Reviews from

in the past


After many very good and a single bad 2D Mickey platformer of the 16-bit era, we end with one of the best looking and animated games of the 16-bit generation.

Mickey Mania takes Mickey on a platforming journey through his most iconic episodes such as Steamboat Willy, The Giant Beanstalk, The Mad Doctor etc. All the stages and sprites feel like that came right out of the cartoons as this is some of the best animations on a 16-bit device period.

With most other Mickey platfomers being a great Mario/Ducktales type of fun arcadey platformer, Mickey Mania takes a different approach of trying to be something more of a "cinematic" platformer. Something along the lines of SNES Dragon's Lair, Prince of Persia, Heart of Darkness, Another world etc. While I do think the idea is neat for a game about Mickey's classical episodes, the execution is not great.

The game is just not fun to play and is absurdly hard relying on a lot of trial and error moments, bad enemy placement, bad hitboxes, bad platform collision in the sense where you will sometimes be falling through the floor even though you clearly landed on the platform, and enemies you can barley see. So many bad and frustrating design choices that it just sucked any enjoyment I wanted to have with this game as I loved the premise and visuals.

After getting through a chuck of many trial and error moments, just shredding lives and continues to get through most of the game, the game has the gull of letting you know that this game actually does NOT give you infinite continues despite being based around trial and error. Normally I don't have an issue with finite continues, but the game doesn't tell you and whenever you are on the continue screen there is no counter of any sort. So you have a game that really wants you to die and try again but also forces you to start all the way from the begging if you do die. Really bad design and I won't be continuing this one.

This game could be great, but it's bullshit. I still haven't made it past the ghost level to this day, and I first played this game over 20 years ago.

So remember when David Jaffe bitched about Metroid Dread's level design how he didn't know how a Metroid game work?


He was the director of this game here....THIS EXPLAINS ALOT ABOUT HIS OPINIONS ON LEVEL DESIGN. This game is booty

Eu na verdade joguei esse no PS1, mas não tem essa opção aqui no site...

De qualquer forma, a diferença dele pro cartucho é mais as músicas com som mais limpo e adição de vozes em alguns momentos. Mickey Mania é um jogo charmoso com a intenção de contar a história do personagem na forma de jogo, desde Steamboat Willie.

Uma pena que o gameplay não ajude nisso :/

Mickey Mania é um dos jogos mais injustamente difíceis que já joguei. A primeira fase já começa com ideias um pouco confusas, mas até vai depois de umas tentativas. A segunda fase mesmo é que não quer saber. Vários obstáculos são jogados pra cima de você sem padrão nem aviso, e junto deles, esqueletos te atacam com os ossos, e mesmo depois de quebrar eles, os ossos que voam deles te machucam também!
Na tentativa e erro eu consegui ir longe na fase, mas eventualmente as vidas acabaram e eu desisti.

Como eu disse, é um jogo muito bonito graficamente, mas nem um pouco amigável.


Mickey Mania has gorgeous visuals for its time, in fact I can vividly remember almost every level from here. The music also has some callbacks from the older Mickey Mouse cartoons (so do the levels). The main issue the game has are a little bit of the controls, and the platforming.
Actually I would say the controls and platforming are fine, but it's more like the hit detection alot of the time don't make sense, and makes the game really fricken hard! Some platforms you think you got the landing but instead you go through them sometimes. Same with enemies where you think you jumped on them or avoided them only to be hit in the strangest way.
If you can get used to the hit detection then you have a serviceable platformer that have amazing sprite work. Just be wary that it may take alot of time to get over the frustrating parts.

Such a great look for such a poor gameplay experience

Play this for Genesis or PlayStation

That was abysmal

I really don't have anything good to say about this game it’s truly terrible and it's a shame because the game looks great.

What made this so bad?

Very simple. Terrible level design and unfair gameplay. Each level somehow gets worse and worse and more unfair to the point where I didn’t know how they would somehow make it worse but I was proven wrong every time. For example, there is a level where you have to jump from platform to platform very similar to the minecart level in DK Country. You have to be extremely precise with each jump because if you miss by even a split second you will die and yes this is one of those “you start from the beginning of the game if you lose all continues.”. This becomes even more of an issue as the levels progress to become even more fair having many enemies throw projectiles and many stage hazards really making it extremely annoying to progress through each level. This game never once felt fun to me and I am glad it's over because this was truly one of the worst games I have played in recent times.


Also the final boss sucked.


"one of the greatest, most inventive and well animated games for the sega genesis ever made" -a certain un-named mickey maniac