Reviews from

in the past


Mario Party 1 sucks but it sucks for everyone :). The video game that proves a pain shared is truly a pain lessened. The pain still hurts regardless tho

the mini-game overview music is banging

Playing a random Mario Party game each month this year and wow what a funny one to start with! It's not good!


It's a pretty fun game to play. The music is great, graphics is pretty good also.

The original Mario Party remains my favorite despite being behind in several aspects compared to just about all the other games in the series which built upon the formula and improved via quality of life additions throughout the years. This is the game were friendships were made and were friendships could end in a blink of an eye.

Board and mini-game design were very good despite being Nintendo's first foray in the mini-game board game genre which was basically unexplored at the time. I have a ton of fond memories playing this with friends and destroying Nintendo 64 controller sticks to come out on top in certain minigames. Star reward system was not the best and it made for some unfairness at the end of each board but all the while created hilarity between sessions.

I don't remember this one which probably means I didn't like it as much as I liked two.

Skill
Strategy
Luck

These are the 3 core pillars every Mario Party game attempts to balance themselves around. Skill is required to win the majority of minigames, which will help give players massive coins leads to help them afford stars (and in later games, items). Strategy is required for the board game element. Players need to make smart decisions in order to traverse these perilous landscapes littered with spaces that can do good or ill when landed upon. Luck is the x-factor element that keeps everyone on their toes. It's when a player lands on Chance Time and has the ability to change the tides of battle in an instant. The final outcome is rarely predictable when everyone is playing their A game.

Everyone has a different idea on how important these cores are to the overall party experience. Some will insist that Mario Party is best as a vehicle for schadenfreude and little else, while others only desire the minigames and dislike any level of luck. Like most multiplayer titles, Mario Party only thrives when you're playing with the right people. People that can all agree on what makes for a fun party game. For me and my friend group, all three core pillars are equally important. A player's talent for sweeping minigames, knowledge for board traversal, and ability to go with the punches should all be rewarded in roughly equal regards. When one element is underplayed, or missing altogether, the whole experience tumbles.

Considering it was one of the first party games of its kind, I won't blame the developers at Hudson Soft for not striking this balance perfectly. What I will blame them for is making a utterly dull and uneventful title. Mario Party 1's largest issue is the lack of player agency. With boards that are mostly linear, and a complete lack of items to use, players rarely get to make an actual decision during the board game element. Most turns amount to each player rolling the dice and accepting whatever outcome the game gives them. It's a very hands-off experience where laughter and boasting in later Mario Party games is replaced by dead air. When you end up screwing over your buddy, you're rarely able to say you intended to do so. This lack of agency is compounded on by two of MP1's unique spaces. One is a 50/50 where you are either given an extra roll or have your next turn taken from you. Removing a player's turn should never be a punishment in a party game. All it accomplishes is removing one of the players from the antics and likely leading to them losing interest. The other space, Solo Minigame, is even worse. Does the idea of watching one of your friends play a minigame you and your other buds have no say in sound enticing? Regardless of the outcome, it's another element that distances the non-participants away from the game. Despite games of MP1 wrapping up quicker than most later installments, they often feel longer thanks to having so much downtime where no one, not even the current turn's player, feels like they're making a meaningful difference.

So the board element is a dud, but that still leaves us with 50 minigames. Sadly, this has got to be the most uneven batch of minigames I've ever played. Far, far too many of these games are unbalanced to a comical degree, making many of these a hopeless battle for one or several players. Perhaps it adds to the toxic chaos so many people believe to be the point of Mario Party, but I'd rather the cheering and screaming be from players actually outplaying eachother and not just from being given an unfair advantage. If you need an example of how dire some of these minigames are, one of them is a 1 vs 3 game where the one player picks a pipe to send a chest of coins down, hopefully onto themselves, while the three other players just... watch. That's the whole minigame.

One interesting element to the minigames is how rewards for winning vary depending on the minigame. Some minigames have a set reward for winning, while others let player earn bonus cash by collecting coins during the actual minigame. Some minigames will even punish losing players by taking away coins. It's unique, but let down by the previously mentioned selection of minigame. It's bad enough to loose at a poorly designed minigame but it stings even more when the game actually takes coins away from you as if you had any say in the matter.

Really, outside of the short length of most board playthroughs and the overly simplistic board elements meaning you don't have to explain much to a newcomer, there's very little to raise this game beyond trash status. If Mario Party 2 didn't immediately improve upon this game's foundation to a legendary degree I'd probably be even less forgiving of this game's faults. At least it lead to some great games down the line.

They real reason people got blisters is from facepalming at the fact the shark only appears in one minigame

this is where games started to transition from brutal tests of skill/attrition to just RNG. it's fine to let parents beat their kids, Nintendo. i would have turned out better if so

pretty good, boring compared to 2

Admittedly never went back to this once the sequels started happening, but I do have good multiplayer memories regardless.

you know how this game had the mini games that hurt your hands? because in order to rotate the control stick fast enough you had to use your palm? i did this. i did this a LOT. and it HURT!!! but you know what??? i could've STOPPED. i could've NOT DONE THAT. but i DID!!! BECAUSE I WANTED TO WIN!!! I think that makes this game pretty good.....

This was made to make children angry at each other. Also I'm just not super into board games in general, even with minigame collections.

I really liked those gloves though.
Mini game island is also an abstract, good vibe.

even though this game is fucking incredible, it caused me a some broken joysticks and calluses on my hands

Probably my least preferred Mario Party of the traditional style (1-8)

A lot of the minigames have a sluggish, janky feeling to the controls that stop them from being as fun. Lots of waiting while someone plays a solo minigame that extend the game's length way longer than needed. All the good minigames are taken and put into the sequel with a cleaner experience.
Most maps have path blockages or hazards that feel out of your control and just make it annoying to take your turn. Weird mushroom hazard space that acts as a "Go Again" or "Miss Your Next Turn" that sucks watching someone get and sucks getting.

Still a great party game though, worth a play with friends

mickey's dick smasher except i feel nothing

I'm really charmed by this game but the lack of items and the goddamn control stick rotating mini-games hold it back.

I put a lot of time into the Mario Party series this year and the original is good. It certainly is RNG and has so many times I was flipping out, but I enjoyed it nonetheless.

7.0/10

Map rankings:

1. Wario’s Battle Cannons- 8.9
2. Bowser’s Magma Mountain- 8.8
3. Eternal Star- 8.7
4. Peach’s Birthday Cake- 8.2
5. Yoshi’s Tropical Island- 8.0
6. D.K.’s Jungle Adventure- 7.6
7. Mario’s Rainbow Castle- 7.2
8. Luigi’s Engine Room- 6.7


I only needed to play this game to understand that I really don't like this series or style of game. Why at every social function as an adult some fucker wants to play Mario Party?

Que nostalgia jogar esse Mario Party. Aluguei muito na época que foi lançado, joguei muito e não sei pq mas eu tinha pra mim que esse Mario Party era ruim, mas rejoguei todos os tabuleiros e acho que esse jogo acerta em muitas coisas que ficaram ruins nos mp seguintes. Tem vários mini games que não ganha apenas o primeiro colocado e este mp depende muito mais da sorte, isso jogando com pessoas de níveis diferentes acaba sendo muito mais divertido, deixa mais equilibrado, pois não basta ser bom nos mini games pra ganhar no final. Me diverti muito jogando.

Every board is either too boring, or flat out awful. Usually when a mario party game has bad boards the minigames pick up the slack. That being said, MP1 easily has the worst minigames in the series.

Despite all of this... I love the chaos this game creates and would gladly play it anytime LOL

Best played with 3 friends. Mini games have good variety but overall theres a fair amount of RNG