The bones of a great racing game are here, but the progression in this game is literally one of the most poorly designed I've seen in a long time. Polyphony was obviously hamstrung by their limited car list, but I shouldn't need to grind the Vitz championship like 8 times to get the money for other races.
My 20th attempt at a replay. I think this still holds up visually for a near launch ps2.. I do wish there were the shortened versions of tracks like in gt1 and gt2, since the championships feel too long for their own good. I've come to appreciate the car selection in this game, as I've learned to love jdm cars a lot more. Overall still fun to play, just too repetitious.
I'm not a huge racing game fan, but my dad was, and the Gran Turismo series has always been special as a game we played as a family. From completing cups, to license tests, B-Spec races overnight, or just racing against each other, this series was a childhood staple for me, and this game is what started that trend.
While old, and surpassed by its successors, Gran Turismo really started to pick up in the PS2 era, with excellent handling mechanics and a diverse roster of cars to use. It didn't hurt that there was a lot to do with those cars, from precision tuning, to racing them in a variety of scenarios. This franchise is a staple of the genre, and GT3 is where it really started to shine.
While old, and surpassed by its successors, Gran Turismo really started to pick up in the PS2 era, with excellent handling mechanics and a diverse roster of cars to use. It didn't hurt that there was a lot to do with those cars, from precision tuning, to racing them in a variety of scenarios. This franchise is a staple of the genre, and GT3 is where it really started to shine.