Reviews from

in the past


Il ripetitivo e poco stimolante gameplay affossa la spettacolare narrativa di Yoko Taro.

The actual gameplay and combat mechanics are as basic as it gets, but what it lacks in substance it more than makes up for it in style. Yoko Taro knows how to make an interesting video game, whether it's the writing or the artwork. Terrific series, nice short experiences.

Ana 3 karakterin diyaloğu yok neredeyse tüm oyun tanıştıklarınız üzerinden ilerliyor. Senaryo ve karakterler ilk oyundan daha zayıf. Gameplay anlamında ilkinden tek farkı harita üzerinden oynadığınız minigameler. RPG kısmı ilk oyundan daha kısıtlı. Kısaca ilk oyun daha iyiydi.

i played the first one and this one on their release day, but i kinda wanted to write some lines about them, as they're made by Yoko Taro and mostly nier team (and the return of Fujisaka, the chara-designer of drakengard!)

Voice of Cards is a pure traditional turn based RPG with an pretty original design : everything is a card.
despite the gameplay being as basic as possible, its strength is in its storyline and the way it is told by the narrator.
The story and the characters are deep and interesting despite the short duration of the game, and you will suffer from it, as with each passage of yoko taro, while the soundtrack is carried by the fantastic Okabe and Monaca.
I prefer the 2nd one, mostly cause of the characters being more deep (i need to play the 3rd one tho)

yoko taro never misses

As I started playing this game, I was wondering why this one seems to be rated lower than the first one, the vibe seemed to be very similar, the same style… and then I found out. There is only one companion you can properly upgrade equipment on, the rest of them stay with you for a very short time or there is a storytelling reason preventing you from upgrading a weapon and such.

On top of that, I really wish they would do something about running away from combat or at least make the random combat less frequent. Taking out the gameboard, waiting for cards to be laid out, rolling for escape takes way too long as in 20 -30 seconds EACH TIME, depending if you also have to wait for happenstance cards (yes I timed it, in one part the combat was every five tiles and I was losing my mind :) ).

The one saving grace and the reason I pushed myself to finish it was the story, one after a true Yoko Taro fashion. Saying more would spoil this so I shall leave it there. Oh, and I do recommend playing with music on, it is wonderful.


Voice of Cards: The Forsaken Maiden is moreorless identical in function to its franchise progenitor, The Isle Dragon Roars.

It's pretty much the same game. Mostly. All the mechanics are the same. The story is much better and the combat is a little deeper with a couple extra wrinkles to it. If you liked the first one, you'll like the second one even more.

But I didn't love some changes. It seems like the map is a little more closed off (more 'you can't go here' moments) and there are a lot more random encounters and events which can pull the game to a slogging crawl. I also ended up being significantly overleveled for a lot of encounters. I also felt the end of the game dragged much too much.

The better combat and better story though make up for it. A welcomed improvement over the first game. Makes me look forward to playing the third game in the series, but not excited enough to buy it at full price.

The only card game that made me cry

The VOC series hits its stride here

i will tell you a story with my voice and cards

The Forsaken Maiden is in improvement over the first Voice of Cards in multiple ways. Most notably the story, characters, and combat have more to offer. If I could only recommend one game in this series it would be this one, although I do kinda miss how the previous game had a true ending. This one has multiple endings based on a choice near the end but there's no ultimate good finale. It does add to the emotional value but there's really not much reason to do all endings since they're nigh identical in concept.