Reviews from

in the past


God the atmosphere is so good. Story is also surprisingly very good for a PS1 horror title. I expected this to be basically no more than a stepping stone to 2/3 but SH1 holds up surprisingly well.

Like the genius I am, I decided to wait until summer to start working on my backlog of at least 10 horror games. I’d rather not wait another 6 months for some extra atmosphere, so with sunlight penetrating my blinds I got started with the original Silent Hill. I tried to play this game last year, but I hadn’t bothered to empty my Dad’s old memory card, so I moved onto Silent Hill 2 (I was more excited to play that game anyway).

Silent Hill 2 may have one of the best intros in gaming, but there’s a lot to like about the beginning of Silent Hill 1. Running into deep fog, only for your surroundings to get more metallic, more bloody, more violent, until you get attacked by polygonal monsters…only to wake up in a cafe with funky music. A great sample of the beats of this franchise.

This game creates a rough formula that will be followed by its successors:
- Objective: Reach a marker on the map. This path is usually obstructed, leading to an exploration of the town where you must find alternate routes and hidden items to reach your destination.
- Objective: Explore a building. You’ll be given an interior map, some area-appropriate enemies to deal with, and word based riddles for solving inter-connected puzzles. Then you’ll go to the “Otherworld” version, which is more alien and hostile.

Comparisons to Resident Evil are inevitable, although these games are vastly different. One of the best features of Silent Hill is holding the L2 button to reorient the camera behind you, as it follows you most of the time instead of the entirely fixed camera angles of Resident Evil. Silent Hill needs no inventory management, and is more generous when it comes to health and ammo. I don’t really see the point of comparing these franchises any further, other than their differences helping me appreciate each of them more.

This is because Silent Hill is less about the challenging survival aspects of the genre, and more about creating fear through psychological horror. Atmosphere is the main thing that separates Silent Hill from its competitors. Most notable is the fog, which was introduced to hide terrain loading but was so effective that they kept it for every game. The CG cutscenes give the game a real uncanny valley feel. Dialogue delivery is pretty stilted but I think that actually helps things feel more weird. Of course a lot of what makes the scares effective is due to the beautiful work of Akira Yamaoka. You needn’t have me tell you how amazing his compositions are, but I want to specifically highlight how effective his sound design is for creating horror. The radio static for nearby enemies is perfect for tension, especially when you can’t see them yet. Instead of opting for jumpscaring you with a sudden enemy, the game lets you know they’re nearby far before you ever see them, and so you build up fear yourself from the anticipation. Furthermore the static compliments the more industrial and “noise” songs in the soundtrack, by making you completely uncertain at times whether you’re hearing “music” or an approaching enemy. There was a part of the game where I ran for my life because I couldn’t tell if it was music or enemy noises and I didn’t want to find out. It ended up being one of the scariest moments from a game in recent memory. Honestly just the whole sewers section is terrifying to me.

There are some cool references to be found in the game, too. Every street is named after a famous horror author, and the title song remixes the Twin Peaks theme. Certain songs do sound very inspired by that show’s soundtrack, too.

My only issue with this game is the combat. The enemies suck. They all have weird shapes and erratic movement. The combat is sluggish even for survival horror standards. By the time you’ve aimed the gun and pressed the trigger, the enemy has either moved out of the way or already done tons of damage to you. Bosses are also quite irritating. Now, this does help the fear, since you’re encouraged to dodge enemies, which can be very tense. However other horror games achieve fear through enemies without making it this annoying. I might go back on Easy mode next time so I can get the other endings without getting too annoyed.

Silent Hill 1 is a great game, but it’s missing a bit of that oomph that Silent Hill 2 has. It’s still worth checking out as one of the most effective horror games I’ve ever played.

expected to not be as scared due to the games age, but was very pleasently surprised by how tense it was. incredible sound design. i really like how the sounds not only are very unsettling-- but constantly change so you never have enough time to get used to them, really adds to the atmosphere. the controls took a sec to get used too but once that hurdle was passed they got easy to manage(plus i wont judge for a product of the games time lol). story was nice, got a lil confusing at the end but i didnt mind, i thoroughly enjoyed this. def can see why its reguarded as such a classic <3

shoutout harry mason gotta be one of the best dads in game


primeiro jogo de terror bom que joguei

Made me fall in love in survival horror games. Love you Harry.

It's genuinely incredible seeing the amount of influence this clearly had on horror games for years to come, but it's not hard to see why. This is absolutely packed full of raw atmosphere and dread, memorable imagery, and classic survival horror gameplay. It's also legitimately frightening at times, despite the hilariously awkward dialogue (another beloved hallmark of survival horror for me). It's impressively ambitious, with these huge wide-open sections that set it apart from the tightly controlled smaller environments in older resident evil games, for example. However that ambition did naturally lead to a few issues for me. While the player direction was generally surprisingly good, it's very difficult to tell which buildings you can and can't enter in the overworld, and what items you can and can't interact with in the environments, making it easy to miss important optional areas or just run straight into an unusable door while trying to run from enemies. The map system was extremely cool, with realistic maps that get annotated as you explore areas, but a little inconsistent; sometimes important items/interactables were highlighted on the map, and sometimes they weren't, especially in the later game, which made navigation a lot more difficult. The dynamic camera was another mixed bag; while it was often well used and allowed for larger and more complex areas, it was often frustrating during combat, leaving enemies offscreen or awkwardly pivoting at the wrong times. The final boss especially came down to just firing at what little of it was onscreen and hoping you got a hit in. Still, this is a remarkable achievement for early horror videogames, and more than good enough to get me to play the next few games in the series.

despite constantly showing it’s age, this remains an essential title in the horror genre. i still jumped a lot and was on edge every time that radio static picked up in the deep fog

I FUCKING HATE THESE TANK CONTROLS. Good game tho.

Amazing music, amazing artistic vision, insanely scary without relying on jumpscares, fun puzzles and still relatively fun gameplay. Going through this game is an insanely harrowing experience in the best way possible. I wanted to write something interesting but it's difficult to put into words how great it is. Because it becomes great through the sum of it's parts.

The only reason I don't give it 5 stars is because some puzzles (piano) are very difficult to figure out without a guide, New game + automatically forcing the difficulty up and hard not being fun for me and how the tank controls are outdated by now.

Top jogos do Ps1.
Apesar dos controles de tanque e os poligonos do Ps1 terem envelhecido como leite eu ainda recomendo demais esse jogo.
Mesmo sendo o primeiro ele não perde muito pras suas sequencias em nada que não seja culpa do tempo. A atmosfera, ambientação e conceitos que fizeram todos amarem a franquia já estavam todos ali (Btw a ideia da nevoa é genial pra resolver as limitações da epoca)

É pog podem jogar.

(Alessa My Beloved)

(Eu odeio a ultima area.)

Muy buen juego, con una ambietación de 10 incluso siendo un juego de PS1. Lo malo, es que ha envejecido regular, por eso la nota.

Well, I'm not gonna lie, this game is cheesy, a lot, the voice acting, oh god, but even so, i forgive, since it's the first game of the series, and this cheesy tank game will change the survival horror forever, so, good work Konami.

My very first SH and oh boy what an amazing game this is. It really has everything you could ask, from the stylized graphics and deep lore to its unique music and gameplay. It even has the classic bad dialogue that i love so much from older times, when games were allowed to be funny while engaging. As a Resident Evil fan i fully approve this gem as a testament to what a videogame should strive to be. Truly one of my favorites, now excuse me but i've gotta go find my daughter...

La entrega que lo inició todo
Mis hermanos y yo teníamos un Ps1, teníamos varios juegos pero entre ellos se destacaba Silent Hill, siempre me sentí atraído ante su atmósfera y diseño de arte. De niño me limitaba a ayudar a mis hermanos con el mapa, que en ese entonces se nos hacía algo difícil jajajaja.
Fue hasta que estuve en primaria que logré acabarlo yo solo, realmente no me daba mucho miedo, ojo, soy una persona fácil de asustar, pero es que como ya dije, la atmósfera y la historia me cautivaron demasiado, toda la mitología del pueblo conectó mucho conmigo. Si bien opinó que la segunda entrega es mejor en la mayoría de aspectos, me quedaría con el primero juego porque fue el que me introdujo a todo. Gracias por todo Team Silent.

So the other day I texted my rock-loving friend with a link to "Promise", from the Silent Hill 2 soundtrack, and I went "Dude I kinda wanna know your take on this 'cause this franchise is full of bangers". And his reply was like "I totally dig this shit but I can't picture it in Silent Hill. Isn't that franchise like an atmospheric kind of thing that hipsters usually like?".

I get the feeling that there's a phenomenon happening with a lot of media where a particular work permeates into a community or even pop culture but very few people have actually experienced it first-hand, so an idea of what the work is supposed to be gains an entity of its own and suddenly people get surprised that Metal Gear Solid is a James Bond parody. I think this totally happened with Silent Hill, which often exists not as itself but as "The smart psychological alternative to survival horror in a world where Resident Evil was the reference".

I played Silent Hill for the first time around two years ago (that would be 2022), swapping the controller every 20 minutes with a friend nerd enough to have bought an original PSX copy of the game without me inflicting any kind of terrible torture upon him. And I would like to encourage people to dive into this game, experiencing it first-hand… because what we found was nothing as what we imagined. The truth is, even if its supreme art direction is what comes to mind when reading Silent HIll, there's no end to how dumb this game can get!

I say this in the least condescending way possible. Sometimes people seem to have forgotten that in this franchise you resolve puzzles in abandoned schools by plugging rubber balls into holes or throwing cans into ventilation ducts. Not to mention finding stupid hints at how to defeat a giant lizard in the conveniently only readable book of the whole building. At its core, the game doesn't draw away as far as I thought from other genre games of its time. Nonetheless, it's totally fearless when it comes to mixing arrythmic noises with rock ballads, or creating cutscenes around the weirdest dialogue and pauses you'll ever see in a mainstream videogame just because someone on the team liked David Lynch.

Silent Hill is so punk and imperfect and arbitrary and reckless and I LOVE IT! Maybe so much because the Internet had built such a restrictive idea of what this game was in my mind, and actually playing it felt like discovering some kind of huge secret that an evil corporation had been hiding in plain sight for decades. Face these classics with an open mind, because they are usually a lot more fun than what some of its most gatekeeping fanbase suggests.

The original Silent Hill redefined horror forever.
At the core it presents elements from western horror novels like those of Stephen King (which more than blatantly references in the name of the town's streets), but does so through the lenses and cultural bias of the japanese team behind it, ultimately creating something unique and hard to replicate even now.

Несмотря на возраст в четверть века, игра отлично выглядит, звучит, ощущается и проходится. Всё благодаря тому, что Team Silent делала инновационный проект на годы вперёд.

Первая часть вбирает в себя черты Alone in the Dark и Resident Evil, но не останавливается на этом. Помимо мрачной атмосферы, оккультной тематики, сейв-румов и решения головоломок, первая Silent Hill предлагает игрокам новые механики и развитие идей своих вдохновителей. Так, к примеру, обнаружение монстров происходит через радиоприёмник. Игроку даётся выбор: включать фонарик и привлекать к себе монстров или же блуждать с плохим освещением и быть менее заметным для них. Фиксированная камера стала более динамичной, что позволяет осмотреть помещение целиком, меняя ракурсы нажатием кнопки. Вместо изучения особняка нам предложили бродить по мрачному туманному городу, но элементы метроидвании никуда не делись, так что испытать удовлетворение от постепенного изучения и открытия всех помещений в таких локациях, как школа и больница, всё же выйдет.

Акира Ямаока проделал потрясающую работу со звуком. Даже зная, что в тёмном коридоре никого нет, слушая ужасающие звуки окружения, вы не будете чувствовать себя в безопасности.

Сюжет, пусть и не является откровением и не блистает выдающимися диалогами, всё же выглядит богаче, чем в первых играх серии Alone in the Dark и Resident Evil. А твисты ближе к финалу способны удивить и даже вызвать некоторое изумление от того, что на самом деле случилось.

За счёт удобных сохранений, чекпоинтов, навигации, геймплея, стиля и звукорежиссуры Silent Hill даже сейчас достойна вашего внимания. Крайне рекомендую всем любителям хорроров!

definitivamente tá no top 10 jogos de terror q eu joguei

The graphics hadn't aged well even back when I first played it. Still good though.

Dialogue is not it's forte. Navigating in nowhere is disorienting due the teleporting teleporting nature of the map. Missed some more music, majority of the game is way too quiet. The beginning is way too slow and stale. Gameplay is good (or not) old PSX survival horror one.

Gosto muito de Silent Hill 2 então esse é um jogo que eu tava pra jogar faz bastante tempo.
A combinação de um emulador muito mal configurado por minha parte e a decisão de encher o jogo de filtros pra tentar deixar ele o mais parecido possível com o original me fizeram ter uma experiência um pouco menos agradável do que eu esperava, visto que o jogo rodou muito mal em certas partes, mas isso é culpa minha mesmo.

Não tenho muito o que dizer sobre o jogo que já não tenha sido dito, um ótimo jogo de fato, mas honestamente a última parte dele me deixou tão frustrado a ponto de eu quase desistir, assistir uma gameplay do resto e considerar ele zerado. Felizmente (ou infelizmente) não fiz isso e sofri muito pra finalizar ele de verdade.

Joguei evitando ao máximo pesquisar ou ver qualquer coisa sobre ele, então eu não descobri que precisava fazer coisas específicas pra ter o final bom até ser tarde demais, o que não é algo que eu reclamaria normalmente, mas o fato de eu ter jogado uma versão mais difícil do jogo por me recusar a tomar spoilers foi bastante frustrante.

No geral um bom jogo, fico feliz de ter finalmente jogado mas tenho quase certeza de que não vou rejogar ou tentar pegar os outros finais. Minhas 5 horas de jogo foram o suficiente.

A breathtaking entry into the early survival horror canon that took inspiration from David Lynch movies and the individual eccentricities of the misfit developers who had been cobbled together from various teams and tasked with creating something that only they would be able to.

What we got was easily the scariest of them all: a masterful aesthetic curation that brought into gaming something unique that simply did not exist before, in gaming or any other medium, really, and spawned a franchise that, unfortunately, never seemed to really understand again just what made this initial title so brilliant. Given the expansive nature of the horror canon, to have created something that actually stands uniquely within it must be such a honor for everyone involved. Team Silent was really, really onto something here.

This title is a real testament to the majesty of gathering creative people and giving them the freedom to take a leap of faith. It is a shame that, in the era of focus groups and even more intricately honed metrics for development success, we don't really get to see titles like this very often. I'm begging all the publishers out there to try something similar. Instead of firing that creatively difficult employee who wants to make things that don't seem to promote reactions from anyone but the weirdos, perhaps giving them the opportunity to work in a way where they can fully embrace their more unique nature is how you're going to create something that actually leaves a lasting impact. Though it may not be what it used to be... long live SILENT HILL.


What an experience, in more ways than one...

The story was honestly great. First off, Harry Mason? Definitely a contender for best video game dad. No amount of man-made horrors beyond his comprehension will deter this man from finding his daughter. You can call it bad, but I think his voice acting just sells how much he doesn't care about anything other than his objective, despite how absolutely fucked up Silent Hill is. The rest of the cast felt kinda secondary. Apart from Dahlia, there's no else you can really care about, they're just there. Cybil? Didn't care. Lisa? Sad, but ultimately indifferent. Kaufmann? Lol

The other experience comes from the gameplay. This was my first "tank controls" type game, and it took some getting used to, but it wasn't so bad. Walking around the foggy town was just as interesting and unnerving as everyone else makes it out to be.
My god, the puzzles though. I applaud anyone who legitimately solved the school piano puzzle. And a special fuck you to the blood bag in the otherworld hospital blending in with the environment so well that it took me quite some time to find it.

The environment is great, the game's age and design give it such a vibe, there wasn't a single place where I didn't feel unsettled and alone.
Wandering around in the city, whether it was nighttime or foggy, hearing the radio static grow and shrink as I progressed to the next destination, it all made me uneasy all the time despite how easy it is to cheese some of the wandering enemies. I commend it for taking a technical difficulty and making it work so well

Honestly. don't let this game's age get to you. It's a beautiful experience beginning to end, with some weird voice acting in between (at least to me, the only other Konami game I played was MGS1 and that had some solid voice acting. They couldn't care to give this one some too?)

Good game, good story, a bit boring walking around but when there is progress in the story, it's really good.

compared to the cheap horror games that tries to get you nerveous by only jumpscares,this game is a banger. but fck em flying things