No series filters me quite like Mega Man. I'm already a hater of how lives are implemented in both normal and X MM games. I usually love lives in old games, I love being forced to git gud, I'm a heckin battletoads fan man. But Megaman's lives system has tormented me to no end. But to find out that getting a game over in this one locks you out of completing the stage? It's SO rare for me to say this but I find this truly makes the game entirely unplayable beyond all reason. I hesitate to say because it's such a tired trope to compare difficult things to this particular series, and thus feels like it invalidates anything I say, but like...Imagine if in Dark Souls you died once on the lead up to the fight, then died to the fight 2 times. Then the game said lol you failed idiot you're locked out of this content now and as a result are now weaker going into the rest of the game. Forgive the brief tangent but how is it that people hold decades long grudges against incredibly forgiving Sonic games for having an ounce of difficulty at points but Mega Man's allowed to be actively sadistic at all times and be applauded while doing it? MM fans truly built different, more power to 'em. This is where I draw the line tho I'd sooner learn hardcore Kaizo Mario stuff, this is just cruel and unusual.
But yeah I was able to beat this through the modern collection which added built in save points. Makes the game at least playable. Then it's just the typical MM formula of having extremely easy, nothing levels, capped with trial and error boss fights that are 50 times more challenging than anything leading up to them. Nothing too memorable, there's only like one song in the ost I actually like, the story's really not worth it either. If I was reviewing the modern release I'd probably say like a 2 maybe a 2.5. But playing on actual GBA hardware as was originally intended is truly miserable.
One of the many examples of your average megaman game being impossible to play and X6 being better in every way. Time to do another no-armor X6 run 'cuz that's a solid enjoyable challenge instead of the psychotic, poorly designed trainwrecks seen in so much of the franchise elsewhere.
But yeah I was able to beat this through the modern collection which added built in save points. Makes the game at least playable. Then it's just the typical MM formula of having extremely easy, nothing levels, capped with trial and error boss fights that are 50 times more challenging than anything leading up to them. Nothing too memorable, there's only like one song in the ost I actually like, the story's really not worth it either. If I was reviewing the modern release I'd probably say like a 2 maybe a 2.5. But playing on actual GBA hardware as was originally intended is truly miserable.
One of the many examples of your average megaman game being impossible to play and X6 being better in every way. Time to do another no-armor X6 run 'cuz that's a solid enjoyable challenge instead of the psychotic, poorly designed trainwrecks seen in so much of the franchise elsewhere.
This came is almost amazing but there are so many issues where it just feels like the dev team needed more time with play testing. The timing is incredibly unforgiving. When I was going through the segment in Neo Arcadia with kinto blocks and being attacked by birds I realized that this is Mega Man X married with Ninja Gaiden and that's not a good thing.
There's no reason to engage with the elemental chips outside of bosses. I do like the stun-lock dance the developers want you doing.
Cyber-elves are idiocy. They're purely a collectible because they're single use. What am I feeding these guys for?
The aesthetics are so on point even if the audio quality is pretty trash. I played this through with the patch that reduced weapon grinding.
Tip for those emulating, use one of the control-types that doesn't require chorded inputs for the sub weapon and just map it onto a face button and put both shoulder buttons to dash, it's a much better experience.
There's no reason to engage with the elemental chips outside of bosses. I do like the stun-lock dance the developers want you doing.
Cyber-elves are idiocy. They're purely a collectible because they're single use. What am I feeding these guys for?
The aesthetics are so on point even if the audio quality is pretty trash. I played this through with the patch that reduced weapon grinding.
Tip for those emulating, use one of the control-types that doesn't require chorded inputs for the sub weapon and just map it onto a face button and put both shoulder buttons to dash, it's a much better experience.
Great art direction, some pretty good gameplay, and just the fact that we got a Mega Man X style experience on the GBA back in the day was pretty cool. A few things hold it back, though: the resolution of the GBA means the camera is zoomed in pretty close to Zero, making it hard to tell what's hazards are about to appear until they're almost right in your face. I'm also not a fan of how grindy the Cyber Elf system is and how harshly the game ranks you. Even if you had a perfect run you will get docked big time for having any health upgrades.
This game is weird.
The whole continue/missions disappearing thing is very assholeish for no reason.
There's screen crunch making some shit hard to react to, some arenas are small making it hard to dodge big sprites, the first few hours are brutal. But then you get an elemental chip and you can beat the rest of the game without much struggle.
The weapon level up thing SUCKS, i get why there were going for plot-wise but it's ass.
The elf system is stupidly grindy and annoying, i hate it.
Overall it's ok i guess, not the best but it's definetly better than any game from the X series starting from X5.
The whole continue/missions disappearing thing is very assholeish for no reason.
There's screen crunch making some shit hard to react to, some arenas are small making it hard to dodge big sprites, the first few hours are brutal. But then you get an elemental chip and you can beat the rest of the game without much struggle.
The weapon level up thing SUCKS, i get why there were going for plot-wise but it's ass.
The elf system is stupidly grindy and annoying, i hate it.
Overall it's ok i guess, not the best but it's definetly better than any game from the X series starting from X5.
Mega Man Zero reeks of bad game design: screen crunch, escort missions, unfair enemy placement and more. But because the game is so short and incentivizes the player to blast through at lightspeed, it never feels dull. Conquering the game with the speed and aggression it provokes allows for a lot of its shortcomings to fall into the background. Furthermore, the length means that none of the bullshit is ever present for too long. The levels are varied enough that each stage has a unique kind of bullshit. Part of the fun was finding something stupid to complain about before finding something completely different for the next level (or figuring out there was a really easy solution to my problem, but I am too ass to figure it out). However, this game just balances on the edge between stupid and plain unfair that powering through every obstacle still remained exhilarating rather than relieving. There is just enough stupid garbage to make beating it feel like putting a cheater in their place and not like you had to cheat to win. Mega Man Zero is the kind of brutal, ass-wiping game that I love to hate.
Has the potential for something great in here but held back by the weird and completely unforgiving mission structure and forced RPG elements which have zero place in a Mega Man game. The game is pretty solid during normal platforming segments but as an overall package not really something I plan on coming back to.
This review contains spoilers
Ótimo jogo, história interessante e a parte que mostra que aquele vírus de computador na verdade era o X ajudando o Zero foi um plot interessante,mas o que mais cativa é a gameplay e a variabilidade de armas, não ficamos só no velho buster,agora temos uma lança e também um escudo bumerangue,mas de longe a parte mais divertida era os chefões,seus designs são muito originais,enfim 9/10 seria 10/10 se seus checkpoints não fosses tão distantes da fase final
I was flipping back and forth between an 8 and 9 for this one. Took a little while to get used to the new controls, but I had a blast once I did.
Not a huge fan of how they reworked lives in this game as it created some very frustrating moments for me, but the levels were generally short enough that I didn't mind it entirely.
Not a huge fan of how they reworked lives in this game as it created some very frustrating moments for me, but the levels were generally short enough that I didn't mind it entirely.
Terminei na base de muito save state e rewind. Não consigo nem imaginar como que alguém daria conta desse tipo de jogo sem qualquer ajuda do tipo lá no GBA original!
Adorei o design dos personagens e embora a história seja bem rasinha só pra justificar o gameplay, fiquei bem curioso sobre o mundinho dele. Torço prós próximos jogos mostrarem além da base em que eles ficam.
Aos meros mortais recomendo jogarem com o patch Mega Man Zero Revisited, que rebalanceia o jogo e deixa ele aceitável embora ainda bem desafiador.
Adorei o design dos personagens e embora a história seja bem rasinha só pra justificar o gameplay, fiquei bem curioso sobre o mundinho dele. Torço prós próximos jogos mostrarem além da base em que eles ficam.
Aos meros mortais recomendo jogarem com o patch Mega Man Zero Revisited, que rebalanceia o jogo e deixa ele aceitável embora ainda bem desafiador.