Reviews from

in the past


Overall a super nice puzzle platform.
I loved the story and how much of depth you could find.
It resonated with me a lot more that was probably intended, but i dont mean it in a bad way, quite the contrary.
We all should be learn to make friends with ourselves and become one again, like our two main characters here try to do.

Entretenido juego de puzzles que combina 2D/3D con un lindo estilo artístico y una historia que trata de guiarnos por el proceso de la sanación mental, de una forma suficientemente ambigua para que cada cual proyecte sus propias vivencias.

Narrative based puzzle platformer
interesting mechanics with the use of light and shadow
inspiring story and dialogue

Voltei para o meu querido balanço após uma longa jornada.

Solid puzzle-platformer where you switch between a girl who can move in 3D (but can’t jump) and her shadowy 2D-platforming counterpart. Maybe slightly longer than it needed to be, and the difficulty curve is a bit out of whack (the puzzles steadily ramp up in challenge for the first two acts, then get much easier for a longish stretch before ramping back up again in time for the end), but a strong execution of this concept overall.


I thought the shadow mechanic was really cool and unique, I don't know how they pulled it off. Sadly, the gameplay is dull and I don't care for the story

esse jogo é absurdo de lindo e triste, muito calmo de jogar e relaxante amo ele

quebrei muito a cabeça nesse jogo kkkkk mas gostei muito

2D walking simulators seem to be a whole new genre of their own, are more interesting, and tend to be better than fully 3D ones. Games like Limbo, Little Nightmares, and Inside are perfect examples of this. There is some light platforming, some puzzle solving thrown in, and maybe a little bit of stealth. While none of those had stories that blew me away, they did make up for it in atmosphere and character. Shady Part of Me sadly doesn't accomplish any of those things. The only thing going for it is the dual-character puzzles, and that's about it. There really isn't even a story to speak of. Yourself, your shadow, and some disembodied voice narrate the entire game with cryptic dialogue that really is either open for translation to the player or is entirely meaningless.

This game reminds me a lot of Limbo and Lost in Shadow. You play as a little girl in a white dress who is afraid of light, and her shadow (always on the wall) is afraid of darkness. You switch between both to help each other advance. Puzzles involve pushing boxes and pulling switches, and in later levels, your shadow can defy gravity and even take over puppet bodies. Most of the puzzles have that "Aha!" moment, which can be satisfying, but there were a few that really stumped me and took a lot of time just fiddling around until something changed. Most puzzles have you manipulating objects in front of lights to make new shadows, move them, or make them grow or shrink. The real girl can't jump, but your shadow can. This means there is light platforming in the shadow, but nothing complicated.

I did find the aspect of two characters to be a bit tedious. Some areas just have you running to the right to stop in the circle to advance to the next area. You then have to switch to the other character and run that full length again. It's not a major problem, but it happens too frequently. I also found the rewind feature to be really handy. This prevents constant deaths and restarts. You can rewind as long as you want, so I have to applaud the developers for making this a frustrating mess. A lot of times your shadow will die or you will get caught in light, and it stops the game, but rewinding allows you to see the error you made and correct it. If you fully died every time and went back to a checkpoint, this game would be unbearably frustrating.

Overall, the visuals are great. The sketchbook look and early 20th-century aesthetics are fun, but they're also nothing memorable. We've seen this kind of art style before in other games. That's the biggest takeaway from Shady Part of Me. It does what it does fine. Nothing more, nothing less. It doesn't leave a lasting impression like the above mentioned games. Limbo was gruesome and had a memorable atmosphere. Little Nightmares' ghoulish monsters stood out, and Inside's dystopian world put you on edge. You will spend around five hours in this game and mostly forget about it the next day.

Los puzzles están bastante bien, aunque quizás tirando al final sean ligeramente menos intuitivos. El juego a ratos es un 2D algo plataformero, y luego un 3D más de puzzles. Creo que necesita un botón para que una vez resuelto un puzzle ambas caminen a la vez a donde deben ir. El doblaje a español está genial, si bien la historia empieza a desvariar y a volverse altamente filosófica. No es que no se entienda, pero el acercamiento del principio me parecía mejor.