Reviews from

in the past


ima be real, i don't like 3d platformers all that much but rayman? rayman some real ass shit

The Final Boss absolutely ruined me god damn, but the game is still fantastic. I'll settle my grudge later.

A fantastic and greatly overlooked 3D platformer. Despite being the only mainline Rayman without the usual series director, it has just as if not more charm as the rest of the series. More so than any other platformer I can think of Rayman 3 nails the feeling of going on a grand adventure through a vibrant fantasy world. Some parts like the vehicle section towards the end and the final boss are pretty jank.

Louder and wackier than its predecessor.


it's by no means perfect, or even close to it, but I can still play it today and have a good time. solid 3D platformer.

jogava com a minha mãe, muito legal recomendo a todos
(❁´◡`❁)

Rayman 3 is peak gaming.
It's funny as hell, dude.
If they remade this game or even made a sequel, it would save the entire franchise and I'm not joking.

I'm still mad about them cancelling Rayman 4.
I can quote this game from start to finish, that's how many times I have beaten this game in the last 20 years.
And while we're confessing here, I had a huge crush on Rayman when I was like 6.

This game is one of my favorites and will probably be forever. I have played through this game more than I can count and I never get bored of playing it. I first got Rayman 3 hoodlum havoc back when I was very little. Me and my brother would have turns and play the game, We wouldn't really get that far cause instead of continuing from where we last left off we would start a new game (we didn't understand English since we were too young & we are from Sweden so we hadn't started learning English in school yet.) The probably furthest we ever got to was the boss fight in Desert of the Knaaren or well, my brother did since I was too scared of the Knaarens and the zombie chickens. Another thing I truly love about this game is the music, everything from the calm soundtracks like Inside the Fairy Council and The Summit Beyond the Clouds to the more scary soundtracks like Haunting Spirits and Ghosts! every single soundtrack is good. Really the only problem I have with the game is the camera not working how I want it to sometimes. Some people will probably say I'm blinded by nostalgia and that's fine, we all have at least one game where we get carried away by nostalgia. Thank you so much Michel Ancel for this amazing game and I really hope that we can get a remaster or Rayman 4 sometime in the future or at least a new Rayman game since the last one came out over 10 years ago.

Deviens nul après le Sommet d'outre nuées

This review contains spoilers

- Classic
- Nostalgia heavy
- Good soundtrack & humour
- Decided not to 100% levels in terms of score given at end of each section
- Got all captured Teensies, that's enough for me
- Fun levels, very satisfying to see the whole story play out after so long
- Platforming can be hindered by terrible camera angles (what else is new in a platformer?)
- Lack of enemy variety, leading to quite boring button-mashing combat

This game has such a magical vibe to it.
It's bizarre, yet carries a lot of nostalgia for me. I don't think it's as good as Rayman 2 on the whole, but it is very fun, and has a lot of memorable levels and set pieces.

L'époque où Ubisoft sortait des classiques, ça fait genre 20 ans

this is truly a certifed globox moment

Terrible camera, spastic combat, and grating sound design. I don't think I enjoyed a single moment of this game.

While maybe not as classic as Rayman 2, I definitely had a blast with Hoodlum Havoc. The voice-acted dialogue is pretty funny & the levels are huge & make for great 3D platforming fare. There's even a slew of nifty bonus unlockables for folks looking to go the extra mile. A solid albeit pretty goofy platformer that looks good, sounds nice & plays well.

ei oo ihan mun juttu nää platformit mut ihan ok

This is the only 3D Platformer from this era with a focus on combat that doesn't actually suck shit at having combat. This game I'd honestly be even more willing to call something other than a 3D Platformer (If I had a good other term to use). The combat feels very smooth and well executed, and blends well with the platforming tools Rayman already possesses, focusing on ducking and weaving through projectiles while you return fire with your own fists. This game is also so fun that it's a score based game that makes you want to actually try and get a high score. See you in Ray Man 4 !

Once Rayman 4 is released, world peace will be achieved.

Nice game, nice story!
Decent franchise entry.

je pense qu'ubisoft préfère vendre des armes pour sauver l'entreprise plutôt que sortir un rayman 4

Ya no hacen juegos como los de antes...


This review contains spoilers

Great sequel with lots of new features, humor and content.

Rayman 3: Hoodlum Havoc is a worthy successor for the second game. It adds new game play mechanics, new enemies and a fun new story filled with jokes, new challenges and beautiful locations.

In terms of story, Rayman 3 stays true to the previous games. You got your villain, in this case a Hoodlum called André who wants to take over the world by turning all the Lums into the black, plushy Hoodlum enemies in the game. Rayman (and Globox) need to stop him and his army of Hoodlums and save the world.

You travel trough many different worlds with the help of the Teensies, who are always partying and sometimes take a moment to teleport you to the next world. Every time you are about to enter a new world, you need to complete a skateboarding level in a space dimension with rails that you need to stay on. You go to swamp worlds, icy mountains, forests and fairy landscapes. It is all great fun and no level looks the same. The levels are linear but designed in a way that you can explore them however you want, and you can backtrack almost any time.

The mechanics in Rayman 3: Hoodlum Havoc have been greatly improved. You now have a targeting system to hit enemies more effectively, can throw punches in an arch around them and the best new feature of all: The different suits that you collect, each with their unique power. You got power fist armor which can be used to insta-kill most enemies and break wooden doors, swinging grappling hook armor which lets you swing on rings, a rocket suit that let you guide a rocket towards a target or enemy and many more. They last a short amount of time but when you got a can (yeah, they come in cans), you can recharge the suit infinitely. Although the cans and their use are heavily scripted in order to progress (a button out of reach that you need to hit with the rocket suit for example), you can still use the suit for an advantage against enemies or discover hidden locations in the area. Many times, I walked back to a can so I could get a stronger punch against the enemies.

Speaking about the enemies, I really like their appearance as sack like dolls with sewed mouths and wobbly movements. They make funny noises when punched and can present a real challenge sometimes. I thought they were just as fun and well balanced as the Pirate Robots from Rayman 2: The Great Escape.

The graphics are also improved from Rayman 2: The Great Escape. Although Rayman himself and Globox look the same, the environments are all completely fresh and filled with live and moving objects. The artwork and colors are just stunning for a game from 2003.

The sound effects are great, and you can feel the punches that you throw at your enemies. The snappy sounds when you grab rings, the destruction of a wooden door that you break, it all sounds perfect. The music tracks are also a work of art on their own. The best examples are the swamp levels, in which the music is a tragic, almost depressing tune that fits the flat and lifeless environment, and the boss battle, in which you get pumped up and the tracks increase in intensity when progressing trough the different phases of the battle.

The controls are fluent and a big improvement over Rayman 2: The Great Escape. Although the controls were all right in that game, in Rayman 3: Hoodlum Havoc, they feel more responsive and less stiff.

The end boss battle was epic. It did not have the right to be this amazing and thrilling but it did. Conquering the three phases of the final battle was, as a kid, one of my proudest achievements and one of the best boss battles that I experienced.

The best feature in this game is the sarcastic and humorous approach that the game takes on all of a sudden. Murfy reads from the original Rayman manual and makes multiple jokes about the first games and video games in general. Globox is portrayed as an idiot and lives up to that title. His facial expressions and commentary are hilarious, and I still think the humor in this game is one of the best I experienced.

Overall, I think Rayman 3: Hoodlum Havoc is a very good game, and I loved every second of it.

Definitely recommend it.

qué jodidisimo juegazo, lo amo es mi protegido

Le commentateur dans le jeu anime mieux qu'Omar da Fonseca

This is basically just Rayman 2 with better combat and pacing, not sure why no-one really talks about it.

The game does feel a bit short but it's not a big deal, I think it's around the same length as Rayman 2, just feels shorter because of the faster pacing, maybe?

Instead of continuing the dark tone of Rayman 2, 3's story is extremely self aware and full of 4th wall humour, which comes across as very early 2000s for better and the for worse.

I do enjoy this game's dialogue a lot but it does end up making me miss the more meloncholy dark fantasy vibe Rayman 2 had. If I'm still alive when Rayman 4 comes out I hope it has the fun dialogue and characterisations of Rayman 3 but still lets the story be serious and high-stakes outside of that to preserve the tone and atmosphere of Rayman 2.

Also I love this game's design for Rayman. The big 2D eyes work so well on Rayman and it makes him really expressive. I was pretty upset that Sparks of Hope completely abandoned this design. I'm hoping they do go back to something similar to this in the next Rayman project.

Minor complaint about the presentation but when Rayman throws his fists, the hands on his model don't dissapear, so he's basically just duplicating his hands and throwing them? Looks kinda visually confusing. Apparently the PC version fixes this but it's messed up on every other version. Strange.

Also don't play the HD version of this game, it's really buggy and breaks certain aspects of the game. It also completely removes the intro to the game that featured "Madder" by Groove Armada which is unforgivable