Reviews from

in the past


Okay, they weren't kidding when they called Kid Icarus hard! Fun little retro game, but wow, those controls are tough to get used to. Still, something charming about the whole pixelated angel fighting weird floating eyeballs thing.

Too vertical.
Also once I found out that if you miss shots some hidden value decreases I became to scared in my owm skin to play this game.

I think Kid Icarus occupies a similar place in Nintendo's library as Vampire Killer did for Castlevania. It's more obscure than Metroid, but both games were designed with the same engine. While Metroid was an attempt at a more open-ended design, Kid Icarus is more linear. On top of that, I think Metroid focuses slightly more on enemy designs to flush out its stages while Kid Icarus is a more difficult platformer. All in all I prefer Metroid to Kid Icarus, but despite some tedium, you can see that just as much effort went into this game.

You pretend to like games in the mid-eighties because it's all your had, but really they're pretty bad.

Perhaps the funniest difficulty curve to come out of Nintendo but you're never beating the allegations buddy


Felt like a fun melding of a few different NES platformers/action titles, kinda frustrating but very cute

Now I dislike eggplants even more

It gets good after you finally go through that hellish first level.

Poor Pit, destined forever to be Nintendo's other Twink. At least his debut game is pretty good too.

this guy got to be on Captain N: The Game Master. Did you?

This is fine enough but nothing special.

Influential and important, but... not something I enjoy playing. Kid Icarus: Uprising, on the other hand...

Probably the worst difficulty curve I've experienced. The first level is hell (both figuratively and literally) but after that it gets progressively easier. Not only due to you tanking more but the level design also gets more forgiving. Oh and the flying controls for the final level feel terrible. Other than that: Fun and cute platformer with some interesting mechanics

Kid Icarus (1986): Como juego no es gran cosa, pero me gusta pensar en él como un camino post-Súper Mario que nunca se terminó de explorar. No llega a metroidvania, ni es un plataformas particularmente destacado, pero como mezcla es curiosa . Contextualizado, está muy bien (6,20)

The prequel of my favorite videogame ever!

Kid Icarus is a weird one.

It's definitely the black sheep of the classic Nintendo line-up from 1986, while also combining a lot of things that made the other NES juggernaut great. It has the shooting combat of Metroid, the Dungeon exploration from Zelda, the platforming of Mario and some slighlt RPG elements.

In terms of tone is a weird one: it takes "inspiration" fro greek mythology while also adding hospitals, credit cards, eggplant magic, and an enemy that makes fun of the composers's nose (yes, that is real).

It was supposed to be this grand adventure at the time, but the tight release schedule led to harsh compromises the help of the Metroid developers, that miracolously stichted the game together with duct tape in the final month (even passing the winter holidays in the office with cardboard beds) and making the final sections of the game in like a day.

FOr that, this title has a lot of weird aspects about it, but also... that is what makes it stand out. Despite it's flaws, I argue that this oddities makes it for an interesting title that stood the test of time.

Try it if you can, it is a good time
(then maybe go try play Kid Icarus Uprising, the absolute incredible sequel)

Another Nintendo classic to tick off, Kid Icarus stars Pit as he travels through Angel Land to rescue the Queen Palutena from Medusa. While the story is minimal, I’ll give them honest credit for the presentation, the character sprites are a cut above what you may expect on the NES. The game mostly runs well and the enemy designs really delve into the Greek mythology the story runs with.

The game is like a mixture of Metroid and Zelda, there’s 3 main worlds, and each have 3 normal levels, then a dungeon. The main levels aren’t too bad, they go by pretty fast and challenge your platforming and shooting skills. The dungeons are more complex and honestly just confusing, and that sums up a lot of the experience. Confusing.

There’s a few crucial yet unexplained systems that are going to make things hell. This game is hard when you start with a single health bar, low damage and no items. You need to essentially grind to stand a chance. You can unlock power ups for Pit to make him extremely powerful, but you can’t use them in the dungeons.. which is where the bosses are.. it’s a weird balance that never quite hits right.

There’s a bit of fun to be had with the gameplay, it controls well, but the structure is like oil and water clashing.

The music’s pretty catchy, and the game goes by fast when you get going. But overall, I’m just abit confused with this one - 5/10

Seems like an evolution of Metroid, but you have to grind for everything(HP, strength, coins, even to face the final boss) which grows tiresome, specially in the beginning where you're very weak and have few weapons at your disposal. Also has missable itens which are needed to get stronger and get the best ending, definitely recommend a guide or a map, specially for the confusing dungeon levels.

Sin duda un clasico que todo el mundo deberia repasar, y mas con el contexto en el que se creó.

i cant say anything good about this game but i cant say anything bad

I played this because I'd never, EVER met someone who actually knew anything about the series before Uprising, and it's a perfectly serviceable NES game, marred mostly by 1-3 being the hardest level in the game (by no small margin).

It fits nicely with some other NES games in the category of being a snippet of gaming history that manages to still be more playable than not in the modern day.

While I played the original Kid Icarus on the NES, most of my tenure was spent playing it on the Wii virtual console. Often maligned as Metroid's deformed cousin, Kid Icarus is hard. Especially the first world, which was often a common breaking point that people failed to get past. God knows I stubbornly grinded my face against it for hours until I got to 1-4 and the game opened up. Figuratively and literally, the 4th levels of each world are dungeons where the Metroid comparisons come into play. Also the power curve of Pit through the game bears some similarities with Metroid.

Truth be told? I like Kid Icarus more than the original Metroid. It's linear, sure, but the tightness of the controls makes it feel good to play and unlike Metroid you won't spend the entire game getting lost. They really aren't comparable though. I think as far as platformers go on the NES, you can do a lot worse than Kid Icarus. I'd even call it "good".

Un juego bueno de plataformas, aunque la parte de los calabozos es algo frustrante o dibujas un mapa o miras una guía.

Really good. I loved the part where I exited the game and played something else.

don't remember where I first played this. Obviously reskinned Metroid 1 which I already didn't like

I hate Eggplants

A super solid platformer that I feel gets overlooked often for its jank, like honestly I’d give it a higher score if it wasn’t for those Labyrinth levels and the Eggplant Wizards, other than that I think it’s pretty good, not enough vertical platformers out there I feel like it’s a good way to shake up the gameplay of a genre that’s usually played horizontal


Los escenarios están bien, van evolucionando a la par que las mejoras de Icarus, pero los enemigos son siempre los 4 mismos y al final se hace repetitivo.

Not a good NES game by any stretch of the imagination.

one of the NES titles ever

I didn't play this until much later. I wonder what people thought back in the day. Clearly enough if the main character was in Captain N.