Reviews from

in the past


One of my absolute favorite games ever. However, going back to the original without the changes present in HD can be painful sometimes. Despite these pains and the possibility of great improvement, its pros certainly outweigh many of its cons. Although I must admit I have a large, sentimental, and positive bias towards this game. So take what I say with a grain of salt.

Pros
- One of the best aesthetic presentations in a Zelda game to date. The graphics and art style still look great over two decades later. The musical score and sound effects are all fantastic, and the set pieces for bosses and cutscenes are usually outstanding.
-An excellent story the actively builds upon the lore setup by OoT while setting up something unique for the future. One of the best conclusions to any game I have ever played.
-Incredibly cool characters to support it. The two sages, Tetra, boat king, and especially Ganondorf all contribute to the incredible feel of the game. Side characters can be great too, such as Salvador, Tingle, and of course Grandma.
-Solid controls and gameplay, with some incredible item usage through grapple hook, a faster boomerang, etc. The Deku leaf alone is stupidly fun. There is a reason gliders were brought back in some form for many games after.
-Some really solid dungeon designs with neat themes. Each one feels unique and most feel well designed.
Cons
-Especially for new players, the game can have horrible pacing issues. The beginning feels like a longer slog than it actually is, blind Triforce charts take an absolute eternity, and going for 100% will take an extraordinary amount of travel time. This congests the middle and end of the game, making a slog.
-Some minigames are really poorly designed. Splish Kaboom is maddening without the help of the fanmade calculator, sword training heart piece is pure tedium, blind trading quest is incredibly boring, etc.
-For a game with 3 (or 4 if you include forest haven) major population centers, the meaningful content feels unfairly distributed between them. Dragonroost island really only has one meaningful non-story quest and its just the mail minigame, Forest Haven has statue collecting (actual hell with GCN version limitations), Outset has a tedious minigame and slowly moving a pig for a heart piece. There could be so much more.
- Given how many islands offer repetition or next to nothing, you could shrink the number by a decent number without negatively impacting the game.
-Lack of QoL features . Sail and Windwaker are a given when using the boat, which has two unbound d-pad keys. Why not use those so you can free up more item slots? Why do we have to watch the song cutscene every single time? What is even the point of paying a small fortune for all 8 triforce charts? Why is the Pictobox limited to only 3 photographs? The remaster of this game certainly adds needed QoL changes.
- A decent chunk of the game was apparently cut in favor of a rushed development, which just sucks in general.

the wind... it is blowing
this game will always have a special place in my heart. i used to play it with my dad and my sister when i was young. nothing beats the soundtrack, aesthetic and overall vibe for me.

esse jogo é excelente (como a maioria dos Zeldas), desde os gráficos, a trilha sonora e os personagens.
ao contrário doq muitas pessoas acham, eu gostei de viajar pelo oceano e ir explorando cada ilha e matando cada inimigo que encontrava pelo caminho, mudar a direção do vento toda hora pode ser muito chato com o tempo mas compensa.
outra coisa falam muito mal é a quest dos pedaços da triforce, que eu adorei fazer e procurar cada mapa pelo oceano, e depois pegar cada pedaço, realmente não entendo o ódio gigantesco que sentem por essa missão do jogo.

tem algumas coisas que não deixam ele perfeito mas são poucas e que todo jogo tem em alguma parte.

Tingle is a fucking con-man in this game. The quest for the triforce wasn't that bad but dear lord those prices?!? And he's a criminal! What happened to sweet Majora's Mask Tingle huh?!?

Anyway.

The game is really good.
Until you start traversing the over world.
I love the setting, the characters (especially Tetra), even Ganon caught me off guard with some surprising depth despite his absence for most of the game. The combat as well was really fun and flashy.
I adore the graphics and it allowed for one of the most expressive Links that I've seen. The humour was also really good and never failed to bring a laugh.

The game regularly asks it's characters to find courage, and through that courage we see character growth in characters like Prince Zomali. The game keeps this motif of courage ever present, and tells you that through courage anything is possible.

I enjoyed quite a bit of this game, but there's also a lot that I just found super tedious and uninteresting. I really think Zelda games are a lot better when they open up and let the player go and do things in the order they want, and despite throwing the player into an ostensibly vast and open world, Wind Waker constantly goes out of it's way to do the exact opposite of that.

Outside of two dungeons that can be done in any order, pretty much everything in this game's main story is super streamlined. Given the structure of the game's world, this means that at points the game literally just has to have your boat go "lol nope, I'm not going that way" to make sure the player doesn't go off and do something they're not supposed to, which is super egregious in this type of game. And outside of the main quest, there isn't really a whole lot to do. Every quadrant has one island, and outside of the major story islands, pretty much every island has one or two puzzles and a treasure map attached to it, after which it pretty much becomes deadspace on the map. This arguably isn't any different from how a typical Zelda game's sidequest material would function, but with the more open structure of Wind Waker, it just makes the whole world feel so much more empty.

This problem is REALLY exacerbated by the game's main gimmick: sailing. Every one of this items is 2-3 minutes apart with very little interesting to do in between. You might encounter a copy-and-pasted enemy base, or maybe even an sea enemy that's more obnoxious to deal with than it's worth, but for the most part you pretty much just set the wind in the direction you need to go, and wait for the boat to get there. It gets super tedious, especially later on when you've already cleared most of the minor islands, and the fast travel isn't good enough to alleviate this.

There IS a lot of good stuff here though. Of course, the graphics are quite charming, and outside of the extremely over-exaggerated depth of field effect, most of it has aged quite well. The story is also probably the best of any Zelda game I've played so far, and the ending is especially good. But overall, I don't think it's quite as strong of a game as Ocarina of Time (and I'm not someone who's particularly fond of that game in the first place).


I'm going to have to do the original triforce shard quest if I ever want to finish this : (

Wind Waker is genuinely the most charming game I think I've ever played. And looking into the development history, I feel robbed because it was originally twice as long. This game gave me an unquenchable thirst for flooded earth games.

75% of the game is amazing and I love sailing.
Then there is the f*cking search of the triforce pieces

i want to go back in time to 2002 so i could join in on the relentless bullying this game faced

WInd waker is an interesting title, even by Zelda standards.

It features an incredible artstyle that is unique and charming to this day, but that also is so different from the rest of the Zelda franchises that at the time lead to a lot of backlash from older fans.

It's gameplay sacrificed the large natural landscapes of the past titles in favor of water..... ltons and tons of water, that for many may result harsh to explore and return to, especially in later sections of the game.

It's existence in the Zelda timeline kind of implies that your actions in Ocarina of TIme didn't really lead to the happiest of endings, which is funny but also kinda weird to think about (still, the Zelda timeline is kinda stupid, but I digress...).

Still, the good things that Wind Waker does really makes it stand out, and turn it into one of my favorite adventure games ever.

It features a simple story premise, but leads to a memorable bunch of side characters and stories, and I will argue the best Link, Zelda and Ganondorf in the entire series (NO I WON'T TAKE THAT BACK).

The exploration of the Great Sea may make you feel lost sometimes... but that is also the charm of it. You really feel like you are on an adventure to the unknown, where every smaller discovery feels magical and thrilling.

It has some of the best dungeon in the series, with some incredible puzzles, set pieces and iconic bosses.

And not just the music, but the SOUND DESIGGN are gonna be stuck in your head for decades (seriously, the snappiness of some of these sound effects are some of the best I have ever listened).

GOtta be honest, it's "just" my second favorite elda title (the gold medal for me goes to Twilight Princess), but ther eis no denying that I love Wind Waker. What a masterful title, that Nintendo should just port back over and over again.

This will forever be my favorite Zelda, it's close to perfect, the only issue I have is the triforce collection but that's not that bad if you know what you're doing. This is my favorite Zelda world to explore and just spend time in, all the characters are so fun and the side quests are great

An astonishing game, like no other to me.

Amazing zelda, nothing to say really.

peak (sorry water and ocean haters)

Un Zelda único
Es algo fácil en cuanto a calabozos y jefes pero ptm la quest de la trifuerza es un asco hecho y derecho
Fuera de eso la historia es increíble, muy atrapante y el estilo de arte le da un toque especial al juego

The first Zelda game I ever beat. Easily the biggest turning point in my time gaming as a child. It reshaped how I saw games and got me to start seeing game worlds as something you could genuinely get lost in and become a part of. I loved exploring the sea and watching so many stories unfold among the islands' residents. Also Molgera

I love this game so much! Everyone told me, that the HD version on Wii U is better...but nothing can beat the original from my childhood ever!

Would be a perfect game, but dang that triforce part was such a chore and mindless sailing on the sea was a chore. Other than that the game was fantastic

10 years since I played this first, no change on my opinion about how great it is.

The Legend of Zelda: The Wind Waker is a visual masterpiece, where its charming cel-shaded graphics and expressive characters exude timeless beauty. You'll embark on a grand, seafaring adventure filled with memorable islands, whimsical puzzles, and satisfying combat. While a tad slow in sections due to the sheer size of its open ocean, Wind Waker delivers a heartwarming story and classic Zelda dungeon-crawling that's perfect for newcomers and seasoned adventurers alike.

My personal favorite Zelda game. The idea that you start out as just a kid in your PJs who grows into becoming the hero rather than just being predestined is so damn cool. The cartoony aesthetic is fun, the soundtrack is top-tier & all the gameplay that made the N64 games tick is polished till it shines. You know the enthusiasm 99% a lot of folks can drum up for OOT? That's how I feel about Wind Waker.

People were mad when this came out due to the more cartoony visual style, but then when they quieted down long enough to play it, everyone realized it's an amazing Zelda game and a worthy successor to OoT/MM. Builds on the 3D groundwork set by those games in many good ways. Two gripes are that the ocean feels pretty empty - despite every sector of the map having an island, the vast majority can be explored in minutes, aside from the dozen or so plot relevant islands. The other is that the late-game Triforce hunt is painfully slow.


Es dificil ser objetivo cuando eres muy fan de la saga Zelda. El juego fue muy odiado en su tiempo por los gráficos, pero con el tiempo se le hizo justicia y fue un parteaguas para muchos juegos utilizar el estilo "cell shaded" a pesar de su inmensidad del mundo que en un 90% es mar, está llevo de enemigos, islas y misiones que no lo hacen sentir vacío. Un gran juego!

Stunning for a GameCube game with addictive combat. I was spoiled on the ending multiple times and when I finally reached the Tingle Map main quest I had decided I’d seen all I’d needed to as the quest seemed overly tedious. May try to run the full thing at a later time.

Si no fuese por la parte de buscar las piezas de la Trifuerza, estaría en mi Top 3

favourite zelda forever & ever (guys gamecube is my favourite platform i have gamecube bias)