Reviews from

in the past


I hadn't really played tactics games before this and Wargroove got me HOOKED! Beautiful pixel art and Advance Wars style gameplay made for a really memorable experience. Plus - you can make your own levels and campaigns, very cool!

This game set out to be a spiritual successor to the 'wars' series (most notably advanced wars). I think it did an incredible job doing that. The combat feels just as good, and the change to having your CO powers be fighters on the map makes every choice feel even more impactful, as you do not want to lose them.

I personally get a bit backed off from these types of games as the battlefields get more complex with more enemies all at once. However, I think the pace is great, and if you like the tactical turn based combat style of game, you'll enjoy it beginning to end.

Scratched the itch for when I fiending for Advance Wars

cool concept. game was hard bc i sucked


A good game with a nice polished feel, but the core gameplay just isn’t for me. As someone with very little turn based combat strategy experience it wasn’t able to hold my attention. I’ve come back to it three or four times now but it just never clicks. The story is really uninteresting as well. Great art tho.

Narrative: 4 - Gameplay: 4.5 - Visuals: 4.5 - Soundtrack: 3.5 - Time: 4
Stars: 4

I had a lot of fun with this game. I loved the different factions in the game and how that changed the way they looked. I liked the ways the game made it feel like an actual battle scenario and how that changed the way the player needed to act in their moves. I also loved the humor in the game in the dialogue and bios.

Tried to play it a while ago, but dropped quickly. The writing is very bad, like it was written by a kid. Don't remember what exactly was bad about the gameplay, I guess it was just THAT boring. Or maybe I didn't get to the good part? Oh well, whatever.

"Ok, it's 7 P.M., I'm gonna take a break and play only one quick battle in Wargroove".
"Perfect, I smashed that general plant to smithereens, now let's go back to w-WHAT? IT'S 8:30 P.M. ALREADY?"

I think that summarizes almost everything you need to know about it. It's a turn-based war game with classes, and like Pokémon, every class has their strenghts and weakness, so you will have to balance them in the field and control all the villages you can. Simple and addictive. Various modes. Map editor. CONTENT.

A very enjoyable spiritual successor to Advanced Wars. The pixel art is charming, the fantasy setting used well, and the gameplay is addictive. Some parts feel a little rough such as the AI and writing but they're not too bad. I sorta burnt myself on it overtime though. I cleared the main campaign, co-op campaign, and Arcade mode with every character including the 3 secret ones, which is a lot of this game. Still a fun time, very interested in the sequel.

Unfiltered unapologetic anger of a strategy game fan ahead:
Man this game was just disappointing. The difficulty and strategic depth are all artificial and the people who have been gassing this game up for ages with no complaints definitely haven't made it past act 2. I'm convinced that the majority of positive reviews I've seen for this game are people deluded into thinking it's good because the visuals are well-done and they're desperate to have a proper spiritual successor to the mostly abandoned Advanced Wars franchise.

And no, don't try and insist otherwise. According to the Steam achievements only 2.4% of people have cleared the final act. Only 2.4% of people bothered to get enough stars to unlock and finish the game. Even if we assume that it was too much to grind out, let's take a loot at act 6, eh? Only 4.8% of people have cleared act 6. Oh.

This game is a mockery of the games it copies. It guts out some of the mechanics that made those games so engaging (all commanders play the same, for instance, is the biggest one for me) in order to try and be unique. It loses all of its steam after the initial act 1 when you hit the vertical difficulty spike of act 2 and have to play precisely how the game wants you to in order to achieve S ranks - which boils down to spamming units before the enemy overwhelms you with its inflated gold income and runs you over. You could say, oh but S rank isn't required to clear - and this is true. Yet the game also requires you to at least get enough stars to even UNLOCK the final act. Not a true ending, just to flat out finish the game. There's very little strategy to these S-ranks apart from throwing your units at the opponent until you win in a speedrun # of turns required (with no save states in case you misplay slightly and ruin your whole strategy), rather than wanting you to play strategical, encouraging throwing lives of your apparently incredibly disposable units away. Because the only thing that matters in war is speed.

This continues all the way until act 7 where the game designers seemingly then decide "I'm tired of making Advanced Wars maps, this is Fire Emblem now" and forces you to play NOT around strategically capturing points and building up a nest egg but rather just being a rushdown map where you have to minimize losses versus an army quintuple your size. These maps would be excusable if the VERY FINAL MAP OF THE GAME WASN'T ONE OF THESE, effectively tossing in the dumpster any strategical skills you had nurtured leading up to the climax. Again, picture any castle siege map of Fire Emblem. It's exactly the same. No gold income or unit spawners for you to play with.

Don't even get me started on how horribly imbalanced the Arcade Mode's higher difficulty tiers are, which only make the game harder by doubling the AI's gold income per building. Because that's a fun challenge. Good thing the game requires you to clear Arcade mode on every single difficulty, on every single character, to achieve 100%. I climbed that mountain and I saw its peak. It sucked.

I stuck through the whole game hoping something would click and I would get it, but no, it just gradually got worse. I'm an angrier person for having stuck with this dumpster fire of a game. It was built on the remains of a genuinely good franchise, captivating those of us who wanted a love letter to the same games it copied the formula from, and all it had to do was replicate and improve the blueprint. Instead they just lit the blueprint on fire and made a pale imitation wearing the skin of a better game. Don't get suckered by the pretty pixel art, it genuinely isn't worth your time.

I can only recommend this to people who want to play it strictly for the multiplayer, which the community is active to this day to my knowledge with quite a generous amount of community events and custom maps to play with.