Reviews from

in the past


BRING THIS BACKKKK we need an hd remake so so bad i mean not really actually cause the pixel art style is what makes it so amazing in my opinion but they need to port it to switch

Looking back, its crazy to think my family owned four link cables, four GameBoys, and a copy of this game so we could all play this.

Honestly one of the most fun and chaotic multiplayer experiences I've ever played. I will note that getting 4 players together alongside 4 gbas AND 4 link cables severely hurts it a bit but if you're like me and you can manage to get the perfect set up, it's so worth it. I've played this game with 4 players like 4 or 5 times and every single time it was always hilariously competitive. I hope they can remake this game on like the switch where it would be much easier to set up because it's legitimately so fun!

How come they literally went from making one of the best cooperative Zelda games with minimal competition, to one of the worst cooperative Zelda games with constant competition? And then blend this game with ALTTP and Wind Waker to make some horrible zombie????

Alright. Flack aside, the only thing I could say is that playing this game singleplayer isn't that bad at all. But...... That's it. This game's story is really bland, and for it to come after TWILIGHT PRINCESS in the Zelda timeline (a good Zelda game compared to this) Is baffling to me. This game belongs in the timeline of trashy games. The main enemies (Eyeball Vatti, Giant Discord Mod Blue ugly ahh Gannon, and just a cringy version of Shadow/Dark Link) aren't as fun as most of the main enemies in other Zelda games, and that's all I have to say. I don't want to rant too much about this game and after playing this game more growing up, it's safe to say that i abandon this game.


Unpopular opinion: This game is better than a lot of people say

This review contains spoilers

O gráfico desse jogo com certeza é a pior parte dele. Grande parte do jogo é 2D com modelos baseados em The Minish Cap e Four Swords, porém há alguns elementos 3D que estão lá sem motivo algum e combinar os dois estilos estragou muito a experiência visual do jogo. Mesmo assim, o design das fases e dungeons são muito interessantes e os puzzles que utilizam das mecânicas de quatro Links para poder prosseguir.

A trilha sonora do jogo também não é nada especial, porém ainda é boa, com alguns temas bem interessantes e originais e alguns de outros jogos. O maior problema das músicas do jogo é que elas se repetem muito em vários momentos.

Os controles do jogo são ótimos e muito bem integrados. Existem 4 formações com os personagens e 3 controles diferentes para acessar as formações, usando o analógico C, usando o botão L mais o analógico e Y para acessar o menu de formações. Essa ideia de dar várias opções para a pessoa escolher como fazer as formações, que também são importantes para os puzzles, é muito boa pois não te prende a uma única opção.

A história desse jogo é simples, porém boa. Link é influenciado pelo Shadow Link a tirar a Four Sword do pedestal, porém isso acaba fazendo Vaati ser libertado da espada. Ele também prende todas as Donzelas do Santuário, incluindo a princesa Zelda e temos que resgatá-las por toda Hyrule. Depois de resgatar todas elas, você vai atrás de Vaati no palácio dos ventos. Após derrotá-lo, a torre dos ventos começa a desmoronar e você sai de lá com a Princesa Zelda. Quando chegamos lá embaixo, Ganon aparece e batalhamos com ele e aprisionamos ele na Four Sword e acaba o jogo.

No geral o jogo é divertido, com puzzles interessantes e batalhas de chefes legais, porém o jogo tem problema no sentido de tempo. Enquanto Four Swords era muito curto e servia apenas como complemento, Four Swords Adventures é um jogo completo, porém ele tenta ser maior do que deveria. Muitas vezes, o jogo chega a ser cansativo e repetitivo por ser muito grande. Porém, em sua maior parte, o jogo é divertido e dá para passar um bom tempo.

Nota: Legal

A lot of people frame Mario Party as the friendship-ender but there was no game closer to disbanding my friend group back in 2004 than Four Swords Adventures. When developing a game such as this I think you should decide whether you want it to be competitive or want it to be cooperative. Nintendo, unwisely, chose both, and so the four of us playing split along even lines: half trying solely to make progress in the game, and the other half going for the high score every level, at the expense of everyone else.

I was banned from ever playing this game with friends after just one session. You can imagine which side I fell on. I never saw this game to completion, but that was probably for the best.

maybe its better with friends its probably better with friends

My favorite zelda when I was 7. Purple is still my favorite color bcuz when i was a kid i thought purple link was coolest cause his voice was deepest.

Very cool game, nintendo needs to find a way to bring this to the modern era.

At first, this game is pretty simple. The objective is the same every stage, and that's collect 2000 Force Gems so you can destroy the things at the end of the stage. There's (almost) always enough Force Gems with plenty to spare, barring probably one level, and that's 4-3, the Hyrule Castle stealth mission. If you're tying to blaze your way through without getting caught, there's a realistic chance you could reach the end without enough Force Gems, which isn't a game problem, but a me problem.

One thing I wasn't too big a fan of was the number of Shadow Link fights. You got at least one per level, a couple of times two of them. It's not that they're bad, it's more that Shadow Link barely has any changeup to his moves aside from the arena. He's always dropping bombs that help you stun him. I do like the second phase where he changes to one of your Link's colors and only that Link can damage him, but the fight started getting a bit old after a while due to the number of times you fight him.

Vaati is an afterthought. By Level 5, Ganon is the main villain everyone's talking about. He's even the final boss while Vaati goes down like a chump. Even the Palace of Winds literally had Ganon statues laying around with no Vaati statues in sight aside from the front entrance. For a big bad wind sorcerer sealed up by the Four Sword, he lacked any sort of real impact, especially since you literally only see him at the start and end of the game.

That's not to say Ganon's any better. Sure, we hear mention of the guy in Level 6 and 7, along with the knights saying they were beaten by someone other than Vaati, but he kinda just...shows up at the tail end of the game in the flesh. We don't know his plans or anything. He just...appears.

Then there's the items. While some had a lot of time to shine, others felt like they were underutalized, like most of the Level 2 items like the Fire Rod especially, which only got a chance to use it's Level 2 abilities in the Ice Temple, where it was just a Cane of Somaria replacement. The shovel was barely used too. Roc's Feather got some nice time to shine, which is nice because I'm pretty sure it'll never appear again after this game.

Overall, as another relic of my childhood, it was alright. I'm pretty shocked at how easy the final part of the Ganon battle was since that was literally the part I never finished as a kid because I didn't know what to do at that part. Past me was pretty stupid.

Man, I really wish I didn't have to own 4 GBAs, 4 link cables, a working Gamecube, and a blood pact with the dark lord Satan just to be able to play this game without emulation.

CHAOTIC i love it

good luck getting together 3 other people with gbas (we manged to do it like a year ago and it was so fun)

Quasiment impossible aujourd'hui d'y jouer à 4 parce que trop de prérequis, j'y ai joué en solo et c'était plutôt correct.

I thought this game was pretty fun considering it's obviously supposed to be played with other people, and I played it by myself. The gameplay was fun with the different puzzle and combat situations. I also adored the art style of the game and its hyper-bit style, and wish Nintendo used it more often.

i can't tell what's more frustrating, the obtuseness of some of these puzzles or finding 3 friends

I've never played this one with 4 people unfortunately so I can only comment on the singleplayer and it's good. Not amazing just good.

played this on parsec in a vc and was one of the most fun and rage inducing vc's. the game itself is a decent zelda but playing it with friends is definitely the way to go

Mais jogável e divertidinho do que o Four swords original

Fun when it works, but having to deal with a multiplayer game based around hour-long sessions per level where everyone is tethered in with a fickle wire to a limited battery handheld, and not having any auto or quicksave option when someone in the party inevitably disconnects/runs out of battery (a problem that Mario Party had already dealt with 5 times over at this point) but instead forcing everyone back to the title screen to redo said hour-long level over again, is surprisingly not fun!

It was a fun birthday party, actually getting all these kids to connect their goddamn Game Boys to the thing.

10/10 game you can beat the shit out of each other


My first GameCube title and last mainline Zelda to play before TotK to catch up. And this game is much better than Four Swords on GBA by a mile. First off, this was a much bigger title in terms of the adventure as it was filled with much more levels compared to the predecessor. The single-player mode is handled much better here instead of how it was treated in the 3DS Four Swords, with the four Links being used as formations and such. However, one thing about this game is that it used a lot of locales and songs from A Link to the Past, but it had a few original songs in there though. And the use of the GBA felt a little shoehorned in there, especially with the multiplayer strictly being with GBAs again, which is a bummer.