Reviews from

in the past


New Super Mario Bros. U offers classic side-scrolling Mario action with a polished, vibrantly colorful presentation. While familiar in many ways to fans of the series, the levels present fun challenges and clever twists, particularly in later stages. The inclusion of multiplayer adds a chaotic dimension to the experience, and the Boost Rush mode delivers fast-paced thrills. Yet, New Super Mario Bros. U doesn't revolutionize the formula, offering a solid but ultimately safe entry in the beloved Mario franchise.

Yes, the NSMB shtick was getting tired by this point & it did feel like Nintendo was just kinda going through the motions. But a solid 2D Mario is still a solid 2D Mario. Sick of the series by this point or not, NSMBU is, at the end of the day, still inoffensive. The level design’s still entertaining, the world map is even more expansive, baby Yoshis' abilities added a fresh twist to the formula & everything looks, plays, feels & sounds as you’d expect. Feels recycled? Sure. But definitely not bad.

Muy divertido para jugar con amigos, es el Mario de toda la vida con algunas cosas nuevas, no es muy largo y es sumamente disfrutable, posee gráficos muy coloridos y con efectos llamativos que se aprecian bastante.


In the ever-expanding tapestry of the video game universe, "New Super Mario Bros. U" emerges as a paradoxical blend of nostalgia and modernity, a Sisyphean endeavor encapsulating both the zenith of platforming joy and the nadir of creative stagnation. This iteration, while donning the vibrant hues of innovation and the sleek mantle of HD graphics, paradoxically ventures not into the uncharted wilds of imagination but rather treads the well-worn paths of its ancestors, a shadow chasing the eternal sunlight of its predecessors.

At its core, the game is a meticulously polished mirror, reflecting the radiant joys of past adventures while simultaneously revealing the smudges of redundancy that mar its surface. It is akin to a grand symphony orchestra playing a composition of unparalleled beauty, yet one cannot shake the feeling that this symphony has been performed one time too many, the notes, though flawless, lacking the vibrant spark of originality.

The introduction of the Wii U's gamepad was poised as Icarus' wings, promising to elevate the series to unprecedented heights. However, this innovation serves more as a waxen appendage, melting under the scrutiny of expectation, revealing that the game, much like Icarus, flies too close to the sun of its glorious past, ultimately to plummet into the sea of familiarity.

The cooperative gameplay, a potential crucible for forging new experiences, instead becomes a theatre where the ghosts of past mechanics play out the same old dramas. It is as if the game stands at the edge of a precipice, gazing out into the vast possibilities of creation, only to retreat into the safety of the familiar, a ship that never sets sail for fear of the stormy seas of innovation.

Yet, within this critique lies a paradoxical acknowledgement: "New Super Mario Bros. U" is not inherently flawed. Its sin is not one of incompetence but of complacency. It is a meticulously crafted piece of artistry, a Sistine Chapel ceiling painted with the same brushstrokes for the umpteenth time. The craftsmanship is undeniable, the joy palpable, yet one cannot help but mourn for what might have been, for the paths untraveled, for the adventures not taken.

In the grand narrative of the Mario franchise, "New Super Mario Bros. U" will be remembered not as a flawed gem, but as a testament to the series' enduring legacy and its struggle to reinvent itself. It is a game that simultaneously embraces its heritage and is ensnared by it, a lighthouse that shines brightly yet illuminates the same stretch of shore. In its reflection, we see not just the game itself, but the challenge of innovation in the face of success, the delicate dance between honoring the past and forging the future.

It ain't all that bad. You can just treat this series as new level-packs for the original New Super Mario Bros.

When I was younger this title was one of my most anticipated because of New Super Mario Bros. Wii. And I can say even in the eyes of someone who loved the Wii U... I hate this title. Anything good I can say about this game was done earlier and better in the Super Mario franchise and I refuse to celebrate mediocrity just because it was all we had.

Honestly, having the fifth player on the GamePad tapping to create platforms made this a really fun new addition when it'd normally have been pretty forgettable in the NSMB- line of games otherwise.

i dont care what people say about the wii u this game was really fun esp helping my cousins with the blocks was nice feature

Mario Bros otra vez pero para wii u el mismo juego que en la wii no hay demasiados cambios, diseños de nivel como siempre excelentes pero cansa otra vez lo mismo

Overhated, definitley better than DS and 2

DAMN! This game was great. Definitely the best New SMB game so far. I'd chalk most of that up to not only the great level design and music, which is par for the course, really, but also due to the new wing-suit power up. It just feels like such a more natural evolution of the tanooki leaf and feather/cape, and it just works really well within the levels to provide an easier run while still being very skill based. Especially if you get the bundle with Luigi U, one of my favorite things I've come across on impulse in a long time. Really sorry I missed out on it when it first came out.

Expect a review for Luigi U in a few days, but that game is REALLY hard so far. Kinda surprised they sold it by itself, tbh. It seems like they almost expected you to beat NSMBU first with the skill level that even the first world demands.

i would say something but really i just feel nothing.

It's fine. this was the point where the series got a bit samey imo. It's definitely not bad, but I have no reason to play this over the DS or Wii games.

Good old mario, nothing special.

They need to bring back the baby yoshis.

This review contains spoilers

I wouldn’t say this is a bad game, but I wouldn’t say it’s a great one either. It’s just decent. To put it simply, it’s basically NSMB Wii but in HD. Same texture packs, same enemies, and same items, with only two new ones. The acorn suit, and the p wing acorn suit. They’re ok but not worthy enough to be the only two new stand alone items in the game. The only things that I can say differentiate this game from the Wii version are obviously the level layouts, backgrounds, soundtrack, and having a mildly different story. Same shit different barrel essentially. Princess gets kidnapped by bowser and you have to play captain save a hoe with the same blue and yellow toads again. I say it’s a little bit different because some different stuff happens well the princess is held captive, but I can’t remember to save the life of me. I can go on and on about all the same stuff from the Wii version, but if I did, I’d end up typing out a two page essay lol. I will say for the positives, the theme songs are very good just like the Wii version, the map designs and layouts are very creative all having food as a common theme. Soda jungle, layer cake desert, acorn plains, ect.. I also found the levels very fun, featuring that charm that I remember NSMB wii having. NSMBU had that charm that made me remember all those fun times I had playing NSMB Wii. Overall, decent entree to the NSMB franchise, all be it a carbon copy of NSMB Wii. I’d give this game a 3.3 out of 5 stars.

Excellent couch co-op game, but not at the level of New Super Mario Bros. Wii or Kirby’s Return to Dreamland.

I think the fact that everyone was (rightfully) tired of New Super Mario Bros at this point clouded the fact that this is probably their best execution of it, maybe besides Luigi U

świetne i męczące w coopie
jest powód dla którego gry 2D z Mario się nie zmieniają


It’s the same exact thing. Challenges kinda rule though, wish they'd bring those back

just a better version of the previous one

Challenge mode needs to make a return, genuinely great stuff.