Reviews from

in the past


The Forsaken Maiden is in improvement over the first Voice of Cards in multiple ways. Most notably the story, characters, and combat have more to offer. If I could only recommend one game in this series it would be this one, although I do kinda miss how the previous game had a true ending. This one has multiple endings based on a choice near the end but there's no ultimate good finale. It does add to the emotional value but there's really not much reason to do all endings since they're nigh identical in concept.

i will tell you a story with my voice and cards

The VOC series hits its stride here

The only card game that made me cry


Here we have yet another successful venture in the Voice of Cards series, featuring all the telltale charm from the first entry, as well as some improvements in the presentation and quality of life features.

While "The Forsaken Maiden" lacks the stellar pacing of "The Isle Dragon Roars", it instead focuses on its characters and refines its mechanics, leading to a genuinely thrilling and heartfelt third act that feels earned in every sense.

As always, Yoko Taro's projects hit a very specific, beloved part of my brain. I can't wait to eventually tackle the next Voice of Cards entry when I get the chance.

As I started playing this game, I was wondering why this one seems to be rated lower than the first one, the vibe seemed to be very similar, the same style… and then I found out. There is only one companion you can properly upgrade equipment on, the rest of them stay with you for a very short time or there is a storytelling reason preventing you from upgrading a weapon and such.

On top of that, I really wish they would do something about running away from combat or at least make the random combat less frequent. Taking out the gameboard, waiting for cards to be laid out, rolling for escape takes way too long as in 20 -30 seconds EACH TIME, depending if you also have to wait for happenstance cards (yes I timed it, in one part the combat was every five tiles and I was losing my mind :) ).

The one saving grace and the reason I pushed myself to finish it was the story, one after a true Yoko Taro fashion. Saying more would spoil this so I shall leave it there. Oh, and I do recommend playing with music on, it is wonderful.

i played the first one and this one on their release day, but i kinda wanted to write some lines about them, as they're made by Yoko Taro and mostly nier team (and the return of Fujisaka, the chara-designer of drakengard!)

Voice of Cards is a pure traditional turn based RPG with an pretty original design : everything is a card.
despite the gameplay being as basic as possible, its strength is in its storyline and the way it is told by the narrator.
The story and the characters are deep and interesting despite the short duration of the game, and you will suffer from it, as with each passage of yoko taro, while the soundtrack is carried by the fantastic Okabe and Monaca.
I prefer the 2nd one, mostly cause of the characters being more deep (i need to play the 3rd one tho)

yoko taro never misses

Ana 3 karakterin diyaloğu yok neredeyse tüm oyun tanıştıklarınız üzerinden ilerliyor. Senaryo ve karakterler ilk oyundan daha zayıf. Gameplay anlamında ilkinden tek farkı harita üzerinden oynadığınız minigameler. RPG kısmı ilk oyundan daha kısıtlı. Kısaca ilk oyun daha iyiydi.

The actual gameplay and combat mechanics are as basic as it gets, but what it lacks in substance it more than makes up for it in style. Yoko Taro knows how to make an interesting video game, whether it's the writing or the artwork. Terrific series, nice short experiences.

Il ripetitivo e poco stimolante gameplay affossa la spettacolare narrativa di Yoko Taro.