Reviews from

in the past


A decent vertical Gradius derivative.

Played this at a shmupmeet in 2012. The thing I remember most is the score multiplier being inversely proportional to remaining shields, with 0 shields providing the biggest multiplier at the expense of a constant alarm sound.

Interesting game design that's a bit reminiscent of Tatsujin and risk-reward system.

Don't know if I could dig deeper to like this, the enemy bullets have a flashing strobe effect and it's too hard to keep track of where they are. Hitbox also doesn't feel generous enough for the bullet waves they send at you.

Played two years ago. Don't remember much. Must later to give full thought.