Reviews from

in the past


LOOOOOOOOOOOOOOOOOOOOOOOOOOVE I LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOVE RYTHYM GAMMEMESSSSS

Lo amo. Ojalá fuera más largo. Tremendo

Great homage to Rhythm Heaven. However this is a more vibey/lowfi take on it, hence the name of the game. Loved all of it, wish there were more songs.

Wears its Rhythm Heaven influences tightly on its sleeve. Lo-fi, pastel shades and dreamy aesthetics dominate a chilled experience within its 3 hour runtime.

Wish it had been longer and more musically memorable.

Você sabe que tem algo de errado quando um jogo rítmico depende muito de "visual cue". É muito difícil jogar Melatonin só pelo ritmo, pois algumas notas que deveriam diferenciar certar ações são muito parecidas. Além disso, a trilha sonora é composta por diversas músicas lo-fi genéricas. Já a dificuldade se baseia em mudar o tempo das notas e sumir com as "visual cues" citadas anteriormente.
As duas estrelas que dei foram mais pelo conceito do game e pelos visuais, que são bem bonitos. De resto, foi uma decepção.


First rhythm heaven-like game, and I was very impressed. Would be great if you could change the main characters design though, it does feel like the stars/discs don’t really do much besides get you to the next level.

- Mom, mom! Can I have RHYTHM HEAVEN™?
- We have RHYTHM HEAVEN™ at home, dear.

Set in the surreal landscapes of the dreams of a young man who, even in his sleep, cannot escape the trappings of modern life, Melatonin is a rhythm game that takes mundane, momentaneous actions of our day-to-day, like the swiping of a credit card, or swinging of a pendulum, sets them to a beat and turns them into a rhythm game.

The game is rendered in a cartoon style with soft pastel colors, which match its low-fi, low energy audio design. As enticing as this presentation is at first, it's at the core of the issues with Melatonin that ultimately turn it into a deeply disappointing experience. The game does not let go of this chill aesthetic to its detriment, resulting into multiple issues with the gameplay. Lack of effective cues within the minigames is the most important one: the sounds that are meant to guide the player are low-energy and hard to make out, like the almost hum-like whirring of a printer, echoes of thunder in the distance, a ding sound that's easily drowned out... all of them far too timid, too reserved.

The contrast is evident when the game is placed side by side with its (obvious) inspiration Rhythm Heaven, as in that game, cues lean on the side of loud and energetic: animal noises, clapping, verbal commands.. even the more artificial prompts are loud clanks, screeches and the like, all of them unmistakable for anything else. The sound design is so intense, in fact, that some cues are committed to memory forever. Anyone who played Rhythm Heaven can probably hear these:

And buh buh buh TAP TAP TAP!
JAB, JAB, JAB, GOGOGO!
Wubbadubbadubbadub, is that true?! EH!
Two flipper rolls!

Sure, not all Rhythm Heaven minigames are perfect, but most Melatonin ones veer on the side of bad due to a widespread unintuitiveness and lack of clarity. The game has to rely on a visual indicator during practice to explain each minigame, and sometimes, the cues are so obtuse, even that doesn't help much. Time is an example where not even the game can explain how the minigame is supposed to work; Money and Stress reuse sound cues for different inputs, forcing reliance on visuals only; Work and Dating take it a step further and change the sounds midway to throw the player off...

Melatonin even commits a cardinal sin for a rhythm game in that, in some levels, such as Shopping and Exercise, the stage track itself doesn't match the intended inputs at all, meaning it's far easier to play with the BGM volume set to 0 -- a depressing way to play a rhythm game, where vibing to the music ought to be a pillar of the experience. On that note, the remixes between nights are another way in which the game performs disfavorably: the basic gist is taken straight from RH, with multiple minigames interspersed with each other as a unique song plays, but Melatonin does not visually change anything to make the remix feel new, and while the tracks featured are unique, they're neither memorable nor exciting, resulting in remixes that lack the cathartic release one yearns for after practicing multiple minigames in a row.

Among those hardcore rhythm gamers desperate for a fix, I suppose some might see value in Melatonin. I, however, and I'm left confused at the glowing reviews it received: despite playing the game to the end, I can't remember a single song, a single motif nor a single sound cue from Melatonin's many underwhelming levels. The experience was about as exciting as its main character's life, and all I could think of as the credits rolled was that we all could really use a new Rhythm Heaven.

It's alright. Some of the games were fun, but so many of them just didn't click and none of the music ever really blew me away. The art is cute though.

This game wants to be Rhythm Heaven but I feel like it doesn't grasp what made Rhythm Heaven so enjoyable. There's so little weight to everything you do, both in terms of visuals and audio. It never really feels satisfying to get the timing right. Everything feels stiff and static and quiet. I get that they're going for a chill lo-fi vibe but you can do that without sacrificing the feedback the player gets from playing well

Even as someone who isn't that big on rhythm games, something just felt off to me about this. It just really didn't match up to my expectations.

cute, fun cozy, you get what you pay for and i enjoyed it! wish it was longer!

Very nice vibes, I didn't expect a lofi rhythm game for some reason but it obviously works! Very polished, great tunes, good mechanics, I thoroughly enjoyed it. Short and sweet!

This game is so good! It's my kinda vibe and aesthetic! I just love it so much

Неплохая ритмичная игра с хорошей графикой, но есть нюансы в ритме, которые мне не до конца понятны, поэтому оценка снижена

The level called "The past" did something to me. Sure the game is a good lofi-esque rythm heaven like, but playing it i felt like it has ... something more. Just a little.
The tiny hints at how the main character is feeling, along with the increasingly raw themes really gave it more depth than rythm heaven I think.
Or maybe i'm just depressed, who knows ?

Cool rhythm game. Played a bit because I'm turbo bad at rhythm games (I prefer League of Legends).

ladies and gentleman, there it is, the chillest man in america

Muchos de nosotros disfrutamos de la música y de títulos de Nintendo, pero como es bien sabido, esta compañía no siempre trata de la mejor manera a todas sus obras. El caso de Rhythm (Heaven, Paradise, Fever.) no es ajeno; se trata de una franquicia dejada en el olvido por Nintendo, que, después de 3 maravillosos títulos publicados, abandona el mundo del ritmo por más de 7 años.
Afortunadamente, la fanbase de esta franquicia no ha perdido el tiempo, y, más allá de los edits, perfect runs, y otros trabajos de jugadores, nos encontramos con títulos como Melatonin, que son fieles homenajes a la franquicia abandonada por Nintendo.

Nos encontramos de esta manera con un juego del género musical y/o rítmico, en donde no solamente priman nuestros sentidos artísticos, sino también la interacción con el entorno jugable y la repercusión, en cada canción, en el escenario. En términos de jugabilidad, Melatonin es un juego pulcro; utiliza tiempos y contratiempos de una manera sólida, así también como creaciones rítmicas interesantes e intuitivas, pero no por lo mismo menos desafiantes. A la hora de jugar, es esencial tener en cuenta que no contamos con solamente un botón para interactuar a nivel rítmico, pues, a través de los diversos capítulos que nos entrega el título, nos encontramos con escenarios que solicitarán incluso 3 botones diferentes para lograr superar la canción, situación que en muchas partidas se le criticaba a la franquicia Rhythm por centrarse únicamente en un solo botón.

La estética de este videojuego indie no se queda atrás; su mensaje, dirección artística y sonoridad apela al mundo Cozy, a situaciones cotidianas y sonoridades acogedoras, que, a diferencia de la franquicia a la que rinde homenaje, se aleja de lo bizarro y lo ridículo/cómico, para dar lugar a un espacio más relajante, familiar, e incluso popular, teniendo en cuenta sus referencias a la cultura actual del internet, manejando en sus canciones situaciones tales como una App de citas, jugar videojuegos, e incluso algo tan básico como comer.

Si bien Melatonin es un Indie mas que competente y destacable en su rubro, hay ciertos apartados en los que se mantiene en esa comodidad que el mismo juego plantea, sin atreverse a indagar en nuevos horizontes y posibilidades jugables; muchos de los juegos rítmicos son calcados de la franquicia homenajeada, así también como muchos entre si son similares, dando poco lugar a la variedad y a la originalidad (al menos jugable). De la misma manera, teniendo en cuenta que es un videojuego que incluso tiene un apartado editable para las canciones, y estando publicado en una plataforma como Steam, no aprovecha en absoluto sus capacidades creativas otorgadas al jugador; si bien esta función de editar está bien integrada, no es del todo completa y resulta arcaica, además de ser solo contenido Singleplayer, por lo que me pregunto:
¿Por qué no utilizar las herramientas que otorga una plataforma tan funcional como lo es Steam Workshop?

Si los creadores de este gran juego tienen intenciones de actualizar su contenido, me parece que un apartado trascendental de trabajar es la opción de integrar canciones propias, expandir el entorno creativo, y adherirse a Workshop para que diferentes creadores puedan compartir sus versiones del gran elenco de canciones que conforma este videojuego.

Si bien Melatonin tiene cosas que podrían trabajarse de manera más integra, es innegable que es un juego que funciona perfectamente por si solo, que entrega un mensaje acogedor y extremadamente familiar, haciéndonos sentir cómodos mediante sus modos de juego, sus tutoriales, y sus amigables canciones. De la misma forma, este título utiliza mix de canciones por capítulos que ponen a prueba tu memoria, tu retención, y obviamente, tu capacidad y sentido rítmico, dando una experiencia maravillosa sobre todo con la integración de un Megamix, elección que sigue estando a la sombra de la franquicia Rhythm, pero que no deja de darle un respiro de aire fresco a los juegos de este género rítmico interactivo (como personalmente me gusta llamarlo) tan peculiar y disfrutable.

Pretty good game with heavy Rhythm Heaven inspirations, would like to see more.

the music is great and matches the visuals well, a different spin on something like rhythm heaven in a sleep setting

Esse é o Rythm Heaven que eu nunca soube que eu precisava.
Eu chorei com um jogo de minigame de música, não sei mais o que dizer.

soundtrack and atmosphere are top notch

very cute aesthetic but the music wasnt catchy enough for it to pass in the rhythm game department. still a lovely time though (:


A very enjoyable rhythm/Warioware style game with a ton of style. Loved the minigames and how they accelerated in challenge in the final stages. Too short, wanted more!

I looked forward to this game, and while I have to admit it's extremely cute, and the songs are catchy, the game feels inconsistent. Unlike in similar game like Rhythm Heaven, you can't "sight read" moves, you kind of have to learn when you're supposed to hit, instead of being able to clearly hear or see it.

The minigames are cute, the songs are nice or catchy, but I am not a fan of the way they set up the rhythm game itself. I might pick it up again later, but for now I am hopping off. Maybe I just need to not take it so seriously.

Like Rhythm Heaven Fever but for femboys