Reviews from

in the past


As a metroidvania fan, this is one of the best ever made. Admittedly, my fascination with bugs pushes this over the top for me. Genuinely a must play.

Um jogo que tem como seu tema principal, o sacrificio. Não presenciei todos os finais, estou com o gamepass e sinto que não iria valer a pena fazer todos, mas o final que eu vi, é o que me leva a pensar isso. A falta de um senso de direção pode ser um pouco desgastante no inicio da jogatina, porém, após o primeiro mapa, você sempre busca explorar mais e mais aquela região, para fazer com que ele fique completo. O combate não tem nada de especial, nem os próprios ataques especiais. Os chefões desse jogo são incríveis, difíceis no ponto certo(as vezes até demais, te odeio parente perdido). A música é bem marcante e boa. Um jogo incrivel que deve ser experienciado por todos.

This review contains spoilers

Bug
Kill God ^-^

One of the coolest things that happens to us as individuals is how our opinions and feelings can change over time.

In 2019, I tried playing Hollow Knight for the first time and played quite a bit of the game, almost 10 hours, and although I was enjoying it, I wasn't captivated by the mystique that the game apparently had, like everyone else was. Fast-forward to 2024 and I start a new save from scratch and well... I think I finally understand the commotion...

Hollow Knight is one of the best games I've ever played and largely because an older (and more grumpy and tired, I admit) "me" simply sees games a little differently and has a much bigger baggage than the "me" from 5 years ago.

What I like most about Hollow Knight is how I see in it elements of several games that I love and are in my pantheon of favorites. For the first time, another metroidvania gives me the sensation of exploring the map of Super Metroid, with its twists and turns, with its dense areas, getting lost in the dark tunnels of Deepnest, being overwhelmed by the bees in the Hive, or stunned by the beauty and ambiance of Queen's Garden.

I love the game's slower pace, which demands much more from you but rewards you handsomely with each new boss.

Or even how visually, somehow, the game sometimes just feels like a 2D Bloodborne to me, oozing in visual style even though this style can indeed be somewhat monotonous and monochromatic at times. At least that brings a very unique consistency to the whole game, making all areas somehow part of the same world, regardless of the variations in temperature and height that the areas may have.

Or even how, in gameplay, it's something smooth, enjoyable to play, to move with the character, with a rich palette of tools to face enemies or simply wander through the vast map. Its combat strongly reminds me of a blend of Mega Man X with Mega Man Zero, or rather, the best of the combat from these two series in one game. And its fluid movement clearly reminds me of Alucard from Symphony of the Night.

Even though it brings me this collection of memories, Hollow Knight is still something with a strong, unforgettable identity, and rarely equaled in the genre.

It just doesn't get a perfect score because, in fact, sometimes the game just seems to waste a little of your time, the Stag Stations aren't enough, and sometimes the feeling of visual monotony can hit a bit. There's some flaws in its design too... You shouldnt have to equip a charm to see where you are on the map and you already have a button to use spells, it is RB/R1, Circle/B should be exclusively used to heal. But who knows if the game won't grow even more in my tastes over time? It certainly has the capacity for that. Hollow Knight is simply amazing all around afterall.


Exploring this world feels like embarking on an epic journey. The art and music are captivating, and the gameplay is challenging but rewarding. Sometimes it's easy to get lost, but the game design ensures you're never truly stuck. It's worth the adventure, despite its difficulty.

Es perfecto hasta el más pequeño detalle.

An amazing metroidvania: great world building, art, gameplay and music. It can be frustrating at times because it’s a hard game, but the reward is usually pretty good so stressing out is worth it. I felt a little bit lost at times, though I didn’t feel stuck at any point, so I’m really impressed with the game design because of that.

Hollow Knight stands at the peak of the Metroidvania genre as possibly one of the greatest blends of story and game play elements. The art style for the game is genuinely eye catching and the lore is deep in all the right ways. The lack of a forced order in which to carry out the gameplay was an outstanding choice on the part of the game devs.

Silly bug guy finds sword and kills god

esse jogo é lindo assim como suas músicas,uma obra de arte indie maravilhoso

Hollow Knight is one of those games that just gets nothing but praise from most people who play the game and for the most part, I agree, the game is fantastic, but it has a lot of flaws that hold it back from being incredible. The world is really incredible with such interesting lore, cares, and environments that rival some of the best in the game. This comes from both it's atmosphere and design which both come together to make a dark and complicated world. However, I felt as the game went on and the world opens up more and gets more complicated. This combined with the worst problem in the game, there are way too many blind jumps you need to make into enemies and spike pits, it's a really strange issue on an otherwise incredibly designed world. However, I think personally for me the aspect of the game I felt could had used more work are the bosses, there are some really incredible bosses but they all felt pretty similar with a lot of similar moves to one another and the same tactics to kill them all. There was no boss I thought was incredible, which is a bit disappointing since bosses really make Soulslikes for me personally. Overall, Hollow Knight is a fantastic game that everyone should try but one that can use a bit of tine tuning to really make the game special, I'm really hoping that Silksong is able to address these issues and make an even better game than this one.

It's incredible but I've hit a wall and am shelving it for a while with definite intention to return to it and beat this thing eventually. I made it doubly as long as I did in my first playthrough and loved every new bit of the world I got to see but I gotta take some time away

once i beat pantheon 5 silksong will come out

This game is one of bast 2D game I ever played

o MELHOR metroidvania ja feito na historia

i played ~8 hours of it a long time ago, but lost interest and could never come back to it...

Top 15 greatest game of all times

"No cost too great. No mind to think. No will to break.
No voice to cry suffering. Born of God and Void."
- The Pale King

(⑅ ´ཀ` ) In Hollow Knight, even the bugs have their own drama. Its hauntingly beautiful art to its precise combat, it's a game that demands both skill and patience. And then there's P5, the boss rush that feels like trying to solve a Rubik's Cube blindfolded & with 2 fingers – frustrating, confusing, and occasionally rewarding, but mostly just a headache-inducing puzzle. ( ꒦ິ ཀ ꒦ິ )

Such a great game with gorgeous and well-written world that was really satisfying to discover every corner of this world. Yet I haven't found all items/secret locations and didnt defeat all the bosses(finished at 84%) I still enjoyed the game and probably will master it someday🙏

P.s I hate fucking primal aspid

Provavelmente o melhor metroidvania. Música incrível e inimigos com visuais extraordinários.
LANÇA LOGO SILKSONG


Might be the best metroidvania.

RELEASE SILSONG PLEASE

Peak metroidvania.

Paso de escribir una Biblia para contar lo que todo el mundo ya ha dicho, muy bonito, mucho contenido, jefes jodidos, mucho lore y muchos bichos.

The game seems cool, but Damien likes it, so it is getting 3/5