Cute indie game with a fair amount of charm but ultimately very barebones. On top of that it's unnecessarily difficult at times, to the point of tedium. There's only one boss so the gameplay can get repetitive even considering how short it is lmao. It doesn't help that once you get the revolver you have almost no reason to use the other weapons. Also, fuck them for not putting a checkpoint before the final boss. I didn't know you had to use the maple leaf to deflect and felt so scammed. I think the collectible items were fun but they didn't do anything which kind of sucked, especially the pause fairy- it didn't even do what the description advertised it do! Whatever though, the foundations are definitely laid for what will be a great franchise here. This early, rough installment just isn't super fun unfortunately.
Cool to see the origin of a great series, but very rough game. Feels a lot like an arcade game, with all the clunk that implies!
no controller support is also zzz. The controls on keyboard are also pretty bad (arrow keys and then all 6 of your abilities smushed together onto QWEASD so you just keep misclicking)
no controller support is also zzz. The controls on keyboard are also pretty bad (arrow keys and then all 6 of your abilities smushed together onto QWEASD so you just keep misclicking)
it's "fine" in its best moments. nothing too special or original at all. it's clearly inspired by cave story, which is totally acceptable, but the inspiration is mostly just in the graphics and music versus how the game feels to play. cave story has a smooth movement system with some momentum and multidirectional aiming and everything, while this doesn't. it's start and stop movement that just feels awkwardly stiff.
there's multiple weapons with different use cases that i can appreciate, but they all feel super weak and switching between them with just one button is clunky and annoying.
checkpoints are few and far between. with just 5-hits til you're dead, it's pretty annoying to replay the same section and over-encourages playing safely to the point that it's hard to enjoy the combat at all. this is especially a problem with the final section of the game, as it's one long segment with a full heal at the end, but no save before the final boss, so if you do die to that, you're SOL and have to replay the whole final section again.
i just wanted to play this as im interested in getting into the series especially with the most recent release that is allegedly a banger. i like going in order in a series regardless of quality of early entries, so i am ultimately glad i played this, but i really think you can probably skip out on this one.
there's multiple weapons with different use cases that i can appreciate, but they all feel super weak and switching between them with just one button is clunky and annoying.
checkpoints are few and far between. with just 5-hits til you're dead, it's pretty annoying to replay the same section and over-encourages playing safely to the point that it's hard to enjoy the combat at all. this is especially a problem with the final section of the game, as it's one long segment with a full heal at the end, but no save before the final boss, so if you do die to that, you're SOL and have to replay the whole final section again.
i just wanted to play this as im interested in getting into the series especially with the most recent release that is allegedly a banger. i like going in order in a series regardless of quality of early entries, so i am ultimately glad i played this, but i really think you can probably skip out on this one.
Pixel art work and music are good some secrets are odd and a little funny but awkward to find. It has Metroidvania vibes but is entirely a linear and fairly straightforward through stages and a boss to cap it off. With every entry the progression into the Metroidvania genre only grows, and for the better each instalment is much better than the last in every way.
Momodora não é um jogo ruim, porém, demanda um pouco de trabalho para se concluir. O game tenta seguir uma trilha muito semelhante aos arcades clássicos como castlevania, porém, a sua gameplay pouco fluída e sua alta dificuldade com os cenários tornam ele em uma experiência de paciência. Momodora pode até ser uma experiência agradável para os mais saudosistas, mas muito frustrante para quem não atende essa categoria saudosa.
I played through all of this on various days while substitute teaching (don’t tell anyone). Very simple and straightforward. Cool designs. But while some of the platforming areas are interesting to puzzle out, the game is not very fun to play. I got to the final boss arena and ultimately just decided to watch a video of the final battle rather than struggle through it myself. I am somewhat curious to see how the series evolves but it won’t be a priority for me.
ech, its hard to recommend. it feels super loose to control in that really bad way you dont want your sidescroller to feel, the hitboxes are super weird, the save points are all on really annoying places where you can go entire sections without one when you really need it and theres no way to recover health midway through a section so hope you just dont get hit. also you get kicked to the main menu every time you die, which you will be doing a lot of, and its like too strong a deterrent to keep going.
if you like the franchise and want to see where it started its fine enough but its not really a game id recommend to anyone.
the music is good at least.
if you like the franchise and want to see where it started its fine enough but its not really a game id recommend to anyone.
the music is good at least.
The art and tone are really the highlights here, as it plays extremely rough and is very of its era when it comes to indie platformers. I came to this to prep for Moonlit Farewell as I began the series with Reverie, but to be honest other than the cute girls, little of the appeal of the newer entries reaches back this far.
I suggest using a turbo button, as I absolutely tore up my fingers before caving and setting one up. I'd probably enjoy this more as a harmless little early experiment if playing it wasn't causing actual physical pain.
I suggest using a turbo button, as I absolutely tore up my fingers before caving and setting one up. I'd probably enjoy this more as a harmless little early experiment if playing it wasn't causing actual physical pain.
A good start for rdein's gaming career, worth looking back to it after the culmination with Moonlit Farewell in 2024.
Decent arcade style side scroller with a good challenge without getting too tough. A little hard to navigate the levels as sometimes you can't tell if you can go though some parts or are actually platforms.
Decent arcade style side scroller with a good challenge without getting too tough. A little hard to navigate the levels as sometimes you can't tell if you can go though some parts or are actually platforms.
jogo MUITO dificil!! E apesar de dificil o jogo n te da vontade de continuar tentando, muito por conta do game design e combate que não são bons, oq acaba deixando o jogo bem punitivo. E essa gameplay só n é pra mim, da pra ver a evolução q a serie de momodora teve e prefiro muito mais um metroidvania que um mariomaker da vida sdkfsk