This game is so strange because there are a lot of things I really like about it and a lot of things that I think actively make it worse. In a general sense, a bulk of my score is going towards the actual gameplay. I loved my experience with this game because it was so much fun to play. It is by far the most fun I've had with a Metal Gear game, and one of my favourite stealth games now. My only complaint with the gameplay stems from the story itself, in that chapter 2's missions are basically just repeats of chapter 1's with a few standout originals every once in a while.
The story is where my biggest contemplations stem from. In a general sense, I suppose I just don't feel like this game particularly added much. The prologue is an exciting introduction that really prepares you for the tone of the game. Then, Chapter 1 has a plotline that's seen through to the end, but it's paced so oddly that it feels like it ends right as it's beginning.
Chapter 2, on the other hand, just feels undercooked. It introduces some interesting concepts and has some of the best moments of the game, but it's really only like 5 missions long. Of course, I know the development issues this game went through, and how that surely affected the final product, but I can only judge what was made (and say "fuck you, Konami" ;P).
All in all, this is a real departure from the rest of the series in a lot of ways. It's not my favourite story, but it is definitely my favourite to play. There are things I wished had been better or fleshed out more, but as a game experience, I'm more than satisfied.
The story is where my biggest contemplations stem from. In a general sense, I suppose I just don't feel like this game particularly added much. The prologue is an exciting introduction that really prepares you for the tone of the game. Then, Chapter 1 has a plotline that's seen through to the end, but it's paced so oddly that it feels like it ends right as it's beginning.
Chapter 2, on the other hand, just feels undercooked. It introduces some interesting concepts and has some of the best moments of the game, but it's really only like 5 missions long. Of course, I know the development issues this game went through, and how that surely affected the final product, but I can only judge what was made (and say "fuck you, Konami" ;P).
All in all, this is a real departure from the rest of the series in a lot of ways. It's not my favourite story, but it is definitely my favourite to play. There are things I wished had been better or fleshed out more, but as a game experience, I'm more than satisfied.
As a big fan of the old Konami and Hideo Kojima's work, I could never have missed the fifth installment, even if I joined the party late.
In short, I would describe this game as the Dark Souls 2 of Metal Gear Solid: a great game, but it leaves a bitter taste after playing it.
This title is an excellent stealth and third-person shooter game, the gameplay is still unreached and masterfully done, so much so that years after, when correcting this review, one of the biggest games on the market right now is Helldivers 2, which takes a lot of fundamentals of MGS:V when it comes to movement, and, rightfully so, feels amazing to play.
The tactical freedom and openness of the game give a lot of ways and alternatives even when facing the same level/mission, there is more than one approach to a problem, and it's fun to play around.
While there are many stealth/action games out there, none have been the same perfect combination MGS:V is.
Graphically the game is stunning and has been made into an engine that was being developed only for it, but it does not waste performance, instead uses clever tricks to save some, i.e. Snake's shoulder being more detailed on the side you're looking at.
An engine so advanced and well-made that Konami kept using it for many of their games.
It's a game optimized for the gods, with my counter never dropping under 60fps, even with my not-extremely-powerful hardware.
There is almost somewhat of a managerial part to the game, having you manage resources, bases, soldiers, etc. It features several ways to keep you playing in singleplayer. In addition, the multplayer Forward Operating Base (or F.O.B.) mode is a Clash of Clans-style make your base, then invade your enemies' mode that is quite entertaining.
There is a lot to do!
The plot is as expected fantastic, especially when talking about the Prologue and Chapter 1. Unfortunately, half of the game is missing. The game was supposed to have 3 chapters and of the 2nd one, we only received a third of it at best. There is an ending to the game, but because this is a prequel, it's obvious that the game is incomplete.
I wasn't aware of this until playing it, but it was especially confusing when, randomly, the game started presenting alternative or copy-pasted missions with a challenging objective as part of the normal story missions, clearly, meant as fillers. The missions even have the dialogues turned on, with Snake repeating the same dialogues from a different point of the story.
The game has an ending, but it's not what you expect and not what it should be. Sadly it's possible to sense that the problems between Kojima and Konami have influenced this authorial work.
News since have revealed that Konami had isolated Kojima completely from his team for months[gamerant.com], pushing the release of the game earlier[www.theverge.com] to keep costs together while aiming more for the mobile gaming market[gameranx.com].
Even though the finances of Konami, in general, had been going down, MGS:V Ground Zeroes, prologue of the V, had sold 1 million copies quickly[www.gamespot.com], basically paying for more than a third of the final development cost of V[www.ibtimes.co.uk], lastly trying to crashgrab on the series' name with a disappointing Survival game[www.metacritic.com].
The game is still an excellent purchase, as you can see from the hours I put in it, and it offers plenty of fun and challenge.
Unfortunately, as a fan of the series, I have to say that this game, however great it still might be, what it really did was show me the potential of what it could have been.
And that is why my vote is so low.
I am disappointed Konami was not willing to invest into finishing the product when this is what they had in their hands.
The game has MANY positives, but it's unfinished, and as long as you can look past that, I strongly suggest it!
6/10
In short, I would describe this game as the Dark Souls 2 of Metal Gear Solid: a great game, but it leaves a bitter taste after playing it.
This title is an excellent stealth and third-person shooter game, the gameplay is still unreached and masterfully done, so much so that years after, when correcting this review, one of the biggest games on the market right now is Helldivers 2, which takes a lot of fundamentals of MGS:V when it comes to movement, and, rightfully so, feels amazing to play.
The tactical freedom and openness of the game give a lot of ways and alternatives even when facing the same level/mission, there is more than one approach to a problem, and it's fun to play around.
While there are many stealth/action games out there, none have been the same perfect combination MGS:V is.
Graphically the game is stunning and has been made into an engine that was being developed only for it, but it does not waste performance, instead uses clever tricks to save some, i.e. Snake's shoulder being more detailed on the side you're looking at.
An engine so advanced and well-made that Konami kept using it for many of their games.
It's a game optimized for the gods, with my counter never dropping under 60fps, even with my not-extremely-powerful hardware.
There is almost somewhat of a managerial part to the game, having you manage resources, bases, soldiers, etc. It features several ways to keep you playing in singleplayer. In addition, the multplayer Forward Operating Base (or F.O.B.) mode is a Clash of Clans-style make your base, then invade your enemies' mode that is quite entertaining.
There is a lot to do!
The plot is as expected fantastic, especially when talking about the Prologue and Chapter 1. Unfortunately, half of the game is missing. The game was supposed to have 3 chapters and of the 2nd one, we only received a third of it at best. There is an ending to the game, but because this is a prequel, it's obvious that the game is incomplete.
I wasn't aware of this until playing it, but it was especially confusing when, randomly, the game started presenting alternative or copy-pasted missions with a challenging objective as part of the normal story missions, clearly, meant as fillers. The missions even have the dialogues turned on, with Snake repeating the same dialogues from a different point of the story.
The game has an ending, but it's not what you expect and not what it should be. Sadly it's possible to sense that the problems between Kojima and Konami have influenced this authorial work.
News since have revealed that Konami had isolated Kojima completely from his team for months[gamerant.com], pushing the release of the game earlier[www.theverge.com] to keep costs together while aiming more for the mobile gaming market[gameranx.com].
Even though the finances of Konami, in general, had been going down, MGS:V Ground Zeroes, prologue of the V, had sold 1 million copies quickly[www.gamespot.com], basically paying for more than a third of the final development cost of V[www.ibtimes.co.uk], lastly trying to crashgrab on the series' name with a disappointing Survival game[www.metacritic.com].
The game is still an excellent purchase, as you can see from the hours I put in it, and it offers plenty of fun and challenge.
Unfortunately, as a fan of the series, I have to say that this game, however great it still might be, what it really did was show me the potential of what it could have been.
And that is why my vote is so low.
I am disappointed Konami was not willing to invest into finishing the product when this is what they had in their hands.
The game has MANY positives, but it's unfinished, and as long as you can look past that, I strongly suggest it!
6/10
"Why are we still here? Just to suffer?"
I don't like that much the style Kojima chose for this game that much, but it is still a great game, it has the best stealth mechanics I've ever played. I remember the hype I had for it in 2015, and even though I didn't play any Metal Gear Solid by that time, I will forever miss those times.
I don't like that much the style Kojima chose for this game that much, but it is still a great game, it has the best stealth mechanics I've ever played. I remember the hype I had for it in 2015, and even though I didn't play any Metal Gear Solid by that time, I will forever miss those times.
Entrou para o top 5 dos melhores jogos que já joguei na vida FACILMENTE!
Talvez seja o melhor do gênero, sem exagero. Este jogo tem tudo: jogabilidade excelente, sistema de itens e armas bons (e estressantes também haha), e uma história maravilhosa.
Acho que o ponto que me pegou foram as missões secundárias, que são boas, principalmente as que envolvem a lore principal, e as missões de expedição que demoram muito tempo, sem contar que eu ainda tinha que pegar os posters, projetos e completar os 47 animais do jogo. Eu juro que queria muito zerar 100% desse jogo, mas percebi que não estava aproveitando a história como um todo e estava gastando muito do meu tempo pessoal/social com as secundárias, 157 missões é brincadeira em Kojimão! Mas enfim, talvez algum dia eu volte para completar 100% (inclusive já até salvei o save do jogo para isso) e com certeza quero revisitar essa OBRA PRIMA QUE É ESTE JOGO.
OBRIGADO HIDEO KOJIMA
Talvez seja o melhor do gênero, sem exagero. Este jogo tem tudo: jogabilidade excelente, sistema de itens e armas bons (e estressantes também haha), e uma história maravilhosa.
Acho que o ponto que me pegou foram as missões secundárias, que são boas, principalmente as que envolvem a lore principal, e as missões de expedição que demoram muito tempo, sem contar que eu ainda tinha que pegar os posters, projetos e completar os 47 animais do jogo. Eu juro que queria muito zerar 100% desse jogo, mas percebi que não estava aproveitando a história como um todo e estava gastando muito do meu tempo pessoal/social com as secundárias, 157 missões é brincadeira em Kojimão! Mas enfim, talvez algum dia eu volte para completar 100% (inclusive já até salvei o save do jogo para isso) e com certeza quero revisitar essa OBRA PRIMA QUE É ESTE JOGO.
OBRIGADO HIDEO KOJIMA
Hasta la fecha no entendí qué jugué. El gameplay como siempre en los juegos de Kojima es increíble. Podía pasar horas escondiéndome de enemigos y mandarlos volando a la base. Pero, es historia no me atrapó nada y el cambio de voz de Snake sí me afecto. Extrañe a David Hayter. Creo que a diferencia de los otros MGS, este no lo volvería a jugar.
TPP is a bit of a mixed bag in my opinion. It has extremely high points and a bunch of low points. That being said this game is still fantastic and deserves your time.
The gameplay is some of the best the stealth genre has to offer and in the 40 something hours I've spent I never found myself getting bored at all. I could lose hours just walking around the map doing random stuff. The fact that there's online elements tied to the main story is something truly unique and I wish more games did something like this, and all the different things you have to do to build your army never felt like a chore.
That being said, the story pales in comparison to the gameplay. It being an unfinished mess and all, I can't really praise it and it's unfortunate we'll probably never see a proper conclusion to this.
Overall, it's one of if not the best stealth game I've ever played and I can't recommend it more to anyone who loves stealth and third person shooters in general.
The gameplay is some of the best the stealth genre has to offer and in the 40 something hours I've spent I never found myself getting bored at all. I could lose hours just walking around the map doing random stuff. The fact that there's online elements tied to the main story is something truly unique and I wish more games did something like this, and all the different things you have to do to build your army never felt like a chore.
That being said, the story pales in comparison to the gameplay. It being an unfinished mess and all, I can't really praise it and it's unfortunate we'll probably never see a proper conclusion to this.
Overall, it's one of if not the best stealth game I've ever played and I can't recommend it more to anyone who loves stealth and third person shooters in general.