Reviews from

in the past


Played this game purely because it's a Treasure title. To be fair it is a solid platformer. It's kinda like a Ronald McDonald Mega Man game, but not as intuitive. Enemies take way too may "Magic blasts" to kill. It's like if you're playing Mega Man and you had every single enemy took about 15 buster pellets to kill. It gets old really fast and ruins the pacing of the game.

One of the most "Treasure" things about this game are the visuals. This one of the best and most colorful looking games on the Genesis, and not just in artstyle but also design. I love how whacky and fever dream-y all the worlds and enemy designs are in this game. There's also some uhhhh "questionable" enemy designs that you could call a product of it's time. Crazy how McDonalds back it though.

There are some really cool setpieces in the game that were easily the best parts. But the final levels and the final boss were just awful that it left a bad taste in my mouth.

If anything, this is just a showcase for Treasure to prove how visually pleasing they always make their games. Otherwise from a gameplay standpoint, it's a pretty barebone platformer.

"McDonald's theme.mp4"
A única coisa estranha é que os seus amigos e os chefes quererem comer cristais.

About as "normal" as you're going to get with a Treasure game. It's a standard left to right platformer with the only real gimmick being that you have to let yourself take damage to get an opening on some of the game's bosses. The space music also absolutely slaps. I wouldn't consider myself a big fan of Treasure (at least not as much as some people seem to be), but whether you're a fan of the company and their approach or not, I think this is worth a play if you want a breezy traditional platformer to kill a couple hours with.

Surprisingly solid for what it is, full of that classic Treasure charm. Mechanically it's very simple but the levels change things up enough to keep it interesting for at least one playthrough.

I see no reason why a short McDonald's tie in game should be as good as it is. I mean it's not perfect or even anything to right home about; besides the music being pretty alright and some genuinely good level design for it's era, but it's far too easy and I felt like there was a little too much going on visually at times so where I started getting a headache. I think having the novelty of playing a McDonald's video game that isn't a horrible slap dashed togather waste of time is enough for me to say it's at least worth a look but other then that it's really nothing special.


lembro até hoje de jogar isso na escola, numa tarde chuvosa de 2008, um dos últimos dias de aula e a professora levou um videogame e esse jogo, simplesmente mcdonalds the game kkkkkkkk

say what you want about mcdonalds but its possible we have them and their delicious nuggets to thank for mischief makers and much more.


... As a game this definitely has that Treasure feel. Loved seeing the visual and sonic similarities with Light Crusader, curious to dive into Mischief Makers next!

Visually there was just so much going on in later levels that it was kinda hard to get my bearings, but you can tell they had a lot of fun putting all the setpieces together. The treasure ship with all the doors leading to treasure boxes, money flying out which doesn't have too much of a use, all the little arcade-y one off mechanics... the crazy backgrounds in the space level. Idk. Just a really goofy game that is funny to think exists



Well folks, I gotta admit, I did not have "the licensed McDonald's game that was also the first game they ever developed is actually one of the stronger titles in the Treasure lineup" on my backloggd.com bingo card.

Treasure put poor Ronald through some true eldritch horror nightmare scenarios here.

I grew up during an era where McDonald's was still aggressively targeting children with their marketing. It was a time when Ronald was able to coexist with a wide cast of kid friendly characters, like Birdie the Early Bird, Captain Crook, the Fry Kids, Grimace, and of course... Goblin. By 1993, McDonald's was so comfortable pushing their slop on America's youth that they partnered with Sega to produce a Ronald McDonald platformer. It's a well-known fact that Sega contracted Treasure to develop McDonald's Treasure Land Adventure as the studio's first game, a sort of "one for you, one for us" deal to get Gunstar Heroes made. At face value, this seems like a purely business driven arrangement at both ends, but it resulted in a licensed game based on a trash fast food chain that is way better than it ever had any right to be.

Now, I have the constitution of an emaciated Victorian orphan, but I knew if I was going to play McDonald's Treasure Land Adventure for the first time since I was a child - on actual hardware no less - then I'd need to do this right. I ordered myself a large fry, a Big Mac, a Fillet-O-Fish, and washed it all down with a Grimace shake. This misadventure ended with me being hospitalized. My lawyers have advised me to not make any direct accusation against the McDonald's corporation for what is assumed to be a horrible case of food poisoning, so I will say strictly as a matter of opinion that you should not drink the Grimace shake. Not fucking once.

Treasure Land Adventure is a fairly short and easy game, consisting of only four levels and lacking much mechanical depth. It's designed for children, so this almost goes without saying, but it's lousy with that Treasure charm and is so tightly designed that I found myself having just as much fun with it as a 35-year-old. In true Treasure fashion, each level consists of several strung together set-pieces, so there's no shortage of variety despite the overall lack of level theming. Enemies smack of that unique Treasure aesthetic, too, and are so at odds with the visual design of Ronald McDonald and his friends that it's comical - in a lot of ways, this is a Treasure-ass Treasure game and the bits and pieces related to the McDonald's brand feel kind of slapped on. But it all works despite this; a testament to Treasure's creativity and talent.

All of Ronald's friends are here, and most must be saved from certain peril. Well, except for the Hamburglar. You just find that little fuck hanging out in a hidden room, and he has the audacity to shake you down for your jewels. Worst part of the game. I was so mad having to look at that little freak. Get the hell out of here! Asking me for a handout, like I owe him something? Do I look like a charity case? Does Ronald McDonald look like a chump to you??

Once Ronald collects all four parts of the treasure map and ascends to the moon - nearly stranding himself and all his friends on the surface in the process - he reveals that he never really cared about the treasure and has no desire for money (a lie.) The whole reason this game exists was so Ronald could sell kids a full price product that in turn acted as an advertising vehicle for his garbage food. A vicious marketing cycle that preyed on the young and, apparently, the old as well. The McDonaldland characters have been roused from their years long slumber, existing now as a means to exploit nostalgia for profit. You might think the Grimace shake is for kids, but it's not... It's for you, the very person who Treasure Land Adventure was for in 1993. You've grown, but your cash spends the same.

Roughly two hours after the credits rolled, I felt the first intense twinge of pain in my stomach. Their poison worked its way through my body [personal opinion, not legally actionable], leaving me weak and deformed. Though I lay here recovering, the wheels of vengeance already roar with life, their fury powering an infernal engine called 'revenge'.

Tell Grimace I lived.

A more-than-competent platformer with fun mechanics and levels and great graphics and music. There are a few headscratchers like having to take damage to make bosses vulnerable, and the difficulty settings could have been ironed out a little better (Normal is incredibly easy and Hard is annoying as hell because it just gives enemies more HP), but it's generally not a bad way to spend a few hours.

played it as a kid and seeing Cartuchito I had to bring those memories back.

McDonald's is the place to rock
It is a restaurant where they buy food to eat
It is a good place to listen to the music
People flock here to get down to the rock music
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
McDonald's will make you fat
They serve Big Macs
They serve Quarter-Pounders
They will put pounds on you
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
McDonald's hamburgers are the worst
They are worse than Burger King
A Big Mac has twenty-six grams of fat
A Quarter-Pounder has twenty-eight grams of fat
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock on London
Rock on Chicago
Wheaties, breakfast of champions




Which game itself it's alright for Treasure's second game
and YES EAT MC DONALD M REAL HUMAN M NOT FACE LESS ROBOT CORPORATION M HAVE REAL FEELINGS TOO

McDonald's Treasure Land Adventure is a Sega Genesis classic that reminds me of a time when going to McDonald's was a treat. The salty fries, crunchy McNuggets, different themed resturants, the toy I'd get when I opened my Happy Meal, the delicious McDonald Land cookies they desperately need to bring back, and lastly seeing Ronald & friends were all what made eating at McDonald's a joyous expirence. McDonald's used to be a happy place during a happy time before they modernized it making most resturants look like a soulless husk of what they used to be. I could go on about my McDonald's nostalgia, but we're not here to talk about a supersized corporation. We're here to talk about a video game using characters made by them. That game being McDonald's Treasure Land Adventure made by the one & only Treasure.

You play as Ronald McDonald who is on a mission to find all the pieces of a map that will lead him to some treasure, hence the name of the game. As far as the gameplay goes, its a pretty simple platformer. You'll run, jump, and climb across the platforms to move onto the next level. At the end of each world, you will fight a boss. You might be wondering, How does Ronald fight enemies? Does he feed them an endless supply of big macs? Nope, he uses magical wizard powers that I did not know he was capable of. A missed opportunity from Treasure, but I digress.

As a platformer and as the first game that Treasure created, its decent. It's no Mario but as far as platfomers & licenced games go around the time this game released, I'd say its one of the better ones. It doesn't overstay its welcome and its relatively easy compared to a majority of games made during the 4th generation of consoles.

In conclusion, I had a fun time playing through it. It may not have anything on Treasure's later games like Gunstar Heroes, Sin & Punishment, and Ikaruga, but its an interesting title in their catalogue definitely worth playing.

"Treasure developed a licensed McDonald's platformer" sounds like something a crazy person made up, but it's true. The first level is promising, with some fun grappling hook style mechanics... but oh man does it go south from there. Shout out to the level full of racist caricatures. Also the final boss requires you to take damage in order to deal damage to it. Insane!

The story goes like this:

Treasure approached Sega so they could make games on the Mega Drive since they were striving to create fast-paced titles that simply could not exist on either the Super Nintendo or the PC-Engine.

Sega told them sure, but as a trial, they assigned them to develop a game based on Ronald McDonald's, a petition made by McDonald's themselves after seeing how well the Sega Genesis was doing in both the American and European markets. And so, Treasure made this.
Sega was so pleased with the result that not only did they allow Treasure to release Gunstar Heroes as their first game (which was basically their main project at the time), but they even gave Treasure carte blanche to release whatever they wanted in their system.

If this story wasn't proof of this game's quality, I honestly don't know what it is.

You could tell Treasure was trying to find their identity at this time; tons of ideas will later be implemented in their future games, especially Dynamite Headdy, with its similar use of the color palette and scenery. The mechanics are super simple, but the level of design makes up for it. The variety of situations in every stage will also become a vital part of the company's identity.

Also, say what you will about this game, but that one scene with the rabbit ballerinas dancing Swan Lake by Tchaikovsky is absolute peak gaming.

Decent licensed game. It's on the easier side of Treasure's catalog.
Starts, teaches you the basics, the platforming does some fun and interesting things, the level design does some fun and interesting things, the boss fights do some fun and interesting things, and ends pretty quickly.
Overall it's no Gunstar Heroes, but does have the signature Treasure feel to it.

Nunca vuelvo a dudar de Treasure, pensé que iba a ser un juego bien meh de plataformas por la licencia y me encontré con uno de los mejores juegos de plataformas que Sega Genesis puede ofrecer. (No volver a juzgar un juego por tan tonto que sea la premisa y mas si es de una licencia de comida)

Treasure haciendo algo basado en McDonald's que resulta ser mejor que sus hamburguesas cagada