Reviews from

in the past


Yes, the NSMB shtick was getting tired by this point & it did feel like Nintendo was just kinda going through the motions. But a solid 2D Mario is still a solid 2D Mario. Sick of the series by this point or not, NSMBU is, at the end of the day, still inoffensive. The level design’s still entertaining, the world map is even more expansive, baby Yoshis' abilities added a fresh twist to the formula & everything looks, plays, feels & sounds as you’d expect. Feels recycled? Sure. But definitely not bad.

Muy divertido para jugar con amigos, es el Mario de toda la vida con algunas cosas nuevas, no es muy largo y es sumamente disfrutable, posee gráficos muy coloridos y con efectos llamativos que se aprecian bastante.

In the ever-expanding tapestry of the video game universe, "New Super Mario Bros. U" emerges as a paradoxical blend of nostalgia and modernity, a Sisyphean endeavor encapsulating both the zenith of platforming joy and the nadir of creative stagnation. This iteration, while donning the vibrant hues of innovation and the sleek mantle of HD graphics, paradoxically ventures not into the uncharted wilds of imagination but rather treads the well-worn paths of its ancestors, a shadow chasing the eternal sunlight of its predecessors.

At its core, the game is a meticulously polished mirror, reflecting the radiant joys of past adventures while simultaneously revealing the smudges of redundancy that mar its surface. It is akin to a grand symphony orchestra playing a composition of unparalleled beauty, yet one cannot shake the feeling that this symphony has been performed one time too many, the notes, though flawless, lacking the vibrant spark of originality.

The introduction of the Wii U's gamepad was poised as Icarus' wings, promising to elevate the series to unprecedented heights. However, this innovation serves more as a waxen appendage, melting under the scrutiny of expectation, revealing that the game, much like Icarus, flies too close to the sun of its glorious past, ultimately to plummet into the sea of familiarity.

The cooperative gameplay, a potential crucible for forging new experiences, instead becomes a theatre where the ghosts of past mechanics play out the same old dramas. It is as if the game stands at the edge of a precipice, gazing out into the vast possibilities of creation, only to retreat into the safety of the familiar, a ship that never sets sail for fear of the stormy seas of innovation.

Yet, within this critique lies a paradoxical acknowledgement: "New Super Mario Bros. U" is not inherently flawed. Its sin is not one of incompetence but of complacency. It is a meticulously crafted piece of artistry, a Sistine Chapel ceiling painted with the same brushstrokes for the umpteenth time. The craftsmanship is undeniable, the joy palpable, yet one cannot help but mourn for what might have been, for the paths untraveled, for the adventures not taken.

In the grand narrative of the Mario franchise, "New Super Mario Bros. U" will be remembered not as a flawed gem, but as a testament to the series' enduring legacy and its struggle to reinvent itself. It is a game that simultaneously embraces its heritage and is ensnared by it, a lighthouse that shines brightly yet illuminates the same stretch of shore. In its reflection, we see not just the game itself, but the challenge of innovation in the face of success, the delicate dance between honoring the past and forging the future.


It ain't all that bad. You can just treat this series as new level-packs for the original New Super Mario Bros.

When I was younger this title was one of my most anticipated because of New Super Mario Bros. Wii. And I can say even in the eyes of someone who loved the Wii U... I hate this title. Anything good I can say about this game was done earlier and better in the Super Mario franchise and I refuse to celebrate mediocrity just because it was all we had.

Honestly, having the fifth player on the GamePad tapping to create platforms made this a really fun new addition when it'd normally have been pretty forgettable in the NSMB- line of games otherwise.

i dont care what people say about the wii u this game was really fun esp helping my cousins with the blocks was nice feature

Mario Bros otra vez pero para wii u el mismo juego que en la wii no hay demasiados cambios, diseños de nivel como siempre excelentes pero cansa otra vez lo mismo

Overhated, definitley better than DS and 2

DAMN! This game was great. Definitely the best New SMB game so far. I'd chalk most of that up to not only the great level design and music, which is par for the course, really, but also due to the new wing-suit power up. It just feels like such a more natural evolution of the tanooki leaf and feather/cape, and it just works really well within the levels to provide an easier run while still being very skill based. Especially if you get the bundle with Luigi U, one of my favorite things I've come across on impulse in a long time. Really sorry I missed out on it when it first came out.

Expect a review for Luigi U in a few days, but that game is REALLY hard so far. Kinda surprised they sold it by itself, tbh. It seems like they almost expected you to beat NSMBU first with the skill level that even the first world demands.

Not bad, someone on the dev team had an inflation fetish though.

Like all the games in the New series, it's a game made to be familiar and easy to recognize, but I think as this is the "big" launch game for the Wii U something a little more ambitious and elaborate was required.

What to say... in terms of presentation, it feels like an HD version of New Super Mario Bros. Wii (remembering that the Wii one already felt like an HD version of the DS game), the worlds follow the same themes and it's broadly speaking exactly the same art style, but a bit more refined. I won't deny that the game looks good and has a nice, colorful art style (my favorite parts being the cloud worlds). It's the most polished of all the "New" Super Mario titles in fact, but still, there are some things that look dated, like how stiff and expressionless the character models are, or the fact that most of the assets in this game like for example the backgrounds of the stages are PNGs and not real 3D models. In that sense, although the game complies and looks good, it leaves a little to be desired, because being the Wii U comparable in power to a PS3, it's a little sad that this game looks like a remastered Wii title. It also doesn't help that almost all the soundtrack is reused from previous games, which is a bit tiring considering that New Super Mario Bros. 2 did exactly the same, and this really bothers me a lot, because completely new songs was something to be expected, but unfortunately only the main theme is new.

I guess at least it's a good Mario game, in fact maybe the one I've enjoyed the most from the "New" series. The level design is good and the highlight of this game, you can tell that inspiration was taken from the level design philosophy of Super Mario 3D Land for some of the stages, as some of these are designed around a theme. For example, one level may be entirely about swinging platforms, another may be about going on water spheres, and so on. In itself, this game doesn't present anything we haven't seen before to tell you the truth, but in terms of levels it's pretty solid, not to mention that getting all the star coins is still a lot of fun and my favorite part of these titles.

As news, we have very few, but I'll talk about them anyway. New Super Mario Bros for DS was entirely inspired by the first SMB, the Wii title took inspiration from SMB3, so naturally, this game takes inspiration from Super Mario World. The new Power Up in this release is the super acorn, which although it doesn't allow you to fly like the cape, it does give you the ability to glide through the air at high speed, allows you to stick to walls and also gives you a kind of double jump, and although it's not the most impressive power up, it's certainly the best of all those introduced so far since Super Mario World. There are also some levels that are themed around carrying a baby Yoshi that has special powers, such as spitting bubbles that we can jump on or lighting the way in dark levels, although the amount of these types of levels isn't that great, I guess I appreciate the attempt to want to bring back the colored Yoshis, even if it's only as a momentary gimmick for a few levels. The level selection map is now a large map that interconnects all the zones similar to Mario World, it certainly doesn't have the same charm, but I like that this style of map has been brought back.

Conclusion
Needless to say, it's a Mario game, it's good. However, as a game to start a new generation of consoles it falls quite short, because when it comes down to it, this game feels like a product that was cheap and easy to produce. And truth be told, this is a bit embarrassing, as Mario is Nintendo's most important character and their games should have a bit more ambition and love in them, even though I like this game, I completely understand where the hatred towards it comes from. I think that, if Nintendo had put a little more effort in renewing the presentation of this game, we would be in front of one of the most memorable Mario games, because in terms of level design is quite solid, but the fact that it feels, looks and plays the same as the previous 3 games really end up hurting this game.

And having said that... I admit I enjoyed it a ton haha, I don't love the "New" series to death, but they are games I enjoy quite a bit, and this one has possibly become my favorite of the bunch.

Good old mario, nothing special.

They need to bring back the baby yoshis.

This review contains spoilers

I wouldn’t say this is a bad game, but I wouldn’t say it’s a great one either. It’s just decent. To put it simply, it’s basically NSMB Wii but in HD. Same texture packs, same enemies, and same items, with only two new ones. The acorn suit, and the p wing acorn suit. They’re ok but not worthy enough to be the only two new stand alone items in the game. The only things that I can say differentiate this game from the Wii version are obviously the level layouts, backgrounds, soundtrack, and having a mildly different story. Same shit different barrel essentially. Princess gets kidnapped by bowser and you have to play captain save a hoe with the same blue and yellow toads again. I say it’s a little bit different because some different stuff happens well the princess is held captive, but I can’t remember to save the life of me. I can go on and on about all the same stuff from the Wii version, but if I did, I’d end up typing out a two page essay lol. I will say for the positives, the theme songs are very good just like the Wii version, the map designs and layouts are very creative all having food as a common theme. Soda jungle, layer cake desert, acorn plains, ect.. I also found the levels very fun, featuring that charm that I remember NSMB wii having. NSMBU had that charm that made me remember all those fun times I had playing NSMB Wii. Overall, decent entree to the NSMB franchise, all be it a carbon copy of NSMB Wii. I’d give this game a 3.3 out of 5 stars.

Excellent couch co-op game, but not at the level of New Super Mario Bros. Wii or Kirby’s Return to Dreamland.

I think the fact that everyone was (rightfully) tired of New Super Mario Bros at this point clouded the fact that this is probably their best execution of it, maybe besides Luigi U

świetne i męczące w coopie
jest powód dla którego gry 2D z Mario się nie zmieniają

It’s the same exact thing. Challenges kinda rule though, wish they'd bring those back


just a better version of the previous one

Challenge mode needs to make a return, genuinely great stuff.

Not as good as DS and Wii, yet still a really good game!