Reviews from

in the past


Imagine handling one of the scariest and most infamous real-life mysteries ever and making it a generic Slenderman clone.

Слабо, ну прям очень слабо, в игре нужно убегать от противников и бедствий, НО у персонажа блять стамины хватает на 4 метра а потом иди пешком чтобы восстановить её, ну это пиздец какой то, и так всю игру, ходи по пустым локациям и ищи ебаные записки, ахуенно, я чё в Slender: The Eight Pages зашёл поиграть, не ну это пиздец какой-то.

Boring walking sim snowy edition

if i was rating this for other people, i'd just refuse to rate it, but since i'm rating it for myself i get to do whatever i want!!!!!!!

the instant i realized what type of game this was, with its huge open level design and no guidance of substance, and making me read a map without giving me video game map superpowers, i just opened up a walkthrough and followed that

it's honestly a beautiful game, although for some reason my beefy machine struggled on the highest settings, yikes, but i'm just so prone to getting lost and frustrated in these types fo games that i had to give up right away

i'm vaguely familiar with the incident this is based off of, thanks to a podcast that talked about it once, so that was a neat little connection to the real world, although i doubt there's any weird shadow people wandering the mountains out there

or...?!

I usually like walking sims but this one wasn't for me.

Imaginad Firewatch pero peor en todo. Imaginad un mapa enorme, pero que nunca sabes donde estás. Imaginad unos enemigos casi invisibles que te matan de una ostia y que normalmente no te ves venir, pues cuándo la música avisa, están ya ahí a tu lado. También imaginad que no puedes saltar ni moverte demasiado rápido, si no te perderías esa opresiva atmósfera que se pierde a los 20 minutos y se cambia por hastío. Pues todo eso es Kholat.

Aunque la música está guay.