There was once a time when this was one of the best 3D platformers you could play online...
...but nowadays, it's mostly just exhausting. Just hasn't aged well. So many of the levels are borderline identical, and there are 50 here. It's mostly okay, but once the difficulty gets really ramped up in the last dozen levels, pushing through it felt like a task that really only exists to be bragged about on a playground, and which was otherwise pretty much pointless. Feel like I liked Run 2 more as a kid anyways.
...but nowadays, it's mostly just exhausting. Just hasn't aged well. So many of the levels are borderline identical, and there are 50 here. It's mostly okay, but once the difficulty gets really ramped up in the last dozen levels, pushing through it felt like a task that really only exists to be bragged about on a playground, and which was otherwise pretty much pointless. Feel like I liked Run 2 more as a kid anyways.
Really needed something to chase the Elden Ring I've been chugging recently. Run appeals in almost a polar opposite fashion to me. Short, free-flowing, linear, and (most crucially) to the point. It's hard to deny that even something as simplistic as this feels like a tonic when contrasted with the aimless wandering you can get stuck in playing modern open-world games. In its own way, this game and its sequel were pretty pivotal to a young me developing a taste for the small curated experience, over the larger emptier ones. While it's little more than a tech demo, it's fun for the moment, and I'm happy to say that one of the first games I ever beat holds up as a good use of a half-hour of your time.