Land missions really aren't bad, i mean they are wonky as hell but not really bad, I want to play as the cool characters on the ground, rest of the gameplay no one complains about
anyway its cool to see the universe actually progress and get a new antag and have the old one just be dead, old characters come back and fox and wolf have their rivals to lovers storyline, pigma gets a bigger antagonistic role which is nice since he is a personal antagonist to fox and peppy, so its cool to see things and not just do the same thing as the previous games, also new team star fox is cool.
anyway its cool to see the universe actually progress and get a new antag and have the old one just be dead, old characters come back and fox and wolf have their rivals to lovers storyline, pigma gets a bigger antagonistic role which is nice since he is a personal antagonist to fox and peppy, so its cool to see things and not just do the same thing as the previous games, also new team star fox is cool.
Better then I remember it being, the true and only sequel to Star Fox 64, wonderful fast paced dog fighting space battles, the on ground missions are mostly fun even if a lil repetitive. The worst parts were probably hanging off of the sides of your crews ships to escape, and also man your entire team is a lil too reliant on Fox for help. But Star Fox Assault has held up as yet another underrated greatest hits GameCube banger.
This game is so fun and it still holds up. The on-foot and flying sections are awesome. The story is good by Star Fox standards -- I realize this is not a high bar -- and the enemies are genuinely unsettling. (That one part? You know that one part, with that one guy? Eughhgghghgh.) Sometimes the combat's a little annoying but hey, nobody's perfect. If you somehow missed this one you should give it a go.
For a game I've heard almost no discussion about, I was surprised by how much I enjoyed it. The arwing sections feel fluid and fun, and the on foot sections are fast paced and exciting. These are somewhat let down by the janky landmaster controls and some annoying enemies, and some later missions ran on too long. But I still enjoyed these. Presentation is good, with sharp visuals (although character animation is noticeably weird.) The orchestrated soundtrack is excellent, and adds a lot of excitement to the main stages. The game did feel a BIT short, but it doesn't overstay it's welcome. It was a fun time.
Jesus, this game is fucking bleak. Like half the named characters in this universe die and by the end "they come back" but no they fucking died. I dig this game for being something different, both in story and gameplay. I wish there was a better balance of the two styles, but it's still pretty good.
Played on Silver difficulty.
Cool story, great music, great visuals, much better characterization than Adventures, but still a massive step behind the Nintendo 64 classic when it comes to Gameplay and Replayability, and the 4 different, wildly inconsistent types of gameplay styles makes playing this title effectively feel like more effort than it's worth. I can see this being great on mouse and keyboard, but unfortunately, you're stuck with the gamecube controller, making this title range from decent to frustratingly annoying.
Cool story, great music, great visuals, much better characterization than Adventures, but still a massive step behind the Nintendo 64 classic when it comes to Gameplay and Replayability, and the 4 different, wildly inconsistent types of gameplay styles makes playing this title effectively feel like more effort than it's worth. I can see this being great on mouse and keyboard, but unfortunately, you're stuck with the gamecube controller, making this title range from decent to frustratingly annoying.
Peak Star Fox.
A galaxy-spanning adventure following a great, surprisingly dark storyline, with tons of continuity and some unique gameplay ideas that mostly succeed.
You get a mix on on rails Arwing segments, and mostly open-ended ground missions, where you're either on foot with weapons, or in a Landmaster or Arwing you can go to and from depending on what's most efficient for the mission you're on.
It's a treat, and is such a shame we never got a proper follow-up.
A galaxy-spanning adventure following a great, surprisingly dark storyline, with tons of continuity and some unique gameplay ideas that mostly succeed.
You get a mix on on rails Arwing segments, and mostly open-ended ground missions, where you're either on foot with weapons, or in a Landmaster or Arwing you can go to and from depending on what's most efficient for the mission you're on.
It's a treat, and is such a shame we never got a proper follow-up.