Reviews from

in the past


Amazing aesthetic, need to actually beat it.

simpatico ma non è nulla di assurdo, questo lo avevo giocato insieme a vanni

I didn't think it was satisfying and thus not very enjoyable or relaxing, for that matter.

For me, no other rhythm series can top Rhythm Heaven, and I can't get enough of its sweet, sweet rhythmic goodness. Melatonin is a clear spiritual successor to RH, but with its own unique visuals, music, and gameplay particulars. While I prefer the greater variety of music in RH, the lo-fi theme of Melatonin's is consistent and effective. It fits the dreamy atmosphere, and most importantly, supports the games they connect to. Sound effects and percussion overall are punchy and very satisfying to land. Any mistake made feels like my fault, not that of the tight, rhythm-accurate gameplay. The games feature very clever ideas related to dreams, scenarios based on something real going through a filter of silliness. The artwork is wonderfully charming, and though it can feel a bit samey, the pastel pallette is distinct and contributes to its dreamy theme. Even given the natural absurdity of the dream-based rhythm games, the look and feel makes it surprisingly relaxing.

As an aside, though I appreciate them wanting to keep things light, I strangely found myself wishing for more thematic depth. Having later stages (or "deeper dreams") called "Stress" or "The Future" could be very poignant, addressing those subconscious worries we all share. For example, in "The Past", you play by burning select photos or "memories", presumably unpleasant ones. It's a great idea for a rhythm game and it's one of the most satisfying to play, but the photos being blank feels like a missed opportunity. What if we had to determine which ones to burn partly based on whether the picture is of a good or bad memory? Lacking visual depth isn't a fault of the game per se, I just see more potential there.

All in all, I definitely recommend this, particularly if you're a Rhythm Heaven fan. Despite that inspiration, it does a great job being it's own, dreamy thing.


That burning pictures level is awesome

jogo de ritmo facil, mas tem parte q pqp

O verdadeiro jogo de ritmo, aqui tu real tem q ter o tempo das batidas. Acompanhada de uma arte mt agradável aos olhos (meio minimalista) combina mt com os ritmos lo-fi do jogo que não é muito longo, porém mesmo assim compensa essa breve experiência pra quem curte o gênero.
Achei a construção de ritmo muito criativo tanto a arte quanto música mesmo que os controles não sejam tão complexo em cada fase tu tem uma aprendizagem diferente com o ritmo e a jogabilidade ( tu tem q realmente a aprender a escutar até pq nem sempre tem um auxilio visual para acertar o ritmo) e essa sensação de progressão/aprendizagem foi que mais curti no jogo.
Recomendo muito pra quem curte o gênero, acredito que este jogo esteja no top 5 para mim nesse estilo, realmente gostei.
E uma dica: recomendo ao começar a jogar um capítulo tentar terminar logo ou em pequeno periodo de tempo, pq sempre no final há uma junção de todos os ritmos do capitulo e se tu acabar esquecendo de um meio q complica kkk.

A vibe meio despretensiosa desse jogo foi oq mais me conquistou de fato

The level called "The past" did something to me. Sure the game is a good lofi-esque rythm heaven like, but playing it i felt like it has ... something more. Just a little.
The tiny hints at how the main character is feeling, along with the increasingly raw themes really gave it more depth than rythm heaven I think.
Or maybe i'm just depressed, who knows ?

Cool rhythm game. Played a bit because I'm turbo bad at rhythm games (I prefer League of Legends).

ladies and gentleman, there it is, the chillest man in america

Muchos de nosotros disfrutamos de la música y de títulos de Nintendo, pero como es bien sabido, esta compañía no siempre trata de la mejor manera a todas sus obras. El caso de Rhythm (Heaven, Paradise, Fever.) no es ajeno; se trata de una franquicia dejada en el olvido por Nintendo, que, después de 3 maravillosos títulos publicados, abandona el mundo del ritmo por más de 7 años.
Afortunadamente, la fanbase de esta franquicia no ha perdido el tiempo, y, más allá de los edits, perfect runs, y otros trabajos de jugadores, nos encontramos con títulos como Melatonin, que son fieles homenajes a la franquicia abandonada por Nintendo.

Nos encontramos de esta manera con un juego del género musical y/o rítmico, en donde no solamente priman nuestros sentidos artísticos, sino también la interacción con el entorno jugable y la repercusión, en cada canción, en el escenario. En términos de jugabilidad, Melatonin es un juego pulcro; utiliza tiempos y contratiempos de una manera sólida, así también como creaciones rítmicas interesantes e intuitivas, pero no por lo mismo menos desafiantes. A la hora de jugar, es esencial tener en cuenta que no contamos con solamente un botón para interactuar a nivel rítmico, pues, a través de los diversos capítulos que nos entrega el título, nos encontramos con escenarios que solicitarán incluso 3 botones diferentes para lograr superar la canción, situación que en muchas partidas se le criticaba a la franquicia Rhythm por centrarse únicamente en un solo botón.

La estética de este videojuego indie no se queda atrás; su mensaje, dirección artística y sonoridad apela al mundo Cozy, a situaciones cotidianas y sonoridades acogedoras, que, a diferencia de la franquicia a la que rinde homenaje, se aleja de lo bizarro y lo ridículo/cómico, para dar lugar a un espacio más relajante, familiar, e incluso popular, teniendo en cuenta sus referencias a la cultura actual del internet, manejando en sus canciones situaciones tales como una App de citas, jugar videojuegos, e incluso algo tan básico como comer.

Si bien Melatonin es un Indie mas que competente y destacable en su rubro, hay ciertos apartados en los que se mantiene en esa comodidad que el mismo juego plantea, sin atreverse a indagar en nuevos horizontes y posibilidades jugables; muchos de los juegos rítmicos son calcados de la franquicia homenajeada, así también como muchos entre si son similares, dando poco lugar a la variedad y a la originalidad (al menos jugable). De la misma manera, teniendo en cuenta que es un videojuego que incluso tiene un apartado editable para las canciones, y estando publicado en una plataforma como Steam, no aprovecha en absoluto sus capacidades creativas otorgadas al jugador; si bien esta función de editar está bien integrada, no es del todo completa y resulta arcaica, además de ser solo contenido Singleplayer, por lo que me pregunto:
¿Por qué no utilizar las herramientas que otorga una plataforma tan funcional como lo es Steam Workshop?

Si los creadores de este gran juego tienen intenciones de actualizar su contenido, me parece que un apartado trascendental de trabajar es la opción de integrar canciones propias, expandir el entorno creativo, y adherirse a Workshop para que diferentes creadores puedan compartir sus versiones del gran elenco de canciones que conforma este videojuego.

Si bien Melatonin tiene cosas que podrían trabajarse de manera más integra, es innegable que es un juego que funciona perfectamente por si solo, que entrega un mensaje acogedor y extremadamente familiar, haciéndonos sentir cómodos mediante sus modos de juego, sus tutoriales, y sus amigables canciones. De la misma forma, este título utiliza mix de canciones por capítulos que ponen a prueba tu memoria, tu retención, y obviamente, tu capacidad y sentido rítmico, dando una experiencia maravillosa sobre todo con la integración de un Megamix, elección que sigue estando a la sombra de la franquicia Rhythm, pero que no deja de darle un respiro de aire fresco a los juegos de este género rítmico interactivo (como personalmente me gusta llamarlo) tan peculiar y disfrutable.

Juego de ritmo bastante relajante.

Hay algún otro juego minijuego que es complicado porque debes de ser muy preciso, pero hay opciones de accesibilidad.

Muy corto, habrá alrededor de 15 minijuegos que te puede durar como mucho 1/1:30h desbloquear todo y acabar la historia.

Considering rhythm games are usually about fast-paced, satisfying action and quick dopamine release it doesn't make sense that a dreamy, chill one would work this well. But it really, really does

This review contains spoilers

Aw man. I wanted to love this game but I'm not sure I'll be continuing it.

Pros:
• Cute, pleasing art style with cutscenes between chapters
• Fantastic accessibility features which allow below average rhythm gamers using Bluetooth speakers like me, to still score. (These include visual assist, a metronome, and wiggle room to get 'perfects').
• Relatable adult themes referenced (dating, work, exercise, the future, stress)

Cons:
• Music is not memorable and all blends together, similar to the art due to the colour scheme which hurts my eyes
• Too lo-fi to feel that hyper fun, but it's not relaxing either
• I've only finished the first chapter but none of the levels gave me that satisfying 'flow state' rhythm game feeling for too long
• Overall kind of mediocre in many respects. It's missing something.

want to play rhythm heaven now

Was pretty fun despite being a tad frustrating at times with some of the levels

When it comes to stylish music-based games, I believe Rhythm Heaven is the best in its class. Not just because of its charming 2D animation work and art direction, but because of its uniqueness in sound design and its simplicity in gameplay. Sound cues play a brilliant role in the franchise, mostly blending so well with the track that it's easy to remember them. Rhythm Heaven is one of those rare games that, if you learn every cue, it's easy to play with your ears alone.

Melatonin fails at this, unfortunately.
Don't get me wrong, as an obvious inspiration of the Rhythm Heaven series, I personally think this game nails the art direction that made its source so notable. The lo-fi music may not be desired by some, but I thought it worked well with the overall tone.
As mentioned though, Melatonin falls flat in its sound design, specifically with cues. It can be frustrating to play this at times, because most of these noises are either indistinguishable from each other, or they are so faint that they almost don't seem there at all. Having this game rely more solely on visual cues is fine, but again it can throw the player off with split-second reactions.

This is a fine indie-developed music games especially for those who love lo-fi tracks. However, if you're looking for a match to Rhythm Heaven, and one that runs you a handful of hours, you'll likely want to turn elsewhere.

pretty fun, but I'm not the biggest fan of the music and I wish the themes of some of the games were more unique. Or I'm just desperate and need a new rhythm heaven idk

Not a lot to say on this one but it’s a cool way to pass some time. The lo-fi music itself is chill if kinda dull (which isn’t ideal for a rhythm game), but makes up for it with its cute art style and creative use of visual cues/timing with its songs. Short and worth checking out

LOOOOOOOOOOOOOOOOOOOOOOOOOOVE I LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOVE RYTHYM GAMMEMESSSSS

Lo amo. Ojalá fuera más largo. Tremendo


Great homage to Rhythm Heaven. However this is a more vibey/lowfi take on it, hence the name of the game. Loved all of it, wish there were more songs.

Wears its Rhythm Heaven influences tightly on its sleeve. Lo-fi, pastel shades and dreamy aesthetics dominate a chilled experience within its 3 hour runtime.

Wish it had been longer and more musically memorable.

Você sabe que tem algo de errado quando um jogo rítmico depende muito de "visual cue". É muito difícil jogar Melatonin só pelo ritmo, pois algumas notas que deveriam diferenciar certar ações são muito parecidas. Além disso, a trilha sonora é composta por diversas músicas lo-fi genéricas. Já a dificuldade se baseia em mudar o tempo das notas e sumir com as "visual cues" citadas anteriormente.
As duas estrelas que dei foram mais pelo conceito do game e pelos visuais, que são bem bonitos. De resto, foi uma decepção.

First rhythm heaven-like game, and I was very impressed. Would be great if you could change the main characters design though, it does feel like the stars/discs don’t really do much besides get you to the next level.