A gorgeous little pixel art game that basically functions like a miniature Night in the Woods, and all it takes is one click on my profile to see how I feel about that game.
How We Know We're Alive is a short and sweet little melancholy adventure about guilt and nostalgia, and while it isn't exactly ESSENTIAL playing for narrative fans, I found it to be a solid experience with a good atmosphere and short but relatively poignant story. Other reviews here seem to be upset that the game advertising itself as a free hour long, melancholy point-and-click adventure is in fact a free hour long, melancholy point and click adventure. Not sure what other expectations you guys had, but I think the game does enough to function like a neat little bite-sized experience. If you want a longer (and better) version of this, by all means please go play the phenomenal Night in the Woods. But as for this one, I'd say its pretty cool for the price of Free-99.
How We Know We're Alive is a short and sweet little melancholy adventure about guilt and nostalgia, and while it isn't exactly ESSENTIAL playing for narrative fans, I found it to be a solid experience with a good atmosphere and short but relatively poignant story. Other reviews here seem to be upset that the game advertising itself as a free hour long, melancholy point-and-click adventure is in fact a free hour long, melancholy point and click adventure. Not sure what other expectations you guys had, but I think the game does enough to function like a neat little bite-sized experience. If you want a longer (and better) version of this, by all means please go play the phenomenal Night in the Woods. But as for this one, I'd say its pretty cool for the price of Free-99.
A lovely story about guilt and loss.
How We Know We're Alive has a wonderful atmosphere that does a great job at capturing the protagonist's loneliness and grief. I really loved the soundtrack, calming and kinda melancholy. It's short but I feel like it does a lot in its 30 minute playtime.
However, I feel like this could have been much more than it actually was. The plot is simple and yet the game feels the need to explain every notion in great detail, as if it was afraid the player wouldn't quite get the implications. In a way, this really ruined my experience - I think letting the player interpret and figure things out themselves would have been the better choice here.
How We Know We're Alive has a wonderful atmosphere that does a great job at capturing the protagonist's loneliness and grief. I really loved the soundtrack, calming and kinda melancholy. It's short but I feel like it does a lot in its 30 minute playtime.
However, I feel like this could have been much more than it actually was. The plot is simple and yet the game feels the need to explain every notion in great detail, as if it was afraid the player wouldn't quite get the implications. In a way, this really ruined my experience - I think letting the player interpret and figure things out themselves would have been the better choice here.