The visual design is sign-post clear, color choice eye-pleasing, and the level architecture is fun to navigate and encounter. The basic mechanics of digging and duping (its bread and butter simplest description) leaves a charismatic impression and is satisfying to pull off, any executive clunkiness aside. Otherwise, not a real video game.
Lode Runner plays more like a puzzle-platformer reimagining of Pac-Man than an evolution of 1980's Space Panic.
If it had either the more robust AI of the former or the cleverer scoring of the latter, it might've been more than a fun game of digital tag. The 100+ levels and simple yet intuitive level editor do wring a lot out of it at least.
If it had either the more robust AI of the former or the cleverer scoring of the latter, it might've been more than a fun game of digital tag. The 100+ levels and simple yet intuitive level editor do wring a lot out of it at least.
I think this is a really great way to play this game today:
http://loderunnerwebgame.com/game/
I certainly wouldn't recommend the NES version. It probably should be a separate listing entirely.
This is such a classic puzzle game that holds up brilliantly still. Many of these levels are devious requiring a mix of reflexes, quick thinking, planning, and also thoroughly learning how to manipulate enemy patterns. There are hundreds of levels and tremendous replayability because of the simple level editor.
http://loderunnerwebgame.com/game/
I certainly wouldn't recommend the NES version. It probably should be a separate listing entirely.
This is such a classic puzzle game that holds up brilliantly still. Many of these levels are devious requiring a mix of reflexes, quick thinking, planning, and also thoroughly learning how to manipulate enemy patterns. There are hundreds of levels and tremendous replayability because of the simple level editor.