exclusivos da Sony que deixei passar, mas agora que saiu para PC resolvi dar uma chance.

Curti bastante a jornada devido ao gameplay que segura bastante, e pelo o belo visual e clima do Japão que o jogo consegue passar muito bem, mas tem todos aqueles problemas dos jogos da Ubi, muita coisa repetida, mundo aberto cansativo.

A história é mediana e bem previsível, mas ele é boa, pra quem curte Kurosawa é um deleite.

I have no honor.
But I will not kill my family.
5/5* 50h base game platinum

Along with FFVII Remake, this was the ex-PlayStation exclusive game I was looking forward to playing the most. I remember, back when it was initially released in 2020, just...how awesome it looked it looked. From top to bottom. The graphics were stellar, the combat looked fun & the whole game had this general "possible GOAT" vibe to it that I had eagerly waited to test out for myself. Fast forward to two weeks ago when this title finally made its way onto PC, where I could experience it for myself & see what the hype was all about. Fast forward to about...two hours ago when I completed the main storyline, where I can safely say that this game met my expectations. While I don't quite think it's a masterpiece, I still firmly believe that this game was pretty damn solid all around.

The graphics, for instance, are ridiculously good. The environments are lush, with a bright array of colours & auras that instantly grab the players attention. Assets will also interact with the environment in a manner that further excels this sense of beauty & awe. The wind caressing a field of flowers, the petals fluttering about, the physics of the grass, it's all so impressive. It's realistic but with enough in the way of artistry to give the game its own distinct look. Sadly, the world itself is pretty lackluster in terms of game design & the result is a ton of repetition with the side content & even the mainline events as well. The world is undeniably enthralling in a visual sense, but in terms of gameplay, it feels like it could have used some fleshing out. The general structure of the missions began to stretch themselves pretty thin after a short while. Like, I can't even count how many times I had to follow tracks to find something whose location was already dead obvious to begin with. Luckily, the combat system was good enough to circumvent any serious fatigue I otherwise would have endured through these dull & repetitive missions. Ghost of Tsushima's combat loop is one of simplicity but I feel this is one of those examples of a game that excels in said simplicity. Ghost of Tsushima is no Devil May Cry or Kingdom Hearts. There's no stupid, near infinite amount of combos or mechanical depth to warrant an entire essay.

Ghost of Tsushima's combat system is just, to put it as simply as possibly, so fucking fun. It's approach to combat is simple; you have four different stances, each of which lends itself to fighting a particular type of foe & will allow you to do things like stagger them more easily & break their defenses. They each possess attacks that subtly differ in categories such as attack speed, power & reach, meaning you have the option to use any stance as a sort of default option but you always have those other stances in your back pocket in case things go south & you'll need to make things a little easier for yourself. Most action games have a ton of weapon variety, which this one lacks as you only carry the same katana throughout, but I believe these four stances made for a decent compromise. This brings me to the games health system. A system where healing options aren't itemized, rather, something you'll need to earn & ultimately manage. Killing enemies will fill what's called a "resolve gauge" & how much the gauge fills depends on the manner in which you kill them. Killing more skillfully = more resolve gauge. What I found fun about this combat loop was figuring out how to manage the swarm of Mongols in front of me while also managing the aforementioned resolve gauge. The means in which you engage battles will almost always depend on how much of the gauge is filled & it lead to a variety of just fun & satisfying encounters. Low resolve gauge kept me on the defensive where I would try & weed out some of the weaker enemies to try & build that gauge back up. Meanwhile, a higher resolve gauge means I can focus purely on carnage & how I can dismember my foes as stylishly as possible. These are some pretty rudimentary fundamentals of a combat system, yes, but what makes Ghost of Tsushima's combat work in spite of its simplicity is how it all feels.

No other game makes you feel more like a badass samurai than this one & it's all thanks to how fluid the attacks are, how much impact the attacks have, just the sheer scope of it all is just so damn cool. And this is all felt much more strongly with the duels. Much of the games bosses are duels, a particular type of battle that are more restrictive in terms of options & general movement but were still the best moments in the game regardless. The way Sucker Punch was able to emulate old school samurai duels through its mechanics & movement was just remarkable. Meaning there's a greater emphasis on dodging & parrying than with the typical encounters. Due to the restricted movement, there's more pressure on knowing when to dodge an attack, when to parry, when to take the offensive, etc. And there's always a clear indicator to how you'll need to react to the enemy's attack. Red indicator means you must dodge no matter what, blue indicator means they can be parried but not blocked, while no indicator means you can avoid the attack in any way you wish. I think said indicators were a bit too obvious & there's always a generous amount of time given for the player to react but regardless, using these indicators to memorize attack patterns & ultimately counter them was nothing short of satisfying. Overall, Ghost of Tsushima just has a rock solid combat loop that's smooth, satisfying & ripe with fun encounters throughout. There's a good amount of surface level fun to be had but just enough in terms of strategy & focus. A common complaint I saw regarding combat was the lack of enemy variety. Which, in all fairness, is mostly true. Down the road, enemies will begin to light their swords on fire & carry more durable shields but that's about the full extent of beefing the enemies up as the game progresses. It's an issue, no doubt, but a mostly harmless one. And I think the problems with late game combat lie less within minimal enemy variety & moreso within the insane variety of options the player will end up having. Giving the player a ton of options is good, absolutely, I'm not trying to deny that. However, Ghost of Tsushima gives the player a ludicrous amount of mechanics that wind up trivializing encounters. Like, did we seriously need this many projectiles? Bow & arrows, blow darts, smoke bombs, kunais, sticky bombs, chimes, it's kinda just overkill in my eyes. I know there's an entirely new island in the post game that's supposedly much more difficult than the base game, so perhaps all these options would actually serve a better strategic purpose there but...I digress.

Anywho, the worst thing about Ghost's gameplay is the stealth. I like what it does thematically, but mechanically, the stealth just sucks. The enemy AI isn't anywhere near as responsive or adaptive enough to complement a stealth system & besides, you hardly have to put in any effort to get past them or assassinate them. They have an awareness gauge that's way too generous & will deplete immediately if you crouch behind a nearby box, not to mention the painfully small amount of reactions they have. But what really gets me are the moments where the stealth gameplay is forced. They're just so...baby's first stealth game in how they are designed. The pathways are always egregiously obvious & are laid in a way that feels super generous which kills that sense of open ended gameplay that makes most stealth games work. The only thing that would have made this worse is if the devs put a huge yellow line on the screen indicating where you're supposed to go. But honestly...it wouldn't have made much a difference if they HAD ended up doing that. I know I've got hundreds of hours of Metal Gear Solid & Splinter Cell under my belt, so maybe I'm just being too harsh on something that's not even the main bulk of the gameplay but...whatever lmao. Ghost of Tsushima still plays fantastically well & has given me plenty of enjoyment with its combat.

I guess all that's left to cover now is the story, which...in all honesty...there's not really much to cover here. Now, that's not me saying this story is bad or anything, but rather me saying that the story is pretty simplistic. Much simpler than the gameplay even. There's only so much you can do with the "big man takes over island & you gotta liberate it" schtick but I think Ghost of Tsushima was able to inject some strong themes & characterization here & there. If you've seen anything samurai related, then you know the drill here; lots of jargon over honour, family, sacrifice &shit like that. But the writing & acting performances were good enough to elevate rather cliche premises into something much more poignant & memorable. You'll probably see a lot of story beats & plot twists coming from a mile away but, again, the sheer strength of the writing made it to where I was always locked into the narrative despite its predictability. And the characters were all-round great as well. Not a single one of them I felt was poorly written or even mediocre. And the Ghost man himself was a rock solid protagonist. Whose themes of abandoning archaic traditions to find your own identity resonated wonderfully. Just a damn fine game overall, I suppose. Yeah, it's got some problems & I'd love to see a sequel that fleshes out some of its design ideas but in spite of that, Ghost of Tsushima was nothing short of a memorable experience. A good title that was well worth the four years it took to find itself on another platform. Just wish our friends over at Square Enix could hurry up & update us on when their little project is make its way onto PC too.

I have no honor.

But I will not kill my family.

Graphic suck, but art design, sound design are great. Plot is just okay, but world was interesting to explore - 8/10
+1 for cats in Iki island DLC - 9/10 in total)


Disappointing and overrated resumes this game.

The core of GoT is a copy of Assassin's Creed, it have a lot of content but this fact doesn't matter since the map is filled with copy paste boring quests and collectibles that always plays the exact same way.

It's also filled with a lot of non-skippable boring dialog, there is good moments in the story but they are buried under a lot of robotic dialogues, directionless cutscenes and specially lazy animations.

The combat can feel good sometimes but it's also kinda glued, the characters ice skate on the ground to be able to hit each other frequently and a lot of times bugs can disturb the moment (the camera working like shit and SFX not working being the best examples).

The exploration is hollow, just like AC you open your map polluted by icons go to X place and do the same side quests over and over again. The physics also don't help since sometimes you jump into something and the gravity start to be weird.

Like a lot of games, it's enormous but have the depth of plate, I finished within 48 hours and still had a lot of boring side shit to do.
Ghost of Tsushima would be a lot better if it was just focused on the good parts and a 20 hour enjoyable experience, but it's ruined by this artificial method of raising the game length.

Jogo muito bom com um combate delicioso mas ele fica extremamente massante depois de um tempo. Missão de seguir rastros, seguir gente, ir lá e matar pessoa, liberar acampamento, mundo aberto com uma ambientação linda, mas em exploração e variedade de missões não tão interessante, não mentiram quando falaram que era igual Assassin's Creed.

Um jogo incrível eu como um amante da cultura japonesa amei a ilha de Tsushima e seu ambiente conseguir me sentir no Japão daquela época, porem eu não sei se foi só comigo depois de um tempo eu não via a hora de terminar logo a historia principal.

This review contains spoilers

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