Reviews from

in the past


I have played 600 hours of this somehow

If not the Roguelike of all time.
100% my favorite.

I'll give 5 stars to Nuclear Throne because I have a deep fondness for this game, and it brings back a nostalgic feeling from when I used to play it in the past. Besides that, I really enjoy playing it.

That being said, I believe the game can truly be rated as 5 stars for some or 3 stars or even something in between those numbers. Nuclear Throne shares a similar issue with Hades, in that it creates a barrier that divides most players into two types: those who only see about 20% to 40% of the game and those who experience approximately 100%.
In the case of Nuclear Throne, this barrier is the fact that the game relentlessly challenges you in so many ways that it sifts out those who play it, and it can be very discouraging for many players because everything kills you, everything deals abnormal damage, some weapons you can use can kill you, and what drives your progress is sheer persistence and the desire to win.
This might be interesting, but only for those who truly enjoy this type of gameplay, as you will die many times and become frustrated until you finish the game. This problem prevents many people from even getting to know all the enemies, seeing all the weapons, defeating all the bosses, collecting all the collectibles, and unlocking additional game modes beyond the initial ones.
Setting aside this issue, the game, for those who enjoy this kind of gameplay, is quite enjoyable and interesting. Runs are fast (since you die quickly, and it generally doesn't take long to reach the final boss compared to other games of the same style), you become attached to the characters (with a total of 12 unlockable characters plus two secret ones), and for hardcore players, there's the possibility of collecting 12 crowns for each character, which adds more challenge and gameplay hours.
Overall, I like how the game is fast-paced, dynamic, with characters I've grown attached to, a nice visual style, good music, and sound effects. It appeals to the type of games I enjoy playing, but I completely understand the criticism of those who find the game mediocre or worse.


Genuinely super underrated rougelike. It's way more fun than Gungeon is and you can fight me on that fact.

In my opinion best Rogue Like game I have played and it's max extent besides getting Crown unlocks. Will miss Vlambeer so much.

After %100ing all of Enter the Gungeon and spending many hours on it, I went looking for more rogue-likes, and came across this game, and what can I say, this is game is absolutely amazing, just as great as Gungeon in my opinion. If you like long, sometimes frustrating games, and enjoy lots of dopamine for completing bs achievements this is just for you, because this game is jampacked with alternate skins, lots of guns, lots of characters, and lots of fun. Any more questions? You better not, just buy the game!

Probably the most frustrating roguelike, as dying is really easy, but progress is harder to achieve than any other game in the genre. Still insanely fun to get into every now and again.

Good for a few hours, but quickly gets repetitive. Not enough depth and variety.

A lot of weird hate for Enter the Gungeon in the reviews, but Gungeon is a superior game in every way, even though obviously inspired by Nuclear Throne. Gungeon simply offers so much more variety for every playthrough - of items, characters, situations to solve, secrets, unlockables etc.

At its core Nuclear Throne has a solid fast-paced action loop. But it quickly gets boring, because every run is samey, the only thing you unlock (at least in the first ~5 hours that i played) is new characters.

There's a lack of variety in items and upgrades. Most guns within a bullet type largely do the same thing, and there's a lot of crossover between the types, too (energy and bolts pretty much do the same thing, as well as shotguns and explosives). Mutations are either highly situational or do the same boring utility thing (there's at least 3 different flavors for "get more bullets"). Compare that to Gungeon or Isaac where every pickup drastically alters your playthrough.

The characters are fun, but all the 5 additional ones that I unlocked seemed to be gimmick characters designed for runs with added challenge (one has 2 HP, for example). The basic two characters are the only two (that I've seen) that have any defensive capabilities, and that makes them far more useful.

fast, fun and even better with the multiplayer mod

RougeLike devastador. Muy dificil, muy frenetico. Marco las bases para otros que han venido despues como Enter the Gungeon

I feel like I'm constantly trying to meme myself into liking this game. It's not a bad game. I just am not sure it is for me. Also I'm bad shut up

Really rad and short rougelike, really likey.

GOATED still play it to this day

One of the games I keep and will always keep coming back to. The design, the art, the weapons, the upgrades, the music... it all speaks to me.

Absolutely peerless weapon design. Every gun feels meaningfully different from the rest, and there are more than a hundred of them. Enemy design is equally good. I have a few gripes -- poison smoke takes an annoyingly long time to disperse, portals can blow up cars from halfway across the screen, and the game sometimes offers the same level-up perk way too many times -- but it's a masterpiece through and through.

Fun game but lack of variance between runs unlike with other roguelikes. Didn't feel any incentive to not go with the same mutations each time

good game and one of the best rougelikes

might go back and get into this again. the gameplay is pretty satisfying, wish there was more to do in terms of story or unlocks tho

Наверное самая экшоновая и бесконечно весёлая игра. Но ты за это платишь дикой сложностью и убитыми нервами

Wish they continued to update it.

I feel like I got to this party a bit late. I'm an avid fan of the roguelike genre and Nuclear Throne does have a very solid minimalist design, but I can't help feeling it's a bit limited even by the standards of its day feeling more like something suited to the gameboy.

NT is one of the earlier twin stick roguelikes containing the skeleton of the genre. The gunplay is fast paced, tough, and simple. Upgrades come in the form of mutations which vary by character, and each level is a minimal, tiny, blocky arena that can be expanded via explosions.

Gameplay is centred around the guns and character specific gimmicks. Survival is achieved by learning how to wield the different weapons without killing yourself and familiarising yourself with the different enemies, how they react to being shot, and how to dodge their projectiles. The small resolution and tight spaces combined with large explosions and enemy attacks provide most of the difficulty here.

It has a lot of charm in it's simplicity but the gameplay lacks nuance so it becomes repetitive fast. I can see why people might grind this one for hours at a time but it's not substantial enough for my taste.


Classic roguelike with fast and challenging gameplay, has a lot of depth to it once you get quite a way into the endless mode, and honestly just in general. I will probably be playing this game for a long time.

A masterpiece of action roguelikes, for the simple reason that the moment to moment gameplay loop is so fast paced, satisfying, and engaging that I can endlessly replay it and have fun far past when I would be bored by any other I've played. It's a blood pumping continuous fight of using just two weapons, an active ability, and a build of passive bonuses of your choosing to blast your way through crowds of enemies that have their own threats and unique ways you need to approach them. You can die in half a second ending your run from a single mistake, a momentary lapse in concentration, but that threat only makes it more rewarding when you weave, aim, and use your abilities to their fullest to squeeze through deadly encounter after deadly encounter by the skin of your teeth. The random elements are relatively minimal for a roguelike, keeping some run variety, but everything is secondary to your reflexes and quick wits. I'm far from a very skilled player at these kinds of games, but the difficulty curve naturally built me up to being able to regularly feel exhilarated and in awe of my own abilities.

La profe: Hasta que no se sepa donde esta el Trono del Mati nadie sale de la clase
Yo con el Trono del Mati en la mochila: