SamoJamo
Bio
(づ。◕‿‿◕。)づ
(づ。◕‿‿◕。)づ
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Gained 10+ total review likes
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Become mutual friends with at least 3 others
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Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
N00b
Played 100+ games
Favorite Games
149
Total Games Played
000
Played in 2024
157
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OST is a 5/5, if not for the OST, this would've been a 2/5.
I really came into DOOM looking for fun, unadulterated fun where I shoot demons and feel like a badass. Instead, it felt like a chore.
The gameplay got repetitive pretty quick and that would've been fine but it is just a slog.
There were parts where you're supposed to "explore" the map but I kept losing my fucking way (ik skill issue blah blah) and wasted so much time that I forgot what game I was playing. The waypoint is so garbage.
I played DOOM in 2022 but dropped it cuz I didn't vibe with it. I then came back in 2024 and I was feeling better about the game but it still ended up being something to do instead of something to enjoy.
I played Ultrakill before this and that game is a 5/5, sure, it's graphics look like ass and the "gore" is just painting the walls red instead of seeing detailed organs exploding, sawing demons in half, punching out a demon's eye, etc. etc.
I think the reason I liked Ultrakill way more was the speed and the freedom of movement so maybe I'll like Doom: Eternal more cuz it has a grappling hook but I don't give a shit about for the foreseeable future.
I love Doom Guy, the IP is amazing, the concept is so fun, I'm just kinda sad it didn't live up to my thoughts. It just felt underwhelming.
Again, idk why Ultrakill and Doom feel so different in these regards. The core gameplay of Ultrakill was just more fun for me even with the 144p resolution graphics.
ahhh, fuck it man, I'm gonna watch a youtube video comparing these two games, can't be bothered to think critically after the last few hours of playing this game.
I really came into DOOM looking for fun, unadulterated fun where I shoot demons and feel like a badass. Instead, it felt like a chore.
The gameplay got repetitive pretty quick and that would've been fine but it is just a slog.
There were parts where you're supposed to "explore" the map but I kept losing my fucking way (ik skill issue blah blah) and wasted so much time that I forgot what game I was playing. The waypoint is so garbage.
I played DOOM in 2022 but dropped it cuz I didn't vibe with it. I then came back in 2024 and I was feeling better about the game but it still ended up being something to do instead of something to enjoy.
I played Ultrakill before this and that game is a 5/5, sure, it's graphics look like ass and the "gore" is just painting the walls red instead of seeing detailed organs exploding, sawing demons in half, punching out a demon's eye, etc. etc.
I think the reason I liked Ultrakill way more was the speed and the freedom of movement so maybe I'll like Doom: Eternal more cuz it has a grappling hook but I don't give a shit about for the foreseeable future.
I love Doom Guy, the IP is amazing, the concept is so fun, I'm just kinda sad it didn't live up to my thoughts. It just felt underwhelming.
Again, idk why Ultrakill and Doom feel so different in these regards. The core gameplay of Ultrakill was just more fun for me even with the 144p resolution graphics.
ahhh, fuck it man, I'm gonna watch a youtube video comparing these two games, can't be bothered to think critically after the last few hours of playing this game.