A fun experience that subverts expectations and messes with the player in some fun and unique ways. If you want to experience everything you'll really have to go out of your way to do so, and how to do so is not very obvious at times. Cool art, okay gameplay that serves its purpose well enough, and a pretty nice soundtrack.
This review contains spoilers
Pony Island's focused & aimed themeing at campy analog horror/SCP storytelling through fourth-walling breaking microgames left me feeling content with my experience. it's goal of building tension through chaotic visuals & imagery within a crumbling computer program built by satan is brilliantly executed and appropriately paired with simple puzzle & platforming sections outside of directly exploring the arcade machine's software. despite the game at times leaving me feeling a bit scatterbrained and lost as to where to go, most attributable to clunky UI & abrupt alterations, (acknowledging that this is a wonderful design choice to further develop the atmosphere) it still left me as a player a bit out of sorts. a solid game and experience throughout with a final sequence that creeps up on you as a deeply satisfying & exciting moment that leaves me excited to see where the sequel will go.
while it won't be a game that i revisit, it will remain the first game to ever make me feel actually worried that my friends actually were messaging me horrible things.
while it won't be a game that i revisit, it will remain the first game to ever make me feel actually worried that my friends actually were messaging me horrible things.
This is 3 tricks pony: a buggy “endless runner, a glitchy puzzle game and a meta adventure. More than just a 'meta' commentary on what a video game is, I feel like the game pays homage to the flash games of the early 2000s. It plays quickly, and even though some phases may feel a bit redundant (the puzzle part, in my opinion), the game doesn't lack charm or ideas.
Like an early Inscription build expect the core mechanics aren't fun.
It's a short experience that pulls a few neat tricks but doesn't carry enough emotional weight to feel like it worth the slog.
I'm pretty sick of meta games shutting down on me, few games are doing something clever with it. I hope the upcoming sequel has something new to say.
It's a short experience that pulls a few neat tricks but doesn't carry enough emotional weight to feel like it worth the slog.
I'm pretty sick of meta games shutting down on me, few games are doing something clever with it. I hope the upcoming sequel has something new to say.
Pony Island
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Graphics: 2/5
Story: 2.6/5
Gameplay: 2/5
Soundtrack: 1.5/5
Bugs(0= None ; 5= Unplayable): 0
Fun factor: From the beginning to half way through the game 2.4/5, The end game 3/5 (asmodeus and ahead)
Characters: 1.7/5
Final thoughts: 2.3/5 (2.5 in backlogged), By no means this is a bad game, it is pretty short with only 2 hours on average to beat but can get a little boring, the puzzle's for the first 3 times were cool, but then they just became a pain in the ass, not that they were difficult, just that i wanted to see more of the story, the parts were you play as the pony are ok, nothing much to talk about it. I wouldnt say i'd drop this game since it is pretty short, but definitely the interaction with asmodeus made it all worth.
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Graphics: 2/5
Story: 2.6/5
Gameplay: 2/5
Soundtrack: 1.5/5
Bugs(0= None ; 5= Unplayable): 0
Fun factor: From the beginning to half way through the game 2.4/5, The end game 3/5 (asmodeus and ahead)
Characters: 1.7/5
Final thoughts: 2.3/5 (2.5 in backlogged), By no means this is a bad game, it is pretty short with only 2 hours on average to beat but can get a little boring, the puzzle's for the first 3 times were cool, but then they just became a pain in the ass, not that they were difficult, just that i wanted to see more of the story, the parts were you play as the pony are ok, nothing much to talk about it. I wouldnt say i'd drop this game since it is pretty short, but definitely the interaction with asmodeus made it all worth.
This review contains spoilers
Así es gente, el diablo sabe usar C#, me parece mejor obra que Inscryption hablando obvio de los juegos de Mullins, no se spbreextiende mucho y es una historia interesante que para mi hace bien lo único que hacia mal Inscyprtion y es la sutileza de no contarte todo, esta mrd de que controlamos un alma de mas de 3 siglos es tan woah con los momentos en 3d en definitiva ame el juego no le daré 10 de 10 porque quieras que no es un juego super repetitivo pero a nivel narrativo ufff jugarlo. pd: Desinstalad el juego (es parte de l experiencia)=
Daniel Mullins is a very smart game developer and writer and this is one of his first exploits as a designer. You can definitely see the wear and tear of his initial attempt at this kind of game, it doesn't show the polish in gameplay and narrative that The Hex and Inscryption show, but it's definitely a fun and short little experience that I could see myself returning to again in the future.
I really enjoyed this game despite the pony gameplay being really dull. But the narrative was fun, the puzzles made me feel smart and there's a fourth wall break that made me momentarily think a friend I hadn't talked to in months was hitting me up on steam...so thanks for that? Totally not bummed. Maybe its a sign to initiate the conversation myself.
Game was short and sweet, played it all in one session. The final core challenge was easily the highlight for me, really really enjoyed it. Shame most of the game was side scrolling pony action with the same few enemies over and over. Really brought down the enjoyment. Good parts real good tho.
Game was short and sweet, played it all in one session. The final core challenge was easily the highlight for me, really really enjoyed it. Shame most of the game was side scrolling pony action with the same few enemies over and over. Really brought down the enjoyment. Good parts real good tho.