Reviews from

in the past


how did a simple little game manage to capture a large portion of my brain for over a decade now? probably partially the music's fault but still

A pleasant surprise that doesn't overstay it's welcome with a really fun gameplay gimmick and one of the best osts I've ever heard

I saw an otomad called Tower of Rocco and decided to play this. It was a cool hour of gaming, I did enjoy it! Nice to see the humble beginnings of the devs who made Katana Zero.

é um plataformer sobre o velho testamento


Despite short it carries weight with its atmosphere of somberness and adventure. Lasts just enough for the gimmick to not get old.

An ok platformer that’s trying its absolute hardest to feel more important than it is.

This review contains spoilers

"I saw the traveler make his way toward the monolith..."

So we venture forth, braving the tower regardless of its intimidating presence and pleas not to.

"...that thin gash amidst the clouds; an open seam between heaven and earth that eluded the eye of God."

Upwards we go with our freedoms stripped away, persevering in spite of it.

"Or perhaps it had not; perhaps it beckoned from one realm to the other, wedded and ruled as one..."

Ethereal and otherworldly, making contact with our world seemingly of its own grace yet fraught with grievance.

"...for look how clean it splits the horizon 'twain."

It stood beautiful and terrifying in equal measure, but it could not last.

"A tower of heaven.

-Journal of an unknown traveller."

- - - - -
So short and yet it left me thinking deeply about it, and what it could mean. Not everything needs to spend over a dozen hours to lay down groundwork for mystique. Excellent soundtrack and it all punches far above its weight.

Estimated playtime <30m, playable either standalone or via Flashpoint.

It's fine. Struggles with the same problem a lot of platformers do where all the cool ideas are dwarfed both in time spent and mental real estate by the silly precise stuff.

I really don't like the last level though; I hate how it makes a big deal of the rules being broken, but then you still have to continue following the first rule (but none of the others). It's also the first rule the player would be given the opportunity to break, but then if the player tries to, they might infer that the rule book being shattered was a metaphor of some sort and continue playing with all of the game's restrictions (I made this assumption, but luckily tried moving left out of curiosity a couple attempts in).

I probably like this about as much as This is the Only Level (which flirts with some of the same design ideas), but only because of the music and art direction, I think the game design here is worse.

quickly became one of my favorite games ever back when i first played it a few years back. it knew what it wanted to do, didn't stretch it further than it needed, and absolutely HIT with its ending. plus, it's got a level editor, which is what i always look for in a woman

Someday I'll master you...

I wasn't expecting to fall in love this hard with this game to be honest. It's probably the first game trying to appeal to Game Boy nostalgia i actually enjoy; a unique and intriguing concept accompanied by great art and a short but iconic sountrack with a leitmotif that fits the game atmosphere perfectly. The devs also knew the moment to stop instead of prolonging a gameplay that doesn't have much to offer long term, i feel like if the game extended too much i would probably not like as much as i did. May heaven grant you fortune.

happy birthday to me, with the best gift for myself i could think of this year. i dunno, just feels fitting. <3

I wish I had played this when it came out, but for now Tower of Heaven is a worthwhile little game.

Little isn’t a slight, in fact I’d rather the experience be brief than bloated, but I don’t feel like the game lived up to its full conceptual potential. Tower of Heaven left me not exactly wanting more, but wishing it had been. Even the narrative is prototypical and stripped-down to essentials, but it’s justifiably and inextricably tied to the gameplay. Through no real fault of this game’s own, I wasn’t wowed by the conceit; I suppose in the context of the time in which it released it might have been more groundbreaking.

The level-creation suite unlocked upon completion reminded me of a bygone Conman era, when I constantly play flash games and was positively ravenous to make levels. I say bygone, but I did make an entire Super World in Mario Maker 2 within the last couple years. That fire burns within me, but not this day, and maybe not with this game... but it would have at the time.

I think you should give this a shot if you haven’t played it, as I got through it in about a half-hour and since I thought it was good you will too. Obviously.

Thanks to MendelPalace for the recommendation!

A nearly perfect tiny lil' game. Genuinely a bit thought-provoking, very fun to play and the music goes CRAZY