Forgot to rate this game but I recently played it again through a fan-made Unreal version online and it is still as amazing and terrifying. This is still top-tier horror, my only gripe being that some of the puzzles are insanely difficult to figure out on your own, otherwise easily the best and scariest horror experience you can play.
9.5/10
9.5/10
This review contains spoilers
Finally Played Silent Hills P.T, and I wish we could have gotten the full game. We play as an unknown protagonist who is trapped in a loop inside a haunted home. We slowly learn what happened inside the house through a radio and through puzzles throughout the game.
I love this playable teaser. It would have changed horror gaming if it fully came out but even the playable teaser changed horror gaming itself with many games being inspired by P.T. You should play with headphones and it does get immersive. The gameplay itself is just looping the same area but the area is so cramped it makes you feel claustrophobic. Sometimes you can't loop because you have not interacted with certain things for events to happen. I did get jumpscared because I was not expecting it. The puzzles are vague but if you look around at things closely you'll find them. I did have trouble with one loop where the area turned red and the character started to ruin and I could not progress to the next loop, apparently I was supposed to look through a hole to continue. Overall I love this Playable Teaser wish it could have been something more but it is still amazing as it is and continues to influence/inspire games today.
I love this playable teaser. It would have changed horror gaming if it fully came out but even the playable teaser changed horror gaming itself with many games being inspired by P.T. You should play with headphones and it does get immersive. The gameplay itself is just looping the same area but the area is so cramped it makes you feel claustrophobic. Sometimes you can't loop because you have not interacted with certain things for events to happen. I did get jumpscared because I was not expecting it. The puzzles are vague but if you look around at things closely you'll find them. I did have trouble with one loop where the area turned red and the character started to ruin and I could not progress to the next loop, apparently I was supposed to look through a hole to continue. Overall I love this Playable Teaser wish it could have been something more but it is still amazing as it is and continues to influence/inspire games today.
O fracasso da Konami nasce aqui, Kojima nos apresenta um dos melhores referências que o gênero terror pode apresentar
Anos depois tivemos muitos jogos com a mesma característica de um terror por etapa, salas fechadas, puzzles etc, possivelmente muito melhor que a demo, no fim fica um sentimento de um dia vermos o original PT feito pelo Kojima
Anos depois tivemos muitos jogos com a mesma característica de um terror por etapa, salas fechadas, puzzles etc, possivelmente muito melhor que a demo, no fim fica um sentimento de um dia vermos o original PT feito pelo Kojima
P.T. was a neat little demo and was a great piece of marketing, but nothing about it really sold me on the idea that Kojima should be involved with Silent Hill. If anything, the amount of 4th wall breaking and the use of big name actors within this demo told me that Kojima probably never touched a Silent Hill game in his life, and it was probably easier for him to use the IP as a jumping off point rather than having to pitch a new IP to the other Konami execs.
Considering what went down not long after this demo was published, a lot of people wanted to believe that this game was this big 5-D play by Kojima, and was some sort of big "Fuck You" to Konami. But let's be real, it was just Kojima dabbling in something new (to him) after being shackled to MGS for a billion years. He brought some of his cool actor/director/art friends onboard so they could make something spooky. Sadly, due to a lot of internal politics and mismanagement at Konami prior to the release of MGSV (some of which Kojima was responsible for himself), things fell through and Silent Hills was one of the casualties.
I've stated it a billion times, but I am not the fondest of Kojima's work, and while I don't think his Silent Hill game would have been all that great as an actual Silent Hill game, I do think he has the ability to make a really unique horror game. Hopefully Overdose turns out alright.
Considering what went down not long after this demo was published, a lot of people wanted to believe that this game was this big 5-D play by Kojima, and was some sort of big "Fuck You" to Konami. But let's be real, it was just Kojima dabbling in something new (to him) after being shackled to MGS for a billion years. He brought some of his cool actor/director/art friends onboard so they could make something spooky. Sadly, due to a lot of internal politics and mismanagement at Konami prior to the release of MGSV (some of which Kojima was responsible for himself), things fell through and Silent Hills was one of the casualties.
I've stated it a billion times, but I am not the fondest of Kojima's work, and while I don't think his Silent Hill game would have been all that great as an actual Silent Hill game, I do think he has the ability to make a really unique horror game. Hopefully Overdose turns out alright.
It saddens me that the content upon which this playable trailer would follow before will not come to fruition as this is one of the rare instances, in my albeit small repertoire of experiences with them, of horror and its core elements being executed in a way that truly deserves a title of 'psychological horror'.