Reviews from

in the past


"McDonald's theme.mp4"
A única coisa estranha é que os seus amigos e os chefes quererem comer cristais.

About as "normal" as you're going to get with a Treasure game. It's a standard left to right platformer with the only real gimmick being that you have to let yourself take damage to get an opening on some of the game's bosses. The space music also absolutely slaps. I wouldn't consider myself a big fan of Treasure (at least not as much as some people seem to be), but whether you're a fan of the company and their approach or not, I think this is worth a play if you want a breezy traditional platformer to kill a couple hours with.

Surprisingly solid for what it is, full of that classic Treasure charm. Mechanically it's very simple but the levels change things up enough to keep it interesting for at least one playthrough.

I see no reason why a short McDonald's tie in game should be as good as it is. I mean it's not perfect or even anything to right home about; besides the music being pretty alright and some genuinely good level design for it's era, but it's far too easy and I felt like there was a little too much going on visually at times so where I started getting a headache. I think having the novelty of playing a McDonald's video game that isn't a horrible slap dashed togather waste of time is enough for me to say it's at least worth a look but other then that it's really nothing special.

lembro até hoje de jogar isso na escola, numa tarde chuvosa de 2008, um dos últimos dias de aula e a professora levou um videogame e esse jogo, simplesmente mcdonalds the game kkkkkkkk


say what you want about mcdonalds but its possible we have them and their delicious nuggets to thank for mischief makers and much more.


... As a game this definitely has that Treasure feel. Loved seeing the visual and sonic similarities with Light Crusader, curious to dive into Mischief Makers next!

Visually there was just so much going on in later levels that it was kinda hard to get my bearings, but you can tell they had a lot of fun putting all the setpieces together. The treasure ship with all the doors leading to treasure boxes, money flying out which doesn't have too much of a use, all the little arcade-y one off mechanics... the crazy backgrounds in the space level. Idk. Just a really goofy game that is funny to think exists



Well folks, I gotta admit, I did not have "the licensed McDonald's game that was also the first game they ever developed is actually one of the stronger titles in the Treasure lineup" on my backloggd.com bingo card.

Treasure put poor Ronald through some true eldritch horror nightmare scenarios here.

I grew up during an era where McDonald's was still aggressively targeting children with their marketing. It was a time when Ronald was able to coexist with a wide cast of kid friendly characters, like Birdie the Early Bird, Captain Crook, the Fry Kids, Grimace, and of course... Goblin. By 1993, McDonald's was so comfortable pushing their slop on America's youth that they partnered with Sega to produce a Ronald McDonald platformer. It's a well-known fact that Sega contracted Treasure to develop McDonald's Treasure Land Adventure as the studio's first game, a sort of "one for you, one for us" deal to get Gunstar Heroes made. At face value, this seems like a purely business driven arrangement at both ends, but it resulted in a licensed game based on a trash fast food chain that is way better than it ever had any right to be.

Now, I have the constitution of an emaciated Victorian orphan, but I knew if I was going to play McDonald's Treasure Land Adventure for the first time since I was a child - on actual hardware no less - then I'd need to do this right. I ordered myself a large fry, a Big Mac, a Fillet-O-Fish, and washed it all down with a Grimace shake. This misadventure ended with me being hospitalized. My lawyers have advised me to not make any direct accusation against the McDonald's corporation for what is assumed to be a horrible case of food poisoning, so I will say strictly as a matter of opinion that you should not drink the Grimace shake. Not fucking once.

Treasure Land Adventure is a fairly short and easy game, consisting of only four levels and lacking much mechanical depth. It's designed for children, so this almost goes without saying, but it's lousy with that Treasure charm and is so tightly designed that I found myself having just as much fun with it as a 35-year-old. In true Treasure fashion, each level consists of several strung together set-pieces, so there's no shortage of variety despite the overall lack of level theming. Enemies smack of that unique Treasure aesthetic, too, and are so at odds with the visual design of Ronald McDonald and his friends that it's comical - in a lot of ways, this is a Treasure-ass Treasure game and the bits and pieces related to the McDonald's brand feel kind of slapped on. But it all works despite this; a testament to Treasure's creativity and talent.

All of Ronald's friends are here, and most must be saved from certain peril. Well, except for the Hamburglar. You just find that little fuck hanging out in a hidden room, and he has the audacity to shake you down for your jewels. Worst part of the game. I was so mad having to look at that little freak. Get the hell out of here! Asking me for a handout, like I owe him something? Do I look like a charity case? Does Ronald McDonald look like a chump to you??

Once Ronald collects all four parts of the treasure map and ascends to the moon - nearly stranding himself and all his friends on the surface in the process - he reveals that he never really cared about the treasure and has no desire for money (a lie.) The whole reason this game exists was so Ronald could sell kids a full price product that in turn acted as an advertising vehicle for his garbage food. A vicious marketing cycle that preyed on the young and, apparently, the old as well. The McDonaldland characters have been roused from their years long slumber, existing now as a means to exploit nostalgia for profit. You might think the Grimace shake is for kids, but it's not... It's for you, the very person who Treasure Land Adventure was for in 1993. You've grown, but your cash spends the same.

Roughly two hours after the credits rolled, I felt the first intense twinge of pain in my stomach. Their poison worked its way through my body [personal opinion, not legally actionable], leaving me weak and deformed. Though I lay here recovering, the wheels of vengeance already roar with life, their fury powering an infernal engine called 'revenge'.

Tell Grimace I lived.

Treasure never misses. I think this games existence is really funny. Treasure, the devs that would go on to make some of the greatest games of all time, working on a game based around goddamn mcdonalds of all things. And on their signature platform, no less. Naturally, the game is good. It is extremely colorful and full of all the tech tricks you would expect from a treasure production, with a soundtrack that's also above average. The game looks and plays like a sort of prototype dynamite headdy, as the same concepts of grappling to climb platforms are in both games. There's also a weird bonus puzzle game that you can play ronald mccolumns. My only real gripe with the game is it is a bit too easy. You can tell that Treasure was kinda phoning it in with the actual level design compared to their other games, plus I'm sure the target audience is a lot lower than their normal audience so they nerfed the difficulty a lot. Makes this game an interesting curiosity and a decent platformer but nothing really masterpiece-worthy like treasures other games. Overall, it's solid.

Joguei o jogo por está Maratonando os jogos da treasure e me surpreendi o quão divertido e até desafiador esse jogo pode ser.

What a difficult children's game. Great music though.

This was a pretty wild journey, and while I've played a handful of Treasure games there's still something about their idea of spectacle that is constantly disarming. I guess it's a pretty basic platformer all told, but aside from a few moments of frustration [in particular the penguin ship stage] I had a good time with the weird places it would go. I don't know if I liked the game, but I'm glad I played it? It has some truly weird ideas, and even the ones I didn't like were somehow still exciting to encounter, like the puzzle minigame [why is that there?].

The other licensed Genesis game I played semi-recently, Garfield: Caught in the Act, is more typical of what I expect in licensed games--dull, occasionally not well thought out, possibly cheap. This isn't Capcom-Disney good but I will take a thousand more of these strange hallucinations over another Garfield. What on earth was that dancer part in the train level?

As Treasure's first outing, it's really ambitious and unhinged, yet not always in ways that contribute to a good game. The presentation value and setpieces are top-notch, as is to be expected, but the platforming is hit and miss. Everything about this game's level design is insanely gimmicky, and the low points really do drag the game down.

The difficulty is also designed like complete ass. Normal makes you take lose 2 gems per hit, and enemies just take forever to kill. It doesn't feel naturally difficult, it just tests my patience. But alternatively, Easy mode might honestly be the most pathetic challenge of any 16-bit game that isn't edutainment. Everything dies in 1 hit (expect for bosses and like, 2 enemies in the last level), you get an overload of health and 1-ups, and bottomless pits always give you the balloon, which lets you downright delegitimatize entire portions of the game. It's insane. It makes sense given the target audience of a kids game, but it's so jarring that the next difficulty upwards is as unfun as it is.

Lastly, this game's similar to Wonder Boy in Monster World in that it's a fairly harmless game that has a single really bad racial caricature out of nowhere in a jungle level. Even for the time this released, it feels extremely sleazy and out-of-place. Easy mode skips the portion of the level it appears in, thankfully(?)

Overall I don't really know how to feel about this game. I really disliked my first run on normal, but liked easy mode a lot better if just so I could soak in all the batshit moments it throws at you. Even if the gameplay doesn't appeal to you, I'd recommend running through it on Easy just to experience the sounds and sights.

there are much better mcdonald's games out there

played it as a kid and seeing Cartuchito I had to bring those memories back.

McDonald's is the place to rock
It is a restaurant where they buy food to eat
It is a good place to listen to the music
People flock here to get down to the rock music
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
McDonald's will make you fat
They serve Big Macs
They serve Quarter-Pounders
They will put pounds on you
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
McDonald's hamburgers are the worst
They are worse than Burger King
A Big Mac has twenty-six grams of fat
A Quarter-Pounder has twenty-eight grams of fat
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock 'n' Roll McDonald's
Rock on London
Rock on Chicago
Wheaties, breakfast of champions




Which game itself it's alright for Treasure's second game
and YES EAT MC DONALD M REAL HUMAN M NOT FACE LESS ROBOT CORPORATION M HAVE REAL FEELINGS TOO

McDonald's Treasure Land Adventure is a Sega Genesis classic that reminds me of a time when going to McDonald's was a treat. The salty fries, crunchy McNuggets, different themed resturants, the toy I'd get when I opened my Happy Meal, the delicious McDonald Land cookies they desperately need to bring back, and lastly seeing Ronald & friends were all what made eating at McDonald's a joyous expirence. McDonald's used to be a happy place during a happy time before they modernized it making most resturants look like a soulless husk of what they used to be. I could go on about my McDonald's nostalgia, but we're not here to talk about a supersized corporation. We're here to talk about a video game using characters made by them. That game being McDonald's Treasure Land Adventure made by the one & only Treasure.

You play as Ronald McDonald who is on a mission to find all the pieces of a map that will lead him to some treasure, hence the name of the game. As far as the gameplay goes, its a pretty simple platformer. You'll run, jump, and climb across the platforms to move onto the next level. At the end of each world, you will fight a boss. You might be wondering, How does Ronald fight enemies? Does he feed them an endless supply of big macs? Nope, he uses magical wizard powers that I did not know he was capable of. A missed opportunity from Treasure, but I digress.

As a platformer and as the first game that Treasure created, its decent. It's no Mario but as far as platfomers & licenced games go around the time this game released, I'd say its one of the better ones. It doesn't overstay its welcome and its relatively easy compared to a majority of games made during the 4th generation of consoles.

In conclusion, I had a fun time playing through it. It may not have anything on Treasure's later games like Gunstar Heroes, Sin & Punishment, and Ikaruga, but its an interesting title in their catalogue definitely worth playing.

"Treasure developed a licensed McDonald's platformer" sounds like something a crazy person made up, but it's true. The first level is promising, with some fun grappling hook style mechanics... but oh man does it go south from there. Shout out to the level full of racist caricatures. Also the final boss requires you to take damage in order to deal damage to it. Insane!

The story goes like this:

Treasure approached Sega so they could make games on the Mega Drive since they were striving to create fast-paced titles that simply could not exist on either the Super Nintendo or the PC-Engine.

Sega told them sure, but as a trial, they assigned them to develop a game based on Ronald McDonald's, a petition made by McDonald's themselves after seeing how well the Sega Genesis was doing in both the American and European markets. And so, Treasure made this.
Sega was so pleased with the result that not only did they allow Treasure to release Gunstar Heroes as their first game (which was basically their main project at the time), but they even gave Treasure carte blanche to release whatever they wanted in their system.

If this story wasn't proof of this game's quality, I honestly don't know what it is.

You could tell Treasure was trying to find their identity at this time; tons of ideas will later be implemented in their future games, especially Dynamite Headdy, with its similar use of the color palette and scenery. The mechanics are super simple, but the level of design makes up for it. The variety of situations in every stage will also become a vital part of the company's identity.

Also, say what you will about this game, but that one scene with the rabbit ballerinas dancing Swan Lake by Tchaikovsky is absolute peak gaming.

Decent licensed game. It's on the easier side of Treasure's catalog.
Starts, teaches you the basics, the platforming does some fun and interesting things, the level design does some fun and interesting things, the boss fights do some fun and interesting things, and ends pretty quickly.
Overall it's no Gunstar Heroes, but does have the signature Treasure feel to it.

Nunca vuelvo a dudar de Treasure, pensé que iba a ser un juego bien meh de plataformas por la licencia y me encontré con uno de los mejores juegos de plataformas que Sega Genesis puede ofrecer. (No volver a juzgar un juego por tan tonto que sea la premisa y mas si es de una licencia de comida)

Treasure haciendo algo basado en McDonald's que resulta ser mejor que sus hamburguesas cagada

Fun in its ambition and variety, something Treasure would make themselves famous for following this game, but also sloppy in a lot of places. The fact that this game has a power-up for surviving bottomless pits feels like a last-minute balance decision, and fun is often interrupted by moments that feel unfair or too precise. Still, it's all worth it for this thing. The fact that the fight against this thing plays while "Produced by Treasure" appears in the end credits certainly says something about where this company was headed.

One of Treasure's first two games, this one with various similarities to Dynamite Headdy, one of my favorite games of all time. Pretty obviously less refined, but most of the things about it I just adore are here as well in some smaller form. Definitely worth a try.

The McDonald's licensing adds further to the usual unhinged Treasure antics, and the end result feels genuinely like a fever dream. Had lots of laughs with friends about the absurdity of it all, particularly Ronald's sprites. Why the fuck are his legs like that?


There is genuinely no reason for a McDonald's game to be this good.

This game starts off as a pretty solid, easy kid's platformer type of game. And that's what you'll get early on. It is decent, not especially engaging but I am going to bet if I was the age of the target audience (young kids who'd want a McDonalds liscensed game) it wouldn't be so bad, nonetheless I would say after a while this game gets really grating? The thing is the game never gets hard, pits can be defeated with balloons which can even be strategically used to skip large parts of the stages even, but at times it just kind of adds in some obtuse stage design or gimmicks. For example, the brief ship level with the penguins actually confused me for a bit, and had me trying other stuff until I realized you were supposed to platform to the right (which looks the same as the left, which is death if you go that way). The end result is spending some minutes dwadling around while not in any realistic danger. especially since health pickups are impossibly common in this game.

In general this game feels very reliant on "gimmicks", in the sense that the platforming very rarely evolves beyond the simple and so instead it is spiced up with some gimmick that the game feels like it adds more to it, like having sumo wrestlers that stomp down and cause the track platforms it is on to be angled differently. This doesn't actually change up gameplay, it's the same simple jumps to do them, so it didn't do much for me. Boss fights in this game are also weird? You need to deliberately get hit by one of their attacks so they can suck up your life, then attack them while they chew the life gem after attacking, and frankly this mostly leads to fights becoming dragged out. It's nearly impossible to actually die to any of them except for the final boss since their patterns are simple and they spawn enemies that drop health (otherwise they could become unbeatable easily), so you just wait for the attack and sometimes only get a few hits. The final boss is frustrating because they set it up so if you mess up his easy pattern, you nearly unavoidably lose half your health, necessitating either grinding health to win or dying if you make more than a single mistake. It's still fairly easy, but it is annoying to die in this way and since the fight isn't super clear at first it will be a "gotcha!" at first.

Graphically the game is solid, but for some reason this music just absolutely slaps? Must be that Treasure power. The final boss theme is way too intense for the puzzle boss fight, the stage music all bop with some of the moon stages bein' reeeeal funky, this was by far the best part of the game, maybe this should have just been a McDonalds album. Also, for some reason this game just. Has racist caricatures?? What?

I know some people got nostalgic memories for this but gotta say I wouldn't recommend this one.

One of a heap of licensed cash-grab platformers released in the 90s, notable now only because it was developed by beloved team Treasure.

As licensed platformers go, it’s not terrible! There is the occasional fun design idea (the last boss fight is fairly inspired), and the presentation is pretty solid; it’s just that the controls are, overall, pretty clunky, and navigating the maze-like and enemy-ridden levels can feel like a chore.